2025-09-03 11:39:23
MetaRoundWorm: A Virtual Reality Escape Room Game for Learning the Lifecycle and Immune Response to Parasitic Infections
Xuanru Cheng, Xian Wang, Chi-lok Tai, Lik-Hang Lee
https://arxiv.org/abs/2509.01367 
MetaRoundWorm: A Virtual Reality Escape Room Game for Learning the Lifecycle and Immune Response to Parasitic Infections
Xuanru Cheng, Xian Wang, Chi-lok Tai, Lik-Hang Lee
https://arxiv.org/abs/2509.01367 
"Weltwissen im Skatformat" @ BuB:
https://www.b-u-b.de/detail/weltwissen-im-skatformat
"Research Master: Studierende der Hochschule Hannover entwickeln ein innovatives Kartenspiel zur Auflockerung von Rechercheschulungen."
Facebook is revamping its classic Poke feature to be easier to use and include gamification elements similar to Snapchat and TikTok as it courts younger users (Sarah Perez/TechCrunch)
https://techcrunch.com/2025/09/04/facebook-is-trying-to-make-pokes-happen-a…
Dia-Lingle: A Gamified Interface for Dialectal Data Collection
Jiugeng Sun, Rita Sevastjanova, Sina Ahmadi, Rico Sennrich, Mennatallah El-Assady
https://arxiv.org/abs/2509.26210 
Gamification of Immersive Cervical Rehabilitation Exercises in VR: An Exploratory Study on Chin Tuck and Range of Motion Exercises
Haitham Abdelsalam, Chanelle Montpetit, Arash Harirpoush, Maryse Fortin, Yiming Xiao
https://arxiv.org/abs/2508.18580 
The impact of gamification on learning outcomes: experiences from a Biomedical Engineering course
Gonzalo R. R\'ios-Mu\~noz, Caterina Fuster-Barcelo, Arrate Mu\~noz-Barrutia
https://arxiv.org/abs/2509.06126 
RadGame: An AI-Powered Platform for Radiology Education
Mohammed Baharoon, Siavash Raissi, John S. Jun, Thibault Heintz, Mahmoud Alabbad, Ali Alburkani, Sung Eun Kim, Kent Kleinschmidt, Abdulrahman O. Alhumaydhi, Mohannad Mohammed G. Alghamdi, Jeremy Francis Palacio, Mohammed Bukhaytan, Noah Michael Prudlo, Rithvik Akula, Brady Chrisler, Benjamin Galligos, Mohammed O. Almutairi, Mazeen Mohammed Alanazi, Nasser M. Alrashdi, Joel Jihwan Hwang, Sri Sai Dinesh Jaliparthi, Luke David Nelson…
Can an AI-Powered Presentation Platform Based On The Game "Just a Minute" Be Used To Improve Students' Public Speaking Skills?
Frederic Higham, Tommy Yuan
https://arxiv.org/abs/2510.03379