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@tiotasram@kolektiva.social
2025-08-12 09:01:39

Long post, game design
Crungle is a game designed to be a simple test of general reasoning skills that's difficult to play by rote memory, since there are many possible rule sets, but it should be easy to play if one can understand and extrapolate from rules. The game is not necessarily fair, with the first player often having an advantage or a forced win. The game is entirely deterministic, although a variant determines the rule set randomly.
This is version 0.1, and has not yet been tested at all.
Crungle is a competitive game for two players, each of whom controls a single piece on a 3x3 grid. The cells of the grid are numbered from 1 to 9, starting at the top left and proceeding across each row and then down to the next row, so the top three cells are 1, 2, and 3 from left to right, then the next three are 4, 5, and 6 and the final row is cells 7, 8, and 9.
The two players decide who shall play as purple and who shall play as orange. Purple goes first, starting the rules phase by picking one goal rule from the table of goal rules. Next, orange picks a goal rule. These two goal rules determine the two winning conditions. Then each player, starting with orange, alternate picking a movement rule until four movement rules have been selected. During this process, at most one indirect movement rule may be selected. Finally, purple picks a starting location for orange (1-9), with 5 (the center) not allowed. Then orange picks the starting location for purple, which may not be adjacent to orange's starting position.
Alternatively, the goal rules, movement rules, and starting positions may be determined randomly, or a pre-determined ruleset may be selected.
If the ruleset makes it impossible to win, the players should agree to a draw. Either player could instead "bet" their opponent. If the opponent agrees to the bet, the opponent must demonstrate a series of moves by both players that would result in a win for either player. If they can do this, they win, but if they submit an invalid demonstration or cannot submit a demonstration, the player who "bet" wins.
Now that starting positions, movement rules, and goals have been decided, the play phase proceeds with each player taking a turn, starting with purple, until one player wins by satisfying one of the two goals, or until the players agree to a draw. Note that it's possible for both players to occupy the same space.
During each player's turn, that player identifies one of the four movement rules to use and names the square they move to using that rule, then they move their piece into that square and their turn ends. Neither player may use the same movement rule twice in a row (but it's okay to use the same rule your opponent just did unless another rule disallows that). If the movement rule a player picks moves their opponent's piece, they need to state where their opponent's piece ends up. Pieces that would move off the board instead stay in place; it's okay to select a rule that causes your piece to stay in place because of this rule. However, if a rule says "pick a square" or "move to a square" with some additional criteria, but there are no squares that meet those criteria, then that rule may not be used, and a player who picks that rule must pick a different one instead.
Any player who incorrectly states a destination for either their piece or their opponent's piece, picks an invalid square, or chooses an invalid rule has made a violation, as long as their opponent objects before selecting their next move. A player who makes at least three violations immediately forfeits and their opponent wins by default. However, if a player violates a rule but their opponent does not object before picking their next move, the stated destination(s) of the invalid move still stand, and the violation does not count. If a player objects to a valid move, their objection is ignored, and if they do this at least three times, they forfeit and their opponent wins by default.
Goal rules (each player picks one; either player can win using either chosen rule):
End your turn in the same space as your opponent three turns in a row.
End at least one turn in each of the 9 cells.
End five consecutive turns in the three cells in any single row, ending at least one turn on each of the three.
End five consecutive turns in the three cells in any single column, ending at least one turn on each of the three.
Within the span of 8 consecutive turns, end at least one turn in each of cells 1, 3, 7, and 9 (the four corners of the grid).
