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@arXiv_hepph_bot@mastoxiv.page
2025-09-08 09:37:30

Tensor-polarized twist-3 parton distribution functions $f_{LT}(x)$ for the spin-1 deuteron by using twist-2 relations
Shunzo Kumano, Kenshi Kuroki
arxiv.org/abs/2509.05046

@aral@mastodon.ar.al
2025-11-04 10:18:06

Make no mistake, the only values the European Commission gives a single damn about are expressed in Euros and cents.
The guiding principle of the successor to the European Coal and Steel Community isn’t human rights, democracy, and the rule of law, it’s the Single Market.
How dare you even pretend to care when you are beyond silent in Israel’s ongoing genocide of the Palestinian people, you despicable bunch of fancy-suited hypocrites.

@arXiv_csHC_bot@mastoxiv.page
2025-10-09 11:06:59

Crosslisted article(s) found for cs.HC. arxiv.org/list/cs.HC/new
[1/1]:
- Asking For It: Question-Answering for Predicting Rule Infractions in Online Content Moderation
Mattia Samory, Diana Pamfile, Andrew To, Shruti Phadke

@bthalpin@mastodon.social
2025-11-06 15:00:21

Ahh, the Orange Order, living in the 19th century but fervently hoping for a quick return the the 17th.
irishtimes.com/politics/2025/1

