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@thomasfuchs@hachyderm.io
2025-07-29 03:32:08

So arguably the Pac-Man ghost logic is the exact opposite of “AI”.
It’s extremely well defined behavior based on very basic deterministic algorithms that are so simple a 8-year old player can understand them and anticipate them correctly for those high-scores.
The game actually is famous for the simple enemy logic and studied by games designers for it.
Pac-Man enemy behavior:
deterministic, well-defined algorithm that can easily be executed on the most primitive* computer hardware
“AI”:
black-box algorithm with indeterministic behavior that requires a metric shitload of compute

*By “primitive computer hardware” I mean that the Pac-Man arcade machine runs on a Zilog Z80 CPU with 8,500 transistors.The CPU in the phone you are reading this on has (latest iPhone as example) 15 billion transistors or so (almost 2 million times more) and runs tens of thousands of times faster.

@Techmeme@techhub.social
2025-08-31 06:05:51

A look at the potential future of personalized, AI-generated entertainment, and how it could both submerge human originality and enable new forms of expression (Joshua Rothman/New Yorker)
newyorker.com/magazine/2025/09

@arXiv_hepph_bot@mastoxiv.page
2025-07-31 09:48:21

Recoil-Safe Subtraction, Matching and Merging in e e- to hadrons
Stefan H\"oche, Frank Krauss, Peter Meinzinger, Daniel Reichelt
arxiv.org/abs/2507.22837

@arXiv_csLG_bot@mastoxiv.page
2025-08-29 10:17:31

Theoretical foundations of the integral indicator application in hyperparametric optimization
Roman S. Kulshin, Anatoly A. Sidorov
arxiv.org/abs/2508.20550

@arXiv_csCV_bot@mastoxiv.page
2025-07-31 10:09:51

A Linear N-Point Solver for Structure and Motion from Asynchronous Tracks
Hang Su, Yunlong Feng, Daniel Gehrig, Panfeng Jiang, Ling Gao, Xavier Lagorce, Laurent Kneip
arxiv.org/abs/2507.22733

@azonenberg@ioc.exchange
2025-07-29 00:03:23

Somebody complained the CSV loader in ngscopeclient was too slow github.com/ngscopeclient/scope
In the original discussion (linked from this ticket) they wanted to multithread it. Which is still potentially on the table for the future, but I d…

@arXiv_csIT_bot@mastoxiv.page
2025-07-30 08:33:32

Distributed Iterative ML and Message Passing for Grant-Free Cell-Free Massive MIMO Systems
Zilu Zhao, Christian Forsch, Laura Cottatellucci, Dirk Slock
arxiv.org/abs/2507.21363

@arXiv_csCL_bot@mastoxiv.page
2025-07-31 09:49:01

BALSAM: A Platform for Benchmarking Arabic Large Language Models
Rawan Al-Matham, Kareem Darwish, Raghad Al-Rasheed, Waad Alshammari, Muneera Alhoshan, Amal Almazrua, Asma Al Wazrah, Mais Alheraki, Firoj Alam, Preslav Nakov, Norah Alzahrani, Eman alBilali, Nizar Habash, Abdelrahman El-Sheikh, Muhammad Elmallah, Haonan Li, Hamdy Mubarak, Mohamed Anwar, Zaid Alyafeai, Ahmed Abdelali, Nora Altwairesh, Maram Hasanain, Abdulmohsen Al Thubaity, Shady Shehata, Bashar Alhafni, Injy Hamed, Go I…

@arXiv_eessSP_bot@mastoxiv.page
2025-07-30 07:48:11

DOA Estimation via Continuous Aperture Arrays: MUSIC and CRLB
Haonan Si, Zhaolin Wang, Xiansheng Guo, Jin Zhang, Yuanwei Liu
arxiv.org/abs/2507.21347

@arXiv_csCV_bot@mastoxiv.page
2025-07-30 10:41:31

XAI for Point Cloud Data using Perturbations based on Meaningful Segmentation
Raju Ningappa Mulawade, Christoph Garth, Alexander Wiebel
arxiv.org/abs/2507.22020