Within the span of 8 consecutive turns at least one turn in each of cells 2, 4, 6, and 8 (the central cells on each side).
Within the span of 8 consecutive turns, end at least one turn in the cell directly above your opponent, and end at least one turn in the cell directly below your opponent (in either order).
Within the span of 8 consecutive turns at least one turn in the cell directly to the left of your opponent, and end at least one turn in the cell directly to the right of your opponent (in either order).
End 12 turns in a row without ending any of them in cell 5.
End 8 turns in a row in 8 different cells.
Movement rules (each player picks two; either player may move using any of the four):
Move to any cell on the board that's diagonally adjacent to your current position.
Move to any cell on the board that's orthogonally adjacent to your current position.
Move up one cell. Also move your opponent up one cell.
Move down one cell. Also move your opponent down one cell.
Move left one cell. Also move your opponent left one cell.
Move right one cell. Also move your opponent right one cell.
Move up one cell. Move your opponent down one cell.
Move down one cell. Move your opponent up one cell.
Move left one cell. Move your opponent right one cell.
Move right one cell. Move your opponent left one cell.
Move any pieces that aren't in square 5 clockwise around the edge of the board 1 step (for example, from 1 to 2 or 3 to 6 or 9 to 8).
Move any pieces that aren't in square 5 counter-clockwise around the edge of the board 1 step (for example, from 1 to 4 or 6 to 3 or 7 to 8).
Move to any square reachable from your current position by a knight's move in chess (in other words, a square that's in an adjacent column and two rows up or down, or that's in an adjacent row and two columns left or right).
Stay in the same place.
Swap places with your opponent's piece.
Move back to the position that you started at on your previous turn.
If you are on an odd-numbered square, move to any other odd-numbered square. Otherwise, move to any even-numbered square.
Move to any square in the same column as your current position.
Move to any square in the same row as your current position.
Move to any square in the same column as your opponent's position.
Move to any square in the same row as your opponent's position.
Pick a square that's neither in the same row as your piece nor in the same row as your opponent's piece. Move to that square.
Pick a square that's neither in the same column as your piece nor in the same column as your opponent's piece. Move to that square.
Move to one of the squares orthogonally adjacent to your opponent's piece.
Move to one of the squares diagonally adjacent to your opponent's piece.
Move to the square opposite your current position across the middle square, or stay in place if you're in the middle square.
Pick any square that's closer to your opponent's piece than the square you're in now, measured using straight-line distance between square centers (this includes the square your opponent is in). Move to that square.
Pick any square that's further from your opponent's piece than the square you're in now, measured using straight-line distance between square centers. Move to that square.
If you are on a corner square (1, 3, 7, or 9) move to any other corner square. Otherwise, move to square 5.
If you are on an edge square (2, 4, 6, or 8) move to any other edge square. Otherwise, move to square 5.
Indirect movement rules (may be chosen instead of a direct movement rule; at most one per game):
Move using one of the other three movement rules selected in your game, and in addition, your opponent may not use that rule on their next turn (nor may they select it via an indirect rule like this one).
Select two of the other three movement rules, declare them, and then move as if you had used one and then the other, applying any additional effects of both rules in order.
Move using one of the other three movement rules selected in your game, but if the move would cause your piece to move off the board, instead of staying in place move to square 5 (in the middle).
Pick one of the other three movement rules selected in your game and apply it, but move your opponent's piece instead of your own piece. If that movement rule says to move "your opponent's piece," instead apply that movement to your own piece. References to "your position" and "your opponent's position" are swapped when applying the chosen rule, as are references to "your turn" and "your opponent's turn" and do on.
#Game #GameDesign