@tiotasram@kolektiva.social
2025-08-12 09:01:39

Long post, game design
Crungle is a game designed to be a simple test of general reasoning skills that's difficult to play by rote memory, since there are many possible rule sets, but it should be easy to play if one can understand and extrapolate from rules. The game is not necessarily fair, with the first player often having an advantage or a forced win. The game is entirely deterministic, although a variant determines the rule set randomly.
This is version 0.1, and has not yet been tested at all.
Crungle is a competitive game for two players, each of whom controls a single piece on a 3x3 grid. The cells of the grid are numbered from 1 to 9, starting at the top left and proceeding across each row and then down to the next row, so the top three cells are 1, 2, and 3 from left to right, then the next three are 4, 5, and 6 and the final row is cells 7, 8, and 9.
The two players decide who shall play as purple and who shall play as orange. Purple goes first, starting the rules phase by picking one goal rule from the table of goal rules. Next, orange picks a goal rule. These two goal rules determine the two winning conditions. Then each player, starting with orange, alternate picking a movement rule until four movement rules have been selected. During this process, at most one indirect movement rule may be selected. Finally, purple picks a starting location for orange (1-9), with 5 (the center) not allowed. Then orange picks the starting location for purple, which may not be adjacent to orange's starting position.
Alternatively, the goal rules, movement rules, and starting positions may be determined randomly, or a pre-determined ruleset may be selected.
If the ruleset makes it impossible to win, the players should agree to a draw. Either player could instead "bet" their opponent. If the opponent agrees to the bet, the opponent must demonstrate a series of moves by both players that would result in a win for either player. If they can do this, they win, but if they submit an invalid demonstration or cannot submit a demonstration, the player who "bet" wins.
Now that starting positions, movement rules, and goals have been decided, the play phase proceeds with each player taking a turn, starting with purple, until one player wins by satisfying one of the two goals, or until the players agree to a draw. Note that it's possible for both players to occupy the same space.
During each player's turn, that player identifies one of the four movement rules to use and names the square they move to using that rule, then they move their piece into that square and their turn ends. Neither player may use the same movement rule twice in a row (but it's okay to use the same rule your opponent just did unless another rule disallows that). If the movement rule a player picks moves their opponent's piece, they need to state where their opponent's piece ends up. Pieces that would move off the board instead stay in place; it's okay to select a rule that causes your piece to stay in place because of this rule. However, if a rule says "pick a square" or "move to a square" with some additional criteria, but there are no squares that meet those criteria, then that rule may not be used, and a player who picks that rule must pick a different one instead.
Any player who incorrectly states a destination for either their piece or their opponent's piece, picks an invalid square, or chooses an invalid rule has made a violation, as long as their opponent objects before selecting their next move. A player who makes at least three violations immediately forfeits and their opponent wins by default. However, if a player violates a rule but their opponent does not object before picking their next move, the stated destination(s) of the invalid move still stand, and the violation does not count. If a player objects to a valid move, their objection is ignored, and if they do this at least three times, they forfeit and their opponent wins by default.
Goal rules (each player picks one; either player can win using either chosen rule):
End your turn in the same space as your opponent three turns in a row.
End at least one turn in each of the 9 cells.
End five consecutive turns in the three cells in any single row, ending at least one turn on each of the three.
End five consecutive turns in the three cells in any single column, ending at least one turn on each of the three.
Within the span of 8 consecutive turns, end at least one turn in each of cells 1, 3, 7, and 9 (the four corners of the grid).
Within the span of 8 consecutive turns at least one turn in each of cells 2, 4, 6, and 8 (the central cells on each side).
Within the span of 8 consecutive turns, end at least one turn in the cell directly above your opponent, and end at least one turn in the cell directly below your opponent (in either order).
Within the span of 8 consecutive turns at least one turn in the cell directly to the left of your opponent, and end at least one turn in the cell directly to the right of your opponent (in either order).
End 12 turns in a row without ending any of them in cell 5.
End 8 turns in a row in 8 different cells.
Movement rules (each player picks two; either player may move using any of the four):
Move to any cell on the board that's diagonally adjacent to your current position.
Move to any cell on the board that's orthogonally adjacent to your current position.
Move up one cell. Also move your opponent up one cell.
Move down one cell. Also move your opponent down one cell.
Move left one cell. Also move your opponent left one cell.
Move right one cell. Also move your opponent right one cell.
Move up one cell. Move your opponent down one cell.
Move down one cell. Move your opponent up one cell.
Move left one cell. Move your opponent right one cell.
Move right one cell. Move your opponent left one cell.
Move any pieces that aren't in square 5 clockwise around the edge of the board 1 step (for example, from 1 to 2 or 3 to 6 or 9 to 8).
Move any pieces that aren't in square 5 counter-clockwise around the edge of the board 1 step (for example, from 1 to 4 or 6 to 3 or 7 to 8).
Move to any square reachable from your current position by a knight's move in chess (in other words, a square that's in an adjacent column and two rows up or down, or that's in an adjacent row and two columns left or right).
Stay in the same place.
Swap places with your opponent's piece.
Move back to the position that you started at on your previous turn.
If you are on an odd-numbered square, move to any other odd-numbered square. Otherwise, move to any even-numbered square.
Move to any square in the same column as your current position.
Move to any square in the same row as your current position.
Move to any square in the same column as your opponent's position.
Move to any square in the same row as your opponent's position.
Pick a square that's neither in the same row as your piece nor in the same row as your opponent's piece. Move to that square.
Pick a square that's neither in the same column as your piece nor in the same column as your opponent's piece. Move to that square.
Move to one of the squares orthogonally adjacent to your opponent's piece.
Move to one of the squares diagonally adjacent to your opponent's piece.
Move to the square opposite your current position across the middle square, or stay in place if you're in the middle square.
Pick any square that's closer to your opponent's piece than the square you're in now, measured using straight-line distance between square centers (this includes the square your opponent is in). Move to that square.
Pick any square that's further from your opponent's piece than the square you're in now, measured using straight-line distance between square centers. Move to that square.
If you are on a corner square (1, 3, 7, or 9) move to any other corner square. Otherwise, move to square 5.
If you are on an edge square (2, 4, 6, or 8) move to any other edge square. Otherwise, move to square 5.
Indirect movement rules (may be chosen instead of a direct movement rule; at most one per game):
Move using one of the other three movement rules selected in your game, and in addition, your opponent may not use that rule on their next turn (nor may they select it via an indirect rule like this one).
Select two of the other three movement rules, declare them, and then move as if you had used one and then the other, applying any additional effects of both rules in order.
Move using one of the other three movement rules selected in your game, but if the move would cause your piece to move off the board, instead of staying in place move to square 5 (in the middle).
Pick one of the other three movement rules selected in your game and apply it, but move your opponent's piece instead of your own piece. If that movement rule says to move "your opponent's piece," instead apply that movement to your own piece. References to "your position" and "your opponent's position" are swapped when applying the chosen rule, as are references to "your turn" and "your opponent's turn" and do on.
#Game #GameDesign

@matematico314@social.linux.pizza
2025-11-07 20:17:01

O YouTube preparou pra mim uma lista que só tem músicas maravilhosas, mas é uma completa mistureba de estilos. O YouTube não sabe lidar com pessoas de gostos ecléticos não, as listas dele sempre ficam assim rs.
1. Stay With Me – Miki Matsubara (J-Pop / City Pop)
2. Everybody Wants to Rule the World – Tears for Fears (Pop Rock / New Wave)
3. Take On Me – A-ha (Synthpop / New Wave)
4. Mšscara – Pitty (Rock Alternativo / Pop Rock Brasileiro)
5. Trem Azul – Elis Regina …

