So I've found my answer after maybe ~30 minutes of effort. First stop was the first search result on Startpage (https://millennialhawk.com/does-poop-have-calories/), which has some evidence of maybe-AI authorship but which is better than a lot of slop. It actually has real links & cites research, so I'll start by looking at the sources.
It claims near the top that poop contains 4.91 kcal per gram (note: 1 kcal = 1 Calorie = 1000 calories, which fact I could find/do trust despite the slop in that search). Now obviously, without a range or mention of an average, this isn't the whole picture, but maybe it's an average to start from? However, the citation link is to a study (https://pubmed.ncbi.nlm.nih.gov/32235930/) which only included 27 people with impaired glucose tolerance and obesity. Might have the cited stat, but it's definitely not a broadly representative one if this is the source. The public abstract does not include the stat cited, and I don't want to pay for the article. I happen to be affiliated with a university library, so I could see if I have access that way, but it's a pain to do and not worth it for this study that I know is too specific. Also most people wouldn't have access that way.
Side note: this doing-the-research protect has the nice benefit of letting you see lots of cool stuff you wouldn't have otherwise. The abstract of this study is pretty cool and I learned a bit about gut microbiome changes from just reading the abstract.
My next move was to look among citations in this article to see if I could find something about calorie content of poop specifically. Luckily the article page had indicators for which citations were free to access. I ended up reading/skimming 2 more articles (a few more interesting facts about gut microbiomes were learned) before finding this article whose introduction has what I'm looking for: https://pmc.ncbi.nlm.nih.gov/articles/PMC3127503/
Here's the relevant paragraph:
"""
The alteration of the energy-balance equation, which is defined by the equilibrium of energy intake and energy expenditure (1–5), leads to weight gain. One less-extensively-studied component of the energy-balance equation is energy loss in stools and urine. Previous studies of healthy adults showed that ≈5% of ingested calories were lost in stools and urine (6). Individuals who consume high-fiber diets exhibit a higher fecal energy loss than individuals who consume low-fiber diets with an equivalent energy content (7, 8). Webb and Annis (9) studied stool energy loss in 4 lean and 4 obese individuals and showed a tendency to lower the fecal energy excretion in obese compared with lean study participants.
"""
And there's a good-enough answer if we do some math, along with links to more in-depth reading if we want them. A Mayo clinic calorie calculator suggests about 2250 Calories per day for me to maintain my weight, I think there's probably a lot of variation in that number, but 5% of that would be very roughly 100 Calories lost in poop per day, so maybe an extremely rough estimate for a range of humans might be 50-200 Calories per day. Interestingly, one of the AI slop pages I found asserted (without citation) 100-200 Calories per day, which kinda checks out. I had no way to trust that number though, and as we saw with the provenance of the 4.91 kcal/gram, it might not be good provenance.
To double-check, I visited this link from the paragraph above: https://www.sciencedirect.com/science/article/abs/pii/S0022316622169853?via=ihub
It's only a 6-person study, but just the abstract has numbers: ~250 kcal/day pooped on a low-fiber diet vs. ~400 kcal/day pooped on a high-fiber diet. That's with intakes of ~2100 and ~2350 kcal respectively, which is close to the number from which I estimated 100 kcal above, so maybe the first estimate from just the 5% number was a bit low.
Glad those numbers were in the abstract, since the full text is paywalled... It's possible this study was also done on some atypical patient group...
Just to come full circle, let's look at that 4.91 kcal/gram number again. A search suggests 14-16 ounces of poop per day is typical, with at least two sources around 14 ounces, or ~400 grams. (AI slop was strong here too, with one including a completely made up table of "studies" that was summarized as 100-200 grams/day). If we believe 400 grams/day of poop, then 4.91 kcal/gram would be almost 2000 kcal/day, which is very clearly ludicrous! So that number was likely some unrelated statistic regurgitated by the AI. I found that number in at least 3 of the slop pages I waded through in my initial search.