@jerome@jasette.facil.services
2025-09-12 17:19:20

Tramway: la Ville de Québec achète les terrains de soccer de Rochebelle
journaldequebec.com/2025/09/11

@carloshr@lile.cl
2025-09-12 18:37:04

Los chicos australianos Parcels, que yo conocí hace poco y pude ver en vivo este año en Lollapalooza, hoy lanzaron «LOVED», su 3er disco de estudio.
#Parcels

@tiotasram@kolektiva.social
2025-09-13 02:05:22

Uspol, genocide
In case you're wondering whether "political violence" is escalating in the U.S.A. right now, of *course* it is as we move into an era of concentration campus and domestic military deployments. But both domestic genocides and purges as well as political violence targeted at individual prominent figures has been a *constant* throughout American history, from gun duels fought between political rivals to massacres of Native Americans in order to steal their land, to pogroms against Catholics, to literal wars on local Black success and political participation, all dating back before the American Revolution to the beginning of colonization. Thanks to Wikipedia, here's a *small sampling* where I attempted to whittle things down to about one event per decade before recent times.
Sources:
en.m.wikipedia.org/wiki/List_o
en.m.wikipedia.org/wiki/List_o
en.m.wikipedia.org/wiki/List_o
en.m.wikipedia.org/wiki/List_o.
en.m.wikipedia.org/wiki/Mass_r
Killings, woundings, and plots against political figures:
Aaron Burr killing Alexander Hamilton in 1804
Sam Houston beats Rep. William Stanbery in 1832
Attempted Assassination of Andrew Jackson in 1835
Fight between Representatives Churchwell & Cullom in 1854
Caning of Sen. Charles Summer in 1856
Brawl on the House floor in 1858
Assassination of President Abraham Lincoln in 1865
Assassination of President James A. Garfield in 1881
Assassination of President William McKinley in 1901
Attempted Assassination of William Howard Taft and Porfirio Díaz in 1909
Wounding of former President Theodore Roosevelt in 1912
Bombing of the U.S. Senate reception room in 1915
Attempted Assassination of President Herbert Hover in 1928 (in Argentina)
Attempted Assassination of President Harry S. Truman in 1947
Attempted Assassination of President Harry S. Truman in 1950
The United States Capitol Shooting in 1954
Planned Assassination of President John F. Kennedy in 1960
Attempted Assassination of President Franklin D. Roosevelt in 1963
Assassination of President John F. Kennedy in 1963
Assassination of Dr. Martin Luther King Jr. in 1968
Weather Underground bombings in 1970, 1971, and 1975
Planned Assassination of President Richard Nixon in 1972 (Alabama Governor George Wallace was targeted & injured instead)
Planned Assassination of President Richard Nixon in 1974
Planned Assassination of President Gerald Ford in 1974
Attempted Assassinations (x2) of President Gerald Ford in 1975
Wounding of President Ronald Reagan in 1981
Attempted Kidnapping of Federal Reserve Board members in 1981
Planned Assassination of President George Bush in 1993 (in Kuwait)
Attempted Assassinations (x3) of President Bill Clinton in 1994
Attempted Assassination of President Bill Clinton in 1996
Anthrax attacks on US senators in 2001
Attempted Assassination of President George W. Bush in 2005 (in the foreign country of Georgia)
Planned Assassination of President-Elect Barrack Obama in 2008
Planned Assassination of President Barrack Obama in 2009 (in Turkey)
Attempted Assassination of President Barrack Obama in 2011
Shooting of Rep. Gabby Gliffords in 2011
Planned Assassinations (x2) of President Barrack Obama in 2012
Attempted Assassinations (x2) of President Barrack Obama in 2013
Planned Assassination of President Barrack Obama in 2015
Attempted Assassinations (x2) of President Donald Trump in 2017
Attempted Assassination of President Donald Trump in 2018
Pipe bombs mailed to Democratic leaders in 2018, including former President Barack Obama
Planned Assassination of President Barrack Obama in 2019
Attempted Assassination of President Donald Trump in 2020
Kidnapping plot against Michigan Governor Gretchen Whitmer in 2020
Planned Assassination of Former President George W. Bush in 2022
Planned Assassination of Former President Barrack Obama in 2023
Attempted Assassination of President Joe Biden in 2023
Planned Assassinations (x2) of Presidential Candidate Donald Trump in 2024
Wounding of Presidential Candidate Donald Trump in 2024
Massacres and other mass killings, mostly with genocidal motivations:
The Acoma Massacre in 1599
The Paspaheg Massacre in 1610
The Wessagusset affair in 1623
The Mystic Massacre in 1637
The Pound Ridge Massacre in 1644
The Susquehannock chiefs massacre in 1675
The Apalachee Massacre in 1704
The Massacre at Fort Narhantes in 1712
The Norridgewock Massacre in 1724
The 1745 Massacre at Walden (in 1745)
The 1756 Massacre at Walden (in 1756)
The Killings by the Paxton Boys in 1763
The Yellow Creek Massacre in 1774
The Gnadenhütten Massacre in 1782
The Canyon del Muerto Massacre in 1805
The Battle of Tallushatchee in 1813
The Philadelphia Nativist Riots in 1844
The Bloody Island Massacre in 1850
The Mountain Meadows Massacre in 1857
The Sand Creek Massacre in 1864
The Opelousas Massacre in 1868
The Chinese Massacre in 1871
The Election Riot of 1874
The Haymarket Affair in 1886
The Buffalo Gap Massacre in 1890
The Wilmington Massacre in 1898
The 1906 Atlanta Race Massacre (in 1906)
The Ludlow Massacre in 1914
The Elaine massacre in 1919
The Tulsa Race Massacre in 1921
The Battle of Blair Mountain in 1921
The Bonus Army Conflict in 1932
The 1937 Memorial Day massacre (in 1937)
The 16th Street Baptist Church bombing in 1963
The Kent State shootings in 1970
The Greensboro massacre in 1979
The MOVE Bombing in 1985
The 4 O'Clock murders in 1988
The Oklahoma City bombing in 1995
The September 11 Attacks in 2001
The Fort Hood Shooting in 2009
The Holocaust Memorial Shooting in 2009
The Isla Vista killings in 2014
The Charleston Church shooting in 2015
The San Bernardino attack in 2015
The Orlando Nightclub Shooting in 2016
The Pittsburgh Synagogue Shooting in 2018
The El Paso Walmart shooting in 2019
The January 6th Capitol Attack in 2021
The 2022 Buffalo Shooting (in 2022)