On Friday, federal judges in Massachusetts and Rhode Island issued rulings
that could soon bring relief to millions of Americans whose Supplemental Nutrition Assistance Program (SNAP) benefits are set to expire on Nov. 1,
requiring the Trump administration to fund the program, at least partially while the legal proceedings continue.
The SNAP program, commonly referred to as food stamps, is among many government programs affectedby the ongoing shutdown,
and has been one…

@bryanculbertson@mastodon.social
2025-09-06 01:46:19

Major changes are:
1. Strikes current rule that OPD shouldn’t arrest someone just for camping
2. Strikes current obligation to offer shelter before closing an encampment
3. Strikes currently permitted mobile showers as a health intervention
4. Adds definition of encampment as just 2 tents for 48 hours
5. Strikes current flexibility for council to temporarily allow a small encampment operated by an approved managing agency
6. Adds ban on encampments in AL…

@mlawton@mstdn.social
2025-11-04 03:55:14

94.1% accuracy is definitely the exception to the rule for me, but the moves looked clear and obvious. I had wondered about whether patience against the pinned queen was accurate but reasoned it had to be.
Opponent allowing the pin on the queen was their undoing, obviously, but they still played with 82.5% accuracy. In most of my games, I'd be delighted to score that high.
#chess

An animated GIF replay of the game. I have the black pieces and start out in a Caro-Kann defense. 1. e4 c6 2. d4 d5 3. exd5 cxd5 4. Bd3 Nf6 5. Bb5+ Nc6 6. Bxc6+ bxc6 7. Qd2 e6 8. Qc3 a5 9. h4 Bb4 10. a4 Ba6 11. f4 Ne4 12. Rh3 O-O 13. g4 Qb6 14. h5 Qxd4 15. Re3 Nxc3 16. bxc3 Bxc3+ 17. Nxc3 Qxf4 18. Nh3 Qf1+ 19. Kd2 d4 20. Rd3 Bxd3 21. cxd3 dxc3+ 22. Kxc3 Rfd8 23. Nf4 e5 24. Kb3 exf4 25. Rb1 Qxd3+ 26. Ka2 Qc4+ 27. Ka1 Rab8 28. Ba3 Qc3+ 29. Ka2 Rxb1 30. Kxb1 Qxa3 31. Kc2 Rb8 32. Kd1 Rb2 33. g5 Qa1…
@saraislet@infosec.exchange
2025-11-03 04:42:03

Help me come up with "fun facts"!
The rule is that they have to be:
1. Factual
2. Of or about "fun"
And for bonus points:
3. Able to be customized to any given human in case some allistic person inevitably says "I meant fun facts ABOUT YOU"
I'll start: my favorite fun fact is that my brain produces endorphins when I'm having fun

@grahamperrin@bsd.cafe
2025-10-05 09:44:21

@… with regard to <mastodon.bsd.cafe/about> rule 1, you might have noticed that I withdrew the two toots that I made a day or so ago.
With regard to the FreeBSD Commun…

@samvarma@fosstodon.org
2025-10-04 16:02:46
Content warning: US "politics"

This—right here—is the problem with the Democrats.
I debated whether or not to screenshot this rather than mention, since we're now in the list-making era. That, plus stormtroopers abseiling onto apartment buildings and destroying citizens' as well as non-citizens' lives with utter contempt for the constitution and the rule of law, all while the government is shut down *to take our healthcare funding*, means the era of "politics" is over. @…

@arXiv_astrophHE_bot@mastoxiv.page
2025-10-03 08:37:11

Spin period evolution and X-ray spectral characteristics of the SMC pulsar SXP 46.6
Aman Kaushik (TIFR, India), Sayantan Bhattacharya (TIFR, India), Sudip Bhattacharyya (TIFR, India,MIT, USA)
arxiv.org/abs/2510.01208

@Sustainable2050@mastodon.energy
2025-09-26 05:05:13

European Parliament report on Hungary:
Message: the Hungarian Rule of Law has worsened significantly. Therefore, the EU must freeze more funds and take away Orbšn's veto.
europarl.europa.eu/doceo/docum