Grenscontroles Faber leveren weinig op: 'Alsof je met een kanon op een mug schiet'
https://www.rtl.nl/nieuws/economie/artikel/5512657/grenscontroles-faber-leveren-weinig-op-hoge-symbolische-waarde-maar…
Sources: TikTok plans to launch a new version of its app in the US on September 5, ahead of the Sept. 17 deadline for the US to enforce the divest-or-ban law (The Information)
https://www.theinformation.com/articles/tiktok-building-n…
The return of Attack of the Killer Tomatoes in the theaters was NOT on my bingo card. 😁
✅ 'Attack of the Killer Tomatoes' Reboot In Works With David Koechner, More
https://deadline.com/2025/06/attack-of-the-killer-tomatoe…
Exoplanet Atmospheric Refraction Effects in the #Kepler Sample: https://arxiv.org/abs/2507.02126 -> "We present an analysis on the detection viability of refraction effects in Kepler's exoplanet atmospheres using binning techniques for their light curves in order to compare against simulated refraction effects. We split the Kepler exoplanets into sub-populations according to orbital period and planetary radius, then search for out-of-transit changes in the relative flux associated with atmospheric refraction of starlight. The presence of refraction effects - or lack thereof - may be used to measure and set limits on the bulk properties of an atmosphere, including mean molecular weight or the presence of hazes.
In this work, we use the presence of refraction effects to test whether exoplanets above the period-radius valley have H/He atmospheres, which high levels of stellar radiation could evaporate away, in turn leaving rocky cores below the valley. We find strong observational evidence of refraction effects for exoplanets above the period-radius valley based on Kepler photometry, however those related to optically thin H/He atmospheres are not common in the observed planetary population. This result may be attributed to signal dampening caused by clouds and hazes, consistent with the optically thick and intrinsically hotter atmospheres of Kepler exoplanets caused by relatively close host star proximity."
🙈 Adolescent capuchins kidnap the offspring of howler monkeys out of boredom
https://english.elpais.com/science-tech/2025-05-19/adolescent-capuchins-kidnap-the-offspring-of-howler-monkeys-out-of-boredom.html…
Long; central Massachusetts colonial history
Today on a whim I visited a site in Massachusetts marked as "Huguenot Fort Ruins" on OpenStreetMaps. I drove out with my 4-year-old through increasingly rural central Massachusetts forests & fields to end up on a narrow street near the top of a hill beside a small field. The neighboring houses had huge lawns, some with tractors.
Appropriately for this day and this moment in history, the history of the site turns out to be a microcosm of America. Across the field beyond a cross-shaped stone memorial stood an info board with a few diagrams and some text. The text of the main sign (including typos/misspellings) read:
"""
Town Is Formed
Early in the 1680's, interest began to generate to develop a town in the area west of Natick in the south central part of the Commonwealth that would be suitable for a settlement. A Mr. Hugh Campbell, a Scotch merchant of Boston petitioned the court for land for a colony. At about the same time, Joseph Dudley and William Stoughton also were desirous of obtaining land for a settlement. A claim was made for all lands west of the Blackstone River to the southern land of Massachusetts to a point northerly of the Springfield Road then running southwesterly until it joined the southern line of Massachusetts.
Associated with Dudley and Stoughton was Robert Thompson of London, England, Dr. Daniel Cox and John Blackwell, both of London and Thomas Freak of Hannington, Wiltshire, as proprietors. A stipulation in the acquisition of this land being that within four years thirty families and an orthodox minister settle in the area. An extension of this stipulation was granted at the end of the four years when no group large enough seemed to be willing to take up the opportunity.
In 1686, Robert Thompson met Gabriel Bernor and learned that he was seeking an area where his countrymen, who had fled their native France because of the Edict of Nantes, were desirous of a place to live. Their main concern was to settle in a place that would allow them freedom of worship. New Oxford, as it was the so-named, at that time included the larger part of Charlton, one-fourth of Auburn, one-fifth of Dudley and several square miles of the northeast portion of Southbridge as well as the easterly ares now known as Webster.
Joseph Dudley's assessment that the area was capable of a good settlement probably was based on the idea of the meadows already established along with the plains, ponds, brooks and rivers. Meadows were a necessity as they provided hay for animal feed and other uses by the settlers. The French River tributary books and streams provided a good source for fishing and hunting. There were open areas on the plains as customarily in November of each year, the Indians burnt over areas to keep them free of underwood and brush. It appeared then that this area was ready for settling.