@primonatura@mstdn.social
2025-07-04 16:00:35

"Reusable cups take center stage as venues ditch single-use plastic"
#Reusables #Environment

@cosmos4u@scicomm.xyz
2025-09-04 00:37:56

Electrophysiological recordings reveal photoreceptor coupling in the dorsal rim areas of honeybee and bumblebee eyes: #bees use the sun's position in the sky for navigation, even on cloudy days.

@arXiv_grqc_bot@mastoxiv.page
2025-07-08 11:46:01

Inflaton perturbations through an Ultra-Slow Roll transition and Hamilton-Jacobi attractors
Tomislav Prokopec, Gerasimos Rigopoulos
arxiv.org/abs/2507.04114

@datascience@genomic.social
2025-09-05 10:00:01

I have a habbit of making (too) many (small) packages for functionality that might be reused in different context. {box} might be an alternative by making scripts into modlues that can be loaded: #RStats

@stiefkind@mastodon.social
2025-08-07 12:42:44

Ich habe etwa 2001 angefangen, Radiosendungen und Hörspiele zeitgesteuert auf MiniDisc aufzunehmen und dann zeitsouverän z. B. auf dem Weg ins Büro nachgehört. Später zusätzlich Download von MP3 (erinnert sich noch jemand an ChaosRadio im Radio Fritz Blue Moon?). Irgendwann kam alles bequem per RSS-Feed und nannte sich Podcast. 25 Jahre später bemerke ich eine einschleichende Podcastmüdigkeit. #podcast

@arXiv_qbioGN_bot@mastoxiv.page
2025-07-08 08:37:30

AuraGenome: An LLM-Powered Framework for On-the-Fly Reusable and Scalable Circular Genome Visualizations
Chi Zhang, Yu Dong, Yang Wang, Yuetong Han, Guihua Shan, Bixia Tang
arxiv.org/abs/2507.02877