@arXiv_csLG_bot@mastoxiv.page
2025-10-02 11:06:31

Reinforcement Learning with Verifiable yet Noisy Rewards under Imperfect Verifiers
Xin-Qiang Cai, Wei Wang, Feng Liu, Tongliang Liu, Gang Niu, Masashi Sugiyama
arxiv.org/abs/2510.00915

@arXiv_csCC_bot@mastoxiv.page
2025-09-22 07:39:41

Complexity of the Freezing Majority Rule with L-shaped Neighborhoods
Pablo Concha-Vega, Eric Goles, Pedro Montealegre, K\'evin Perrot
arxiv.org/abs/2509.16065

@arXiv_mathGT_bot@mastoxiv.page
2025-08-27 08:41:22

Closed Formulas for $\eta$-Corrections in the Once Punctured Torus
Nelson A. Colon Vargas
arxiv.org/abs/2508.18334 arxiv.org/pdf/2508.18334…

@ubuntourist@mastodon.social
2025-08-14 19:14:54

How Can the Government ‘Take Back’ a City It Largely Controls?
DC collects taxes and funds its own *balanced* budgets.
nytimes.com/2025/08/14/upshot/

@mgorny@social.treehouse.systems
2025-09-26 10:08:02

1. Have a simple job to do. Figure out #Makefile will do the job.
2. Think a bit about portability. Makefile becomes slightly more complex.
3. You're finally done. It turns out that some stupid implicit rule in GNU Make fires and adds a `rm` at the end that removes part of the output.
4. Use #Meson.
Just an average #Gentoo day.
[UPDATE: Now I regret using Meson. If you do anything that's not 100% boilerplate, it just keeps throwing obstacles in your way.]

@servelan@newsie.social
2025-09-26 07:01:40

"Certainly, turning out 3.5%—or 11.9 million Americans—would be a tremendous achievement in the effort to overcome MAGA authoritarian rule, but over 60% of movements that turned out 1% to 3.5% succeeded."
**Even if protests don’t hit 3.5%, the resistance can topple Trump**
contrarian.substack.com/p/even

@andres4ny@social.ridetrans.it
2025-09-26 20:35:17

I grew up in a rural area in the 90s, and was a junior NRA member. Now, I will admit that I only did a limited amount of shooting and it's been at least 30 years since I touched a gun, but I'm pretty sure that rule #1 of gun safety is: Don't point weapon at your own dick.

@arXiv_hepph_bot@mastoxiv.page
2025-10-03 10:09:51

Improved prediction of the mass splitting for $P$-wave $\Omega$ baryons
Niu Su, Hua-Xing Chen, Philipp Gubler, Atsushi Hosaka
arxiv.org/abs/2510.01979

@arXiv_csSE_bot@mastoxiv.page
2025-10-01 10:58:17

EQ-Robin: Generating Multiple Minimal Unique-Cause MC/DC Test Suites
Robin Lee, Youngho Nam
arxiv.org/abs/2509.26458 arxiv.org/pdf/2509.264…

@arXiv_csLO_bot@mastoxiv.page
2025-09-25 12:40:17

Replaced article(s) found for cs.LO. arxiv.org/list/cs.LO/new
[1/1]:
- Compact Rule-Based Classifier Learning via Gradient Descent
Javier Fumanal-Idocin, Raquel Fernandez-Peralta, Javier Andreu-Perez

@arXiv_hepth_bot@mastoxiv.page
2025-10-01 10:07:08

Hyperfunctions in $A$-model Localization
Emil Hakan Leeb-Lundberg
arxiv.org/abs/2509.25976 arxiv.org/pdf/2509.25976

@arXiv_csDB_bot@mastoxiv.page
2025-08-19 09:23:30

SPARQL in N3: SPARQL CONSTRUCT as a rule language for the Semantic Web (Extended Version)
D\"orthe Arndt, William Van Woensel, Dominik Tomaszuk
arxiv.org/abs/2508.13041

@arXiv_mathNA_bot@mastoxiv.page
2025-08-29 08:20:11

An Efficient Exponential Sum Approximation of Power-Law Kernels for Solving Fractional Differential Equation
Renu Chaudhary, Kai Diethelm, Afshin Farhadi, Fred A. Fuchs
arxiv.org/abs/2508.20311

@arXiv_statCO_bot@mastoxiv.page
2025-09-26 12:53:43

Replaced article(s) found for stat.CO. arxiv.org/list/stat.CO/new
[1/1]:
- Nonparametric Clustering Stopping Rule Based on Multivariate Median
Hend Gabr, Brian H Willis, Mohammed Baragilly

