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@jom@social.kontrollapparat.de
2025-12-30 18:44:55

c3-only-things: Short and intense discussion with a vacuum cleaner at the #39c3 late-night shop. Unfortunately, the meowing didn't work. #39c3

The image shows a circular robotic vacuum cleaner placed on a dark, patterned carpet. The robot has been heavily modified and looks experimental. On top of it sits a small rectangular screen displaying a paused video with two people; one person is covering their face with their hands. Several cables and electronic components are connected to the screen and spread across the top of the robot.

The surface of the vacuum cleaner is covered with stickers, labels, and handwritten markings. Visible s…
@Techmeme@techhub.social
2025-12-18 04:05:41

How Apple is helping filmmakers and developers create immersive media for the Vision Pro and share best practices (Harry McCracken/Fast Company)
fastcompany.com/91461534/apple

@matzekult@chaos.social
2025-12-23 14:05:07

Weihnachten, aber normal!
#DieAnstalt
zdf.de/video/shows/die-anstalt

@Mediagazer@mstdn.social
2025-12-22 09:40:34

Adam Mosseri says "maybe we'll need" premium longform video for Instagram, and that TikTok's US sale turmoil has given Meta time to retune algorithms (Max Tani/Semafor)
semafor.com/article/12/21/2025

@arXiv_csGR_bot@mastoxiv.page
2026-01-23 07:35:52

SplatBus: A Gaussian Splatting Viewer Framework via GPU Interprocess Communication
Yinghan Xu, Th\'eo Morales, John Dingliana
arxiv.org/abs/2601.15431 arxiv.org/pdf/2601.15431 arxiv.org/html/2601.15431
arXiv:2601.15431v1 Announce Type: new
Abstract: Radiance field-based rendering methods have attracted significant interest from the computer vision and computer graphics communities. They enable high-fidelity rendering with complex real-world lighting effects, but at the cost of high rendering time. 3D Gaussian Splatting solves this issue with a rasterisation-based approach for real-time rendering, enabling applications such as autonomous driving, robotics, virtual reality, and extended reality. However, current 3DGS implementations are difficult to integrate into traditional mesh-based rendering pipelines, which is a common use case for interactive applications and artistic exploration. To address this limitation, this software solution uses Nvidia's interprocess communication (IPC) APIs to easily integrate into implementations and allow the results to be viewed in external clients such as Unity, Blender, Unreal Engine, and OpenGL viewers. The code is available at github.com/RockyXu66/splatbus.
toXiv_bot_toot

@cellfourteen@social.petertoushkov.eu
2025-11-22 08:55:13

Earth Tongue - Dungeon Vision (Official Music Video)
youtube.com/watch?v=jGVcw-fQeik

@Techmeme@techhub.social
2025-12-22 05:40:35

Adam Mosseri says "maybe we'll need" premium longform video for Instagram, and that TikTok's US sale turmoil has given Meta time to retune algorithms (Max Tani/Semafor)
semafor.com/article/12/21/2025

@memeorandum@universeodon.com
2025-12-05 16:46:00

CDC advisory panel rolls back universal hepatitis B vaccine recommendation (NBC News)
nbcnews.com/health/kids-health
memeorandum.com/251205/p54#a25

@seeingwithsound@mas.to
2026-01-13 21:33:25

(YouTube) Samarth by Hyundai: The vOICe vision BCI in India youtube.com/watch?v=qtgpoT3eff Will Neuralink Blindsight and other brain implants for restoring vision ever work for congenitally blind people? Probably not.

Snapshot from video with Pranav Lal - congenitally blind user of The vOICe vision BCI in India