Avatars and Environments for Meetings in Social VR: What Styles and Choices Matter to People in Group Creativity Tasks?Anya Osborne, Sabrina Fielder, Lee Taber, Tara Lamb, Joshua McVeigh-Schultz, Katherine Isbisterhttps://arxiv.org/abs/2506.21780
Avatars and Environments for Meetings in Social VR: What Styles and Choices Matter to People in Group Creativity Tasks?Due to the COVID-19 pandemic, many professional entities shifted toward remote collaboration and video conferencing (VC) tools. Social virtual reality (VR) platforms present an alternative to VC for meetings and collaborative activities. Well-crafted social VR environments could enhance feelings of co-presence and togetherness at meetings, helping reduce the need for carbon-intensive travel to face-to-face meetings. This research contributes to creating meeting tools in VR by exploring the effe…