@arXiv_eessSY_bot@mastoxiv.page
2025-08-26 10:22:46

One Equation to Rule Them All -- Part II: Direct Data-Driven Reduction and Regulation
Junyu Mao, Emyr Williams, Thulasi Mylvaganam, Giordano Scarciotti
arxiv.org/abs/2508.17251

@aardrian@toot.cafe
2025-08-19 10:45:35

karlgroves.com/how-much-should
“… a good rule of thumb is to treat accessibility as a core part of your compliance strategy. Aiming for 5%–10% of your compliance budget is a solid starting point. For some, that may mean 0.1%–0…

@aral@mastodon.ar.al
2025-09-18 10:09:01

If you don’t want to be compared to Nazis and called fascists, here’s a simple rule of thumb:
STOP COMMITTING GENOCIDE, YOU SICK FUCKS. mastodon.social/@8124/11521536

@arXiv_astrophSR_bot@mastoxiv.page
2025-09-23 16:58:55

Replaced article(s) found for astro-ph.SR. arxiv.org/list/astro-ph.SR/new
[1/1]:
- Observation-Based Iterative Map for Solar Cycles. II. The Gnevyshev-Ohl Rule and its Generation M...
Zi-Fan Wang, Jie Jiang, Jing-Xiu Wang

@arXiv_csCL_bot@mastoxiv.page
2025-09-16 12:25:57

XplaiNLP at CheckThat! 2025: Multilingual Subjectivity Detection with Finetuned Transformers and Prompt-Based Inference with Large Language Models
Ariana Sahitaj, Jiaao Li, Pia Wenzel Neves, Fedor Splitt, Premtim Sahitaj, Charlott Jakob, Veronika Solopova, Vera Schmitt
arxiv.org/abs/2509.12130

@arXiv_condmatstrel_bot@mastoxiv.page
2025-09-26 12:53:12

Replaced article(s) found for cond-mat.str-el. arxiv.org/list/cond-mat.str-el
[1/1]:
- Fractal dimension and the counting rule of the Goldstone modes
Qian-Qian Shi, Yan-Wei Dai, Huan-Qiang Zhou, Ian P. McCulloch

@arXiv_csAI_bot@mastoxiv.page
2025-09-10 09:41:51

SheetDesigner: MLLM-Powered Spreadsheet Layout Generation with Rule-Based and Vision-Based Reflection
Qin Chen, Yuanyi Ren, Xiaojun Ma, Mugeng Liu, Han Shi, Dongmei Zhang
arxiv.org/abs/2509.07473

@newsie@darktundra.xyz
2025-08-14 15:14:01

FCC’s data breach reporting rules for telecoms are upheld in appeals court therecord.media/fcc-data-breac

@arXiv_statML_bot@mastoxiv.page
2025-09-15 10:40:40

Crosslisted article(s) found for stat.ML. arxiv.org/list/stat.ML/new
[1/1]:
- Sparse Polyak: an adaptive step size rule for high-dimensional M-estimation
Tianqi Qiao, Marie Maros

@pbloem@sigmoid.social
2025-08-15 11:07:22

More frightening energy-use stats about AI, mostly reporting on the total energy use of GPT, which is pretty abstract, and makes it difficult to answer the question of what impact you yourself are having by using it.
A useful rule of thumb to remember is that the whole energy use per day of a person in a European country (including food, transportation, production etc.) is about 125 KWh if they don't live excessively. 1/n

@arXiv_csIR_bot@mastoxiv.page
2025-08-25 09:26:10

OPERA: A Reinforcement Learning--Enhanced Orchestrated Planner-Executor Architecture for Reasoning-Oriented Multi-Hop Retrieval
Yu Liu, Yanbing Liu, Fangfang Yuan, Cong Cao, Youbang Sun, Kun Peng, WeiZhuo Chen, Jianjun Li, Zhiyuan Ma
arxiv.org/abs/2508.16438

@arXiv_quantph_bot@mastoxiv.page
2025-08-19 15:41:41

Replaced article(s) found for quant-ph. arxiv.org/list/quant-ph/new
[1/3]:
- Born's Rule from Quantum Frequentism
Lionel Brits