The first seventy-five years of the settling of the Town of Oxford originally known as Manchaug, embraced three different cultures. The Indians were known to be here about 1656 when the Missionary, John Eliott and his partner Daniel Gookin visited in the praying towns. Thirty years later, in 1686, the Huguenots walked here from Boston under the guidance of their leader Isaac Bertrand DuTuffeau. The Huguenot's that arrived were not peasants, but were acknowledged to be the best Agriculturist, Wine Growers, Merchant's, and Manufacter's in France. There were 30 families consisting of 52 people. At the time of their first departure (10 years), due to Indian insurrection, there were 80 people in the group, and near their Meetinghouse/Church was a Cemetery that held 20 bodies. In 1699, 8 to 10 familie's made a second attempt to re-settle, failing after only four years, with the village being completely abandoned in 1704.
The English colonist made their way here in 1713 and established what has become a permanent settlement.
"""
All that was left of the fort was a crumbling stone wall that would have been the base of a higher wooden wall according to a picture of a model (I didn't think to get a shot of that myself). Only trees and brush remain where the multi-story main wooden building was.
This story has so many echoes in the present:
- The rich colonialists from Boston & London agree to settle the land, buying/taking land "rights" from the colonial British court that claimed jurisdiction without actually having control of the land. Whether the sponsors ever actually visited the land themselves I don't know. They surely profited somehow, whether from selling on the land rights later or collecting taxes/rent or whatever, by they needed poor laborers to actually do the work of developing the land (& driving out the original inhabitants, who had no say in the machinations of the Boston court).
- The land deal was on condition that there capital-holders who stood to profit would find settlers to actually do the work of colonizing. The British crown wanted more territory to be controlled in practice not just in theory, but they weren't going to be the ones to do the hard work.
- The capital-holders actually failed to find enough poor suckers to do their dirty work for 4 years, until the Huguenots, fleeing religious persecution in France, were desperate enough to accept their terms.
- Of course, the land was only so ripe for settlement because of careful tending over centuries by the natives who were eventually driven off, and whose land management practices are abandoned today. Given the mention of praying towns (& dates), this was after King Phillip's war, which resulted in at least some forced resettlement of native tribes around the area, but the descendants of those "Indians" mentioned in this sign are still around. For example, this is the site of one local band of Nipmuck, whose namesake lake is about 5 miles south of the fort site: #LandBack.
Should we teach vibe coding? Here's why not.
Should AI coding be taught in undergrad CS education?
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I teach undergraduate computer science labs, including for intro and more-advanced core courses. I don't publish (non-negligible) scholarly work in the area, but I've got years of craft expertise in course design, and I do follow the academic literature to some degree. In other words, In not the world's leading expert, but I have spent a lot of time thinking about course design, and consider myself competent at it, with plenty of direct experience in what knowledge & skills I can expect from students as they move through the curriculum.
I'm also strongly against most uses of what's called "AI" these days (specifically, generative deep neutral networks as supplied by our current cadre of techbro). There are a surprising number of completely orthogonal reasons to oppose the use of these systems, and a very limited number of reasonable exceptions (overcoming accessibility barriers is an example). On the grounds of environmental and digital-commons-pollution costs alone, using specifically the largest/newest models is unethical in most cases.
But as any good teacher should, I constantly question these evaluations, because I worry about the impact on my students should I eschew teaching relevant tech for bad reasons (and even for his reasons). I also want to make my reasoning clear to students, who should absolutely question me on this. That inspired me to ask a simple question: ignoring for one moment the ethical objections (which we shouldn't, of course; they're very stark), at what level in the CS major could I expect to teach a course about programming with AI assistance, and expect students to succeed at a more technically demanding final project than a course at the same level where students were banned from using AI? In other words, at what level would I expect students to actually benefit from AI coding "assistance?"
To be clear, I'm assuming that students aren't using AI in other aspects of coursework: the topic of using AI to "help you study" is a separate one (TL;DR it's gross value is not negative, but it's mostly not worth the harm to your metacognitive abilities, which AI-induced changes to the digital commons are making more important than ever).
So what's my answer to this question?
If I'm being incredibly optimistic, senior year. Slightly less optimistic, second year of a masters program. Realistic? Maybe never.
The interesting bit for you-the-reader is: why is this my answer? (Especially given that students would probably self-report significant gains at lower levels.) To start with, [this paper where experienced developers thought that AI assistance sped up their work on real tasks when in fact it slowed it down] (https://arxiv.org/abs/2507.09089) is informative. There are a lot of differences in task between experienced devs solving real bugs and students working on a class project, but it's important to understand that we shouldn't have a baseline expectation that AI coding "assistants" will speed things up in the best of circumstances, and we shouldn't trust self-reports of productivity (or the AI hype machine in general).
