Tootfinder

Opt-in global Mastodon full text search. Join the index!

No exact results. Similar results found.
@thomasfuchs@hachyderm.io
2025-07-29 03:32:08

So arguably the Pac-Man ghost logic is the exact opposite of “AI”.
It’s extremely well defined behavior based on very basic deterministic algorithms that are so simple a 8-year old player can understand them and anticipate them correctly for those high-scores.
The game actually is famous for the simple enemy logic and studied by games designers for it.
Pac-Man enemy behavior:
deterministic, well-defined algorithm that can easily be executed on the most primitive* computer hardware
“AI”:
black-box algorithm with indeterministic behavior that requires a metric shitload of compute

*By “primitive computer hardware” I mean that the Pac-Man arcade machine runs on a Zilog Z80 CPU with 8,500 transistors.The CPU in the phone you are reading this on has (latest iPhone as example) 15 billion transistors or so (almost 2 million times more) and runs tens of thousands of times faster.

@arXiv_csDS_bot@mastoxiv.page
2025-10-06 09:07:59

Smooth Trade-off for Tensor PCA via Sharp Bounds for Kikuchi Matrices
Pravesh K. Kothari, Jeff Xu
arxiv.org/abs/2510.03061 arxiv.org/pdf/25…