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@cosmos4u@scicomm.xyz
2025-07-17 03:28:46

50 years ago today, at 16:09 UTC on 17 July 1975, the Apollo-Soyuz Test Project culminated in the first docking of the spacecraft - but afterwards an interesting experiment took place: after they separated again Apollo (the final one; no number) occulted the Sun from the point of view of Soyuz 19. Images obtained show mostly outgassing from Apollo forward-scattering light from the hidden Sun but allegedly there is also some outer corona in the images of which #eclipse experiment was described in the mission press kit nasa.gov/wp-content/uploads/st on PDF pages 37-39 and the outcome is discussed in the didactical NASA brochure ntrs.nasa.gov/api/citations/19 on PDF pages 20-27; there is apparently also a more technical paper in a mission science report but I couldn't find that one online.

@tiotasram@kolektiva.social
2025-07-19 00:58:45

I just finished "An Ember in the Ashes" by Sabaa Tahir. I picked it up because I found her non-fantasy novel "All My Rage" extremely compelling, and I enjoyed fantasy a lot as a genre in my youth but as my politics have changed I'm too disappointed to enjoy a lot of fantasy any more but I thought Tahir might not fall into that.
Although I don't think Ember in the Ashes is bad, it's definitely not what I was looking for, and I don't think I'll pursue the sequels, at least not right now.
Overall the writing was weaker in a lot of ways than All My Rage, and in terms of basic fantasy quality, the worldbuilding was noticeably lacking, the romantic subplot felt stilted, and the politics were a bit murky. Compared to what I felt was Tahir's deft, delicate, and very meaningful handling of trauma in All My Rage, trauma in Ember felt overused and thin.
I also recently finished "Black Panther Red Wolf" by Marlon James, which had excellent world building and (to me) a much more nuance in both romance and in handling trauma. The politics felt a bit off for this one too I guess, but for me it was an overall more enjoyable (if much more difficult) read.
#AmReading

@peter_mcmahan@mas.to
2025-07-17 23:27:59

This is a really well thought-out survey on redesigns for an updated autistic pride flag! I believe it's open to everyone but obviously the input of autistic and neurodivergent people is especially significant. (I also like this survey because it takes the possible overlap with the Metis flag seriously)
Symbols matter, so consider contributing!
#autism

@malik@Mastodon.Social
2025-09-18 11:18:23

That’s all you need to know. If the anti-fascists are your worst enemy, what are you?

Das Bild zeigt ein Textbild mit der Aufschrift "US-Präsident will Antifa als Terrororganisation einstufen" in schwarzer Schrift auf weißem Hintergrund. Es handelt sich um eine Nachricht, die auf die Absicht des US-Präsidenten hinweist, die Antifa als Terrororganisation zu klassifizieren. Der Text ist in einer einfachen, klar lesbaren Schriftart dargestellt, ohne zusätzliche grafische Elemente oder Bilder.

Speaker Mike Johnson and other Republicans break with Trump on Epstein

Democrats are also seizing on an issue championed by the president’s base and nearly forced a vote Tuesday to take up the issue on the House floor.
Speaker Johnson said that Attorney General Pam Bondi
“needs to come forward and explain”
the confusion she has brewed after she said in interviews earlier this year that the
purported Epstein “client list” was sitting on her desk for review,

@roelgrif@mstdn.social
2025-08-18 17:34:54

Trump praat met Zelenskyy nu .... nou ja, eigenlijk niet. Hij praat alleen maar over zichzelf. En hoe goed hij alles wel niet doet. En hoe slecht Biden was, uiteraard.
Maar misschien maar gelukkig ook. Dan heeft hij geen tijd om Zelenskyy te bashen of onder druk te zetten.

@peterhoneyman@a2mi.social
2025-07-17 17:25:21

I love the non-profit block of the Art Fair, I love to go and argue with the anti-tax people and the Mars society dweebs, to glare at the Republicans, to donate to Planned Parenthood and some of the off-brand religions, to smile and wave and loudly greet the communists HI COMMUNISTS!!! They always wave back. It is such a welcoming feeling!
I’ve been twice already today, once with four grandchildren who collected tons of swag and were cute as hell.

Swag from Planned Parenthood, popular with the grandchildren bc it changes color and none of them can read yet lolol

This photo features a bright pink plastic cup resting on a wooden table. The cup is prominently displayed in the center of the frame and features bold white text with a strong message: "Don't f*ck with us. Don't f*ck without us." Below this, a smaller line of text identifies the organization as "Planned Parenthood of Michigan."
@mszll@datasci.social
2025-07-16 11:54:47

Looking forward to #IC2S2 next week! On tuesday we'll have a talk on our "Urban highways" PNAS paper, and a poster (ID 94) on 3 bike network papers. See you there!

