2024-03-15 20:35:06
UI struggle on Godot/iPad.
Currently you can import files into a project by clicking [ ] on the file pad, and it will default the target directory to your selection. But this is not easy to discover.
So I figured "Let me add an Import File in the top menu", and I can popup a file selector.
But that would dump the files at the root of the project.
Alternatively, I would need to open *two* file selectors: one to pick the file to import, one to pick the desti…