@arXiv_qbioMN_bot@mastoxiv.page
2025-09-23 13:46:08

Crosslisted article(s) found for q-bio.MN. arxiv.org/list/q-bio.MN/new
[1/1]:
- A Sensitivity Analysis Methodology For Rule-Based Stochastic Chemical Systems
Erika M. Herrera Machado, Jakob L. Andersen, Rolf Fagerberg, Daniel Merkle

@arXiv_csRO_bot@mastoxiv.page
2025-09-16 11:39:47

GBPP: Grasp-Aware Base Placement Prediction for Robots via Two-Stage Learning
Jizhuo Chen, Diwen Liu, Jiaming Wang, Harold Soh
arxiv.org/abs/2509.11594

@arXiv_qbioQM_bot@mastoxiv.page
2025-08-15 12:07:57

Replaced article(s) found for q-bio.QM. arxiv.org/list/q-bio.QM/new
[1/1]:
- Using machine learning to inform harvest control rule design in complex fishery settings
Felipe Montealegre-Mora, Carl Boettiger, Carl J. Walters, Christopher L. Cahill

@arXiv_astrophEP_bot@mastoxiv.page
2025-09-12 11:42:03

Replaced article(s) found for astro-ph.EP. arxiv.org/list/astro-ph.EP/new
[1/1]:
- Detecting Land with Reflected Light Spectroscopy to Rule Out Waterworld O$_2$ Biosignature False ...
Ulses, Krissansen-Totton, Robinson, Meadows, Catling, Fortney

@arXiv_statAP_bot@mastoxiv.page
2025-08-15 08:12:02

A 4% withdrawal rate for retirement spending, derived from a discrete-time model of stochastic returns on assets
Drew M. Thomas
arxiv.org/abs/2508.10273

@pygospa@social.linux.pizza
2025-09-20 10:00:18

Me and my new #yubikey5 part 2:
Now we get to the nitty-gritty parts. I'm using #mbsync to sync multiple #imap accounts to local

Screenshot of a terminal in background showing a manual triggering of mbsync with one of my mail addresses, and a GTK window in foreground (pinentry-gtk) prompting me to insert the PIN to unlock my Yubikey to decript the passwords provided by the GPG encrypted password store from pass.
Full-screen terminal window showing the output from `journalctl -n0 -f` when I plug in the youbikey and wait while for the automatic mailsync service to trigger.

The output shows that while the Yubikey is inserted and properly recognized, when mbsyncer starts it asks for the PIN, but directly gets a `PIN callback returned error: IPC call has been cancelled` message, which in turn makes the decription fail, which leads to a skipping of the account in mbsync. And this will continue for the next …
Termial showing the bat output from the udev rule I wrote:

`ACTION=="add", SUBSYSTEM=="usb", ATTR{idVendor}=="1050", ATTR{idProduct}=="0407", TAG+="systemd", ENV{SYSTEMD_USER_WANTS}="yubikey-unlock.service"`

This file lives under: `/etc/udev/rules.d/99-yubikey-unlock.rules`
Console with vim showing the content of the new `systemd` service I wrote, which lives in my home dir under: `.config/systemd/user/yubikey-unlock.service`

