Idea: Reward surviving in a near fail state.
Give you more XP when you finish a fight with *really* low health. It can be a knife's edge challenge for skilled players and a dynamic difficulty for low skill players.
On Rotwood, we have a power that gives 50% attack damage when you're low health. Or Clair Obscur has a few attacks that scale with how much health you're missing. Encourage playing in this danger zone and help players stuck there. Good for build crafting t…
Terrible business what's going on in France (and increasingly everywhere) with all the looting.
The looting is wrong!
That's why there's protests of course: protests against all the looting by the oligarchs of the surplus created by the workers, and the violence of the police in ensuring that looting can continue.
I guess shoplifting and smashing windows is also bad but not in the same scale.
#france #looting #capitalism