Better frame rates or better visuals? An early report of Esports player practice in Dota 2Arjun Madhusudan, Benjamin Watsonhttps://arxiv.org/abs/2507.06790
Better frame rates or better visuals? An early report of Esports player practice in Dota 2Esports athletes often reduce visual quality to improve latency and frame rate, and increase their in-game performance. Little research has examined the effects of this visuo-spatial tradeoff on performance, but we could find no work studying how players manage this tradeoff in practice. This paper is an initial examination of this question in the game Dota 2. First, we gather the game configuration data of Dota 2 players in a small survey. We learn that players do limit visual detail, particul…