Now we might imagine that coding assistants will be better at helping with a student project than at helping with fixing bugs in open-source software, since it's a much easier task. For many programming assignments that have a fixed answer, we know that many AI assistants can just spit out a solution based on prompting them with the problem description (there's another elephant in the room here to do with learning outcomes regardless of project success, but we'll ignore this over too, my focus here is on project complexity reach, not learning outcomes). My question is about more open-ended projects, not assignments with an expected answer. Here's a second study (by one of my colleagues) about novices using AI assistance for programming tasks. It showcases how difficult it is to use AI tools well, and some of these stumbling blocks that novices in particular face.
But what about intermediate students? Might there be some level where the AI is helpful because the task is still relatively simple and the students are good enough to handle it? The problem with this is that as task complexity increases, so does the likelihood of the AI generating (or copying) code that uses more complex constructs which a student doesn't understand. Let's say I have second year students writing interactive websites with JavaScript. Without a lot of care that those students don't know how to deploy, the AI is likely to suggest code that depends on several different frameworks, from React to JQuery, without actually setting up or including those frameworks, and of course three students would be way out of their depth trying to do that. This is a general problem: each programming class carefully limits the specific code frameworks and constructs it expects students to know based on the material it covers. There is no feasible way to limit an AI assistant to a fixed set of constructs or frameworks, using current designs. There are alternate designs where this would be possible (like AI search through adaptation from a controlled library of snippets) but those would be entirely different tools.
So what happens on a sizeable class project where the AI has dropped in buggy code, especially if it uses code constructs the students don't understand? Best case, they understand that they don't understand and re-prompt, or ask for help from an instructor or TA quickly who helps them get rid of the stuff they don't understand and re-prompt or manually add stuff they do. Average case: they waste several hours and/or sweep the bugs partly under the rug, resulting in a project with significant defects. Students in their second and even third years of a CS major still have a lot to learn about debugging, and usually have significant gaps in their knowledge of even their most comfortable programming language. I do think regardless of AI we as teachers need to get better at teaching debugging skills, but the knowledge gaps are inevitable because there's just too much to know. In Python, for example, the LLM is going to spit out yields, async functions, try/finally, maybe even something like a while/else, or with recent training data, the walrus operator. I can't expect even a fraction of 3rd year students who have worked with Python since their first year to know about all these things, and based on how students approach projects where they have studied all the relevant constructs but have forgotten some, I'm not optimistic seeing these things will magically become learning opportunities. Student projects are better off working with a limited subset of full programming languages that the students have actually learned, and using AI coding assistants as currently designed makes this impossible. Beyond that, even when the "assistant" just introduces bugs using syntax the students understand, even through their 4th year many students struggle to understand the operation of moderately complex code they've written themselves, let alone written by someone else. Having access to an AI that will confidently offer incorrect explanations for bugs will make this worse.
To be sure a small minority of students will be able to overcome these problems, but that minority is the group that has a good grasp of the fundamentals and has broadened their knowledge through self-study, which earlier AI-reliant classes would make less likely to happen. In any case, I care about the average student, since we already have plenty of stuff about our institutions that makes life easier for a favored few while being worse for the average student (note that our construction of that favored few as the "good" students is a large part of this problem).
To summarize: because AI assistants introduce excess code complexity and difficult-to-debug bugs, they'll slow down rather than speed up project progress for the average student on moderately complex projects. On a fixed deadline, they'll result in worse projects, or necessitate less ambitious project scoping to ensure adequate completion, and I expect this remains broadly true through 4-6 years of study in most programs (don't take this as an endorsement of AI "assistants" for masters students; we've ignored a lot of other problems along the way).
There's a related problem: solving open-ended project assignments well ultimately depends on deeply understanding the problem, and AI "assistants" allow students to put a lot of code in their file without spending much time thinking about the problem or building an understanding of it. This is awful for learning outcomes, but also bad for project success. Getting students to see the value of thinking deeply about a problem is a thorny pedagogical puzzle at the best of times, and allowing the use of AI "assistants" makes the problem much much worse. This is another area I hope to see (or even drive) pedagogical improvement in, for what it's worth.
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