Scientific poster with the headlines:
Denmark's bike network is great in cities, but not outside of cities.
Can we also create a great bike network in rural areas?
@tiotasram@kolektiva.social
2025-08-12 09:01:39

Long post, game design
Crungle is a game designed to be a simple test of general reasoning skills that's difficult to play by rote memory, since there are many possible rule sets, but it should be easy to play if one can understand and extrapolate from rules. The game is not necessarily fair, with the first player often having an advantage or a forced win. The game is entirely deterministic, although a variant determines the rule set randomly.
This is version 0.1, and has not yet been tested at all.
Crungle is a competitive game for two players, each of whom controls a single piece on a 3x3 grid. The cells of the grid are numbered from 1 to 9, starting at the top left and proceeding across each row and then down to the next row, so the top three cells are 1, 2, and 3 from left to right, then the next three are 4, 5, and 6 and the final row is cells 7, 8, and 9.
The two players decide who shall play as purple and who shall play as orange. Purple goes first, starting the rules phase by picking one goal rule from the table of goal rules. Next, orange picks a goal rule. These two goal rules determine the two winning conditions. Then each player, starting with orange, alternate picking a movement rule until four movement rules have been selected. During this process, at most one indirect movement rule may be selected. Finally, purple picks a starting location for orange (1-9), with 5 (the center) not allowed. Then orange picks the starting location for purple, which may not be adjacent to orange's starting position.
Alternatively, the goal rules, movement rules, and starting positions may be determined randomly, or a pre-determined ruleset may be selected.
If the ruleset makes it impossible to win, the players should agree to a draw. Either player could instead "bet" their opponent. If the opponent agrees to the bet, the opponent must demonstrate a series of moves by both players that would result in a win for either player. If they can do this, they win, but if they submit an invalid demonstration or cannot submit a demonstration, the player who "bet" wins.
Now that starting positions, movement rules, and goals have been decided, the play phase proceeds with each player taking a turn, starting with purple, until one player wins by satisfying one of the two goals, or until the players agree to a draw. Note that it's possible for both players to occupy the same space.
During each player's turn, that player identifies one of the four movement rules to use and names the square they move to using that rule, then they move their piece into that square and their turn ends. Neither player may use the same movement rule twice in a row (but it's okay to use the same rule your opponent just did unless another rule disallows that). If the movement rule a player picks moves their opponent's piece, they need to state where their opponent's piece ends up. Pieces that would move off the board instead stay in place; it's okay to select a rule that causes your piece to stay in place because of this rule. However, if a rule says "pick a square" or "move to a square" with some additional criteria, but there are no squares that meet those criteria, then that rule may not be used, and a player who picks that rule must pick a different one instead.
Any player who incorrectly states a destination for either their piece or their opponent's piece, picks an invalid square, or chooses an invalid rule has made a violation, as long as their opponent objects before selecting their next move. A player who makes at least three violations immediately forfeits and their opponent wins by default. However, if a player violates a rule but their opponent does not object before picking their next move, the stated destination(s) of the invalid move still stand, and the violation does not count. If a player objects to a valid move, their objection is ignored, and if they do this at least three times, they forfeit and their opponent wins by default.
Goal rules (each player picks one; either player can win using either chosen rule):
End your turn in the same space as your opponent three turns in a row.
End at least one turn in each of the 9 cells.
End five consecutive turns in the three cells in any single row, ending at least one turn on each of the three.
End five consecutive turns in the three cells in any single column, ending at least one turn on each of the three.
Within the span of 8 consecutive turns, end at least one turn in each of cells 1, 3, 7, and 9 (the four corners of the grid).
Within the span of 8 consecutive turns at least one turn in each of cells 2, 4, 6, and 8 (the central cells on each side).
Within the span of 8 consecutive turns, end at least one turn in the cell directly above your opponent, and end at least one turn in the cell directly below your opponent (in either order).
Within the span of 8 consecutive turns at least one turn in the cell directly to the left of your opponent, and end at least one turn in the cell directly to the right of your opponent (in either order).
End 12 turns in a row without ending any of them in cell 5.
End 8 turns in a row in 8 different cells.
Movement rules (each player picks two; either player may move using any of the four):
Move to any cell on the board that's diagonally adjacent to your current position.
Move to any cell on the board that's orthogonally adjacent to your current position.
Move up one cell. Also move your opponent up one cell.
Move down one cell. Also move your opponent down one cell.
Move left one cell. Also move your opponent left one cell.
Move right one cell. Also move your opponent right one cell.
Move up one cell. Move your opponent down one cell.
Move down one cell. Move your opponent up one cell.
Move left one cell. Move your opponent right one cell.
Move right one cell. Move your opponent left one cell.
Move any pieces that aren't in square 5 clockwise around the edge of the board 1 step (for example, from 1 to 2 or 3 to 6 or 9 to 8).
Move any pieces that aren't in square 5 counter-clockwise around the edge of the board 1 step (for example, from 1 to 4 or 6 to 3 or 7 to 8).
Move to any square reachable from your current position by a knight's move in chess (in other words, a square that's in an adjacent column and two rows up or down, or that's in an adjacent row and two columns left or right).
Stay in the same place.
Swap places with your opponent's piece.
Move back to the position that you started at on your previous turn.
If you are on an odd-numbered square, move to any other odd-numbered square. Otherwise, move to any even-numbered square.
Move to any square in the same column as your current position.
Move to any square in the same row as your current position.
Move to any square in the same column as your opponent's position.
Move to any square in the same row as your opponent's position.
Pick a square that's neither in the same row as your piece nor in the same row as your opponent's piece. Move to that square.
Pick a square that's neither in the same column as your piece nor in the same column as your opponent's piece. Move to that square.
Move to one of the squares orthogonally adjacent to your opponent's piece.
Move to one of the squares diagonally adjacent to your opponent's piece.
Move to the square opposite your current position across the middle square, or stay in place if you're in the middle square.
Pick any square that's closer to your opponent's piece than the square you're in now, measured using straight-line distance between square centers (this includes the square your opponent is in). Move to that square.
Pick any square that's further from your opponent's piece than the square you're in now, measured using straight-line distance between square centers. Move to that square.
If you are on a corner square (1, 3, 7, or 9) move to any other corner square. Otherwise, move to square 5.
If you are on an edge square (2, 4, 6, or 8) move to any other edge square. Otherwise, move to square 5.
Indirect movement rules (may be chosen instead of a direct movement rule; at most one per game):
Move using one of the other three movement rules selected in your game, and in addition, your opponent may not use that rule on their next turn (nor may they select it via an indirect rule like this one).
Select two of the other three movement rules, declare them, and then move as if you had used one and then the other, applying any additional effects of both rules in order.
Move using one of the other three movement rules selected in your game, but if the move would cause your piece to move off the board, instead of staying in place move to square 5 (in the middle).
Pick one of the other three movement rules selected in your game and apply it, but move your opponent's piece instead of your own piece. If that movement rule says to move "your opponent's piece," instead apply that movement to your own piece. References to "your position" and "your opponent's position" are swapped when applying the chosen rule, as are references to "your turn" and "your opponent's turn" and do on.
#Game #GameDesign