Content:

```
[Unit]
Description=Yubikey GPG Unlock
After=graphical-session.target

[Service]
Type=oneshot
ExecStart=/bin/bash -c 'TEMP_FILE=$(/usr/bin/mktemp); echo "unlock test" | /usr/bin/gpg --encrypt -r FEE1636BFD47D3E8 > "$TEMP_FILE"; /usr/bin/gpg --quiet --decrypt "$TEMP_FILE" >/dev/null 2>&1; /usr/bin/rm "$TEMP_FILE"'
Environmen…
@arXiv_csSI_bot@mastoxiv.page
2025-10-10 08:44:59

Geometric opinion exchange polarizes in every dimension
Abdou Majeed Alidou, J\'ulia Balig\'acs, Jan H\k{a}z{\l}a
arxiv.org/abs/2510.08190

@arXiv_mathCO_bot@mastoxiv.page
2025-08-12 10:20:13

A decomposition of graph a-numbers
Suyuong Choi, Younghan Yoon
arxiv.org/abs/2508.06855 arxiv.org/pdf/2508.06855

@Laur12@social.linux.pizza
2025-08-11 21:39:09

Also had to sit all day at pc, trying to understand what happened to the immich database, in short they changed the storage method and all my photos were gone.
In short praise the 3-2-1 backup rule

@arXiv_physicsdataan_bot@mastoxiv.page
2025-10-13 08:26:20

Optimal Binning for Small-Angle Neutron Scattering Data Using the Freedman-Diaconis Rule
Jessie E. An, Chi-Huan Tung, Changwoo Do, Wei-Ren Chen
arxiv.org/abs/2510.09581

@arXiv_statCO_bot@mastoxiv.page
2025-08-22 08:34:51

CSTEapp: An interactive R-Shiny application of the covariate-specific treatment effect curve for visualizing individualized treatment rule
Yi Zhou, Yuhao Deng, Yu-Shi Tian, Peng Wu, Wenjie Hu, Haoxiang Wang, Ewout Steyerberg, Xiao-Hua Zhou
arxiv.org/abs/2508.15265

@arXiv_physicsinsdet_bot@mastoxiv.page
2025-10-13 11:14:04

Crosslisted article(s) found for physics.ins-det. arxiv.org/list/physics.ins-det
[1/1]:
- Optimal Binning for Small-Angle Neutron Scattering Data Using the Freedman-Diaconis Rule
Jessie E. An, Chi-Huan Tung, Changwoo Do, Wei-Ren Chen

@arXiv_csSD_bot@mastoxiv.page
2025-09-12 08:29:19

Adaptive Knowledge Distillation using a Device-Aware Teacher for Low-Complexity Acoustic Scene Classification
Seung Gyu Jeong, Seong Eun Kim
arxiv.org/abs/2509.09262

@arXiv_physicschemph_bot@mastoxiv.page
2025-09-10 11:32:12

Crosslisted article(s) found for physics.chem-ph. arxiv.org/list/physics.chem-ph
[1/1]:
- Recursive algorithm for constructing antisymmetric fermionic states in first quantization mapping
E. Rule, I. A. Chernyshev, I. Stetcu, J. Carlson, R. Weiss

@arXiv_condmatmeshall_bot@mastoxiv.page
2025-08-12 09:34:03

Randomly twisted bilayer graphene -- the cascade transitions
Baruch Horovitz, Pierre Le Doussal
arxiv.org/abs/2508.07024 arxiv.org/pdf/2508…

@arXiv_condmatstatmech_bot@mastoxiv.page
2025-10-14 08:17:58

Interplay of choice and topology in percolation on mediation-driven attachment networks
Nilomber Roy, M. M. B. Sheraj, M. K. Hassan
arxiv.org/abs/2510.10076

@arXiv_mathQA_bot@mastoxiv.page
2025-10-14 08:36:38

Denominators of R-matrices, higher Dorey's rules and a generalization of T-systems for quantum affine algebras
Se-jin Oh, Travis Scrimshaw
arxiv.org/abs/2510.10874

@tiotasram@kolektiva.social
2025-08-11 13:30:26

Speculative politics
As an anarchist (okay, maybe not in practice), I'm tired of hearing why we have to suffer X and Y indignity to "preserve the rule of law" or "maintain Democratic norms." So here's an example of what representative democracy (a form of government that I believe is inherently flawed) could look like if its proponents had even an ounce of imagination, and/or weren't actively trying to rig it to favor a rich donor class:
1. Unicameral legislature, where representatives pass laws directly. Each state elects 3 statewide representatives: the three most-popular candidates in a statewide race where each person votes for one candidate (ranked preference voting would be even better but might not be necessary, and is not a solution by itself). Instead of each representative getting one vote in the chamber, they get N votes, where N is the number of people who voted for them. This means that in a close race, instead of the winner getting all the power, the power is split. Having 3 representatives trades off between leisure size and ensuring that two parties can't dominate together.
2. Any individual citizen can contact their local election office to switch or withdraw their vote at any time (maybe with a 3-day delay or something). Voting power of representatives can thus shift even without an election. They are limited to choosing one of the three elected representatives, or "none of the above." If the "none of the above" fraction exceeds 20% of eligible voters, a new election is triggered for that state. If turnout is less than 80%, a second election happens immediately, with results being final even at lower turnout until 6 months later (some better mechanism for turnout management might be needed).
