Urban Living II 🌝
都市生活 II 🌝
📷 Nikon FE
🎞️Lucky SHD 400
buy me ☕️ ?/请我喝杯☕️?
#filmphotography
Done some more work with the VR animation engine today.
Seems to now be working that I can lay in the path that the character will walk, and then puppet their limbs as they walk it.
Done more work to standardize how all the slapdash episode structure is so now there's also a #wip #starshipsd #gamedev
Me (to myself): Get in to work early this morning, with no messing about on the way in. Just 'a to b', fast and efficient!
Also me: [Leaves very late, grabs a unicycle and proceeds to cycling in via the following route]
🤷
https://www.strava.com/activities/14824892
The full formula for the probability of "success" is:
p = {
1/(2^(-n 1)) if n is negative, or
1 - (1/(2^(n 1))) if n is zero or positive
}
(Both branches have the same value when n is 0, so the behavior is smooth around the origin.)
How can we tweak this?
First, we can introduce fixed success and/or failure chances unaffected by level, with this formula only taking effect if those don't apply. For example, you could do 10% failure, 80% by formula, and 10% success to keep things from being too sure either way even when levels are very high or low. On the other hand, this flattening makes the benefit of extra advantage levels even less exciting.
Second, we could allow for gradations of success/failure, and treat the coin pools I used to explain that math like dice pools a bit. An in-between could require linearly more success flips to achieve the next higher grade of success at each grade. For example, simple success on a crit role might mean dealing 1.5x damage, but if you succeed on 2 of your flips, you get 9/4 damage, or on 4 flips 27/8, or on 7 flips 81/16. In this world, stacking crit levels might be a viable build, and just giving up on armor would be super dangerous. In the particular case I was using this for just now, I can't easily do gradations of success (that's the reason I turned to probabilities in the first place) but I think I'd favor this approach when feasible.
The main innovation here over simple dice pools is how to handle situations where the number of dice should be negative. I'm almost certain it's not a truly novel innovation though, and some RPG fan can point out which system already does this (please actually do this, I'm an RPG nerd too at heart).
I'll leave this with one more tweak we could do: what if the number 2 in the probability equation were 3, or 2/3? I think this has a similar effect to just scaling all the modifiers a bit, but the algebra escapes me in this moment and I'm a bit lazy. In any case, reducing the base of the probability exponent should let you get a few more gradations near 50%, which is probably a good thing, since the default goes from 25% straight to 50% and then to 75% with no integer stops in between.
The risk of famine increases in Gaza
as the Israeli government’s blockade of nearly all aid to Gaza approaches its third month.
“I felt this almost sense of panic as every day went by without food let in,”
Ash Bohrer, a Chicago-based Jewish activist in the Palestinian solidarity movement,
told me as she outlined how high the stakes are as the genocide continues in Gaza.
“When I first heard it, my initial thought was … if there is some way I can use my body,&quo…
Just read Plantin & Thomer's article, on the changes Figshare for Institutions introduces into the provision & organization of data-management labor in libraries. The authors worry that this commercial SaaS platform for institutional & data repositories, while fulfilling a number of library needs, will have detrimental effects. While it's a good piece of infrastructure-studies research, I question some of the analysis & conclusions.
New study on the effects of LLM use (in this case on essay writing):
https://arxiv.org/abs/2506.08872
Quote:
"LLM users also struggled to accurately quote their own work. While LLMs offer immediate convenience, our findings highlight potential cognitive costs. Over four month…
“Are we the baddies?” is not a question anyone in the West has to ask themselves. There’s no question about it. You were. You are. Will you continue to be? That’s the only question that matters and the answer is entirely up to you.
Silence is complicity.
Inaction is complicity.
Apologism is complicity.
Do something!
#israel
Alley Stories II 🔣
巷弄故事 II 🔣
📷 Nikon FE
🎞️Ilford FP4 Plus, expired 1994
buy me ☕️ ?/请我喝杯☕️?
#filmphotography
Alley Stories II 🔣
巷弄故事 II 🔣
📷 Nikon FE
🎞️Ilford FP4 Plus, expired 1994
buy me ☕️ ?/请我喝杯☕️?
#filmphotography