@tiotasram@kolektiva.social
2025-09-14 12:01:38

TL;DR: what if instead of denying the harms of fascism, we denied its suppressive threats of punishment
Many of us have really sharpened our denial skills since the advent of the ongoing pandemic (perhaps you even hesitated at the word "ongoing" there and thought "maybe I won't read this one, it seems like it'll be tiresome"). I don't say this as a preface to a fiery condemnation or a plea to "sanity" or a bunch of evidence of how bad things are, because I too have honed my denial skills in these recent years, and I feel like talking about that development.
Denial comes in many forms, including strategic information avoidance ("I don't have time to look that up right now", "I keep forgetting to look into that", "well this author made a tiny mistake, so I'll click away and read something else", "I'm so tired of hearing about this, let me scroll farther", etc.) strategic dismissal ("look, there's a bit of uncertainty here, I should ignore this", "this doesn't line up perfectly with my anecdotal experience, it must be completely wrong", etc.) and strategic forgetting ("I don't remember what that one study said exactly; it was painful to think about", "I forgot exactly what my friend was saying when we got into that argument", etc.). It's in fact a kind of skill that you can get better at, along with the complementary skill of compartmentalization. It can of course be incredibly harmful, and a huge genre of fables exists precisely to highlight its harms, but it also has some short-term psychological benefits, chiefly in the form of muting anxiety. This is not an endorsement of denial (the harms can be catastrophic), but I want to acknowledge that there *are* short-term benefits. Via compartmentalization, it's even possible to be honest with ourselves about some of our own denials without giving them up immediately.
But as I said earlier, I'm not here to talk you out of your denials. Instead, given that we are so good at denial now, I'm here to ask you to be strategic about it. In particular, we live in a world awash with propaganda/advertising that serves both political and commercial ends. Why not use some of our denial skills to counteract that?
For example, I know quite a few people in complete denial of our current political situation, but those who aren't (including myself) often express consternation about just how many people in the country are supporting literal fascism. Of course, logically that appearance of widespread support is going to be partly a lie, given how much our public media is beholden to the fascists or outright in their side. Finding better facts on the true level of support is hard, but in the meantime, why not be in denial about the "fact" that Trump has widespread popular support?
To give another example: advertisers constantly barrage us with messages about our bodies and weight, trying to keep us insecure (and thus in the mood to spend money to "fix" the problem). For sure cutting through that bullshit by reading about body positivity etc. is a better solution, but in the meantime, why not be in denial about there being anything wrong with your body?
This kind of intentional denial certainly has its own risks (our bodies do actually need regular maintenance, for example, so complete denial on that front is risky) but there's definitely a whole lot of misinformation out there that it would be better to ignore. To the extent such denial expands to a more general denial of underlying problems, this idea of intentional denial is probably just bad. But I sure wish that in a world where people (including myself) routinely deny significant widespread dangers like COVID-19's long-term risks or the ongoing harms of escalating fascism, they'd at least also deny some of the propaganda keeping them unhappy and passive. Instead of being in denial about US-run concentration camps, why not be in denial that the state will be able to punish you for resisting them?