3. All elections allow mail-in ballots, and in-person voting happens Sunday-Tuesday with the Monday being a mandatory holiday. (Yes, election integrity is not better in this system and that's a big weakness.)
4. Separate nationwide elections elect three positions for head-of-state: one with diplomatic/administrative powers, another with military powers, and a third with veto power. For each position, the top three candidates serve together, with only the first-place winner having actual power until vote switches or withdrawals change who that is. Once one of these heads loses their first-place status, they cannot get it again until another election, even if voters switch preferences back (to avoid dithering). An election for one of these positions is triggered when 20% have withdrawn their votes, or if all three people initially elected have been disqualified by losing their lead in the vote count.
5. Laws that involve spending money are packaged with specific taxes to pay for them, and may only be paid for by those specific revenues. Each tax may be opted into or out of by each taxpayer; where possible opting out of the tax also opts you out of the service. (I'm well aware of a lot of the drawbacks of this, but also feel like they'd not necessarily be worse than the drawbacks of our current system.) A small mandatory tax would cover election expenses.
6. I'm running out of attention, but similar multi-winner elections could elect panels of judges from which a subset is chosen randomly to preside in each case.
Now I'll point out once again that this system, in not directly confronting capitalism, racism, patriarchy, etc., is probably doomed to the same failures as our current system. But if you profess to want a "representative democracy" as opposed to something more libratory, I hope you'll at least advocate for something like this that actually includes meaningful representation as opposed to the current US system that's engineered to quash it.
Key questions: "Why should we have winner-take-all elections when winners-take-proportionately-to-votes is right there?" and "Why should elected officials get to ignore their constituents' approval except during elections, when vote-withdrawal or -switching is possible?"
2/2
#Democracy

@arXiv_qbioPE_bot@mastoxiv.page
2025-08-15 12:05:45

Replaced article(s) found for q-bio.PE. arxiv.org/list/q-bio.PE/new
[1/1]:
- Using machine learning to inform harvest control rule design in complex fishery settings
Felipe Montealegre-Mora, Carl Boettiger, Carl J. Walters, Christopher L. Cahill

@arXiv_econEM_bot@mastoxiv.page
2025-09-11 07:38:22

Epsilon-Minimax Solutions of Statistical Decision Problems
Andr\'es Aradillas Fern\'andez, Jos\'e Blanchet, Jos\'e Luis Montiel Olea, Chen Qiu, J\"org Stoye, Lezhi Tan
arxiv.org/abs/2509.08107

@arXiv_heplat_bot@mastoxiv.page
2025-08-19 12:43:50

Crosslisted article(s) found for hep-lat. arxiv.org/list/hep-lat/new
[1/1]:
- QCD Sum Rule Study of the Tensor $\Delta^0\Delta^0$ Dibaryon State
M. Ahmadi, H. Mohseni, K. Azizi

@arXiv_csDB_bot@mastoxiv.page
2025-08-13 08:29:52

E3-Rewrite: Learning to Rewrite SQL for Executability, Equivalence,and Efficiency
Dongjie Xu, Yue Cui, Weijie Shi, Qingzhi Ma, Hanghui Guo, Jiaming Li, Yao Zhao, Ruiyuan Zhang, Shimin Di, Jia Zhu, Kai Zheng, Jiajie Xu
arxiv.org/abs/2508.09023

@arXiv_hepph_bot@mastoxiv.page
2025-08-15 09:23:02

Rephasing Invariant Formula for the CP Phase in the Kobayashi-Maskawa Parametrization and the Exact Sum Rule with the Unitarity Triangle $\delta_{\rm PDG} \delta_{\rm KM} = \pi - \alpha \gamma$
Masaki J. S. Yang
arxiv.org/abs/2508.10249

@arXiv_mathOA_bot@mastoxiv.page
2025-08-12 10:05:13

Remarks on Derivations on Maximal Triangular Operator Algebras
Mark Spivack
arxiv.org/abs/2508.07347 arxiv.org/pdf/2508.07347

@arXiv_econTH_bot@mastoxiv.page
2025-09-10 07:43:01

Efficient Defection: Overage-Proportional Rationing Attains the Cooperative Frontier
Florian Lengyel
arxiv.org/abs/2509.07145 arxiv.org/pdf…

@arXiv_statML_bot@mastoxiv.page
2025-08-12 17:49:57

Replaced article(s) found for stat.ML. arxiv.org/list/stat.ML/new
[1/2]:
- Thompson Exploration with Best Challenger Rule in Best Arm Identification
Jongyeong Lee, Junya Honda, Masashi Sugiyama

@arXiv_hepph_bot@mastoxiv.page
2025-08-19 10:13:50

Resolution of spin crisis, and notes on the Bjorken sum rule, anomaly and constituent quark
J. Pasupathy, Janardhan P. Singh
arxiv.org/abs/2508.12156