Where You Tap Matters: A Probe-and-Model Benchmark for Open-Set RF Fingerprinting
Gabriele Oligeri, Savio Sciancalepore, Ingrid Huso, Fatima Al-Mousawi
https://arxiv.org/abs/2607.21564 https://arxiv.org/pdf/2607.21564 https://arxiv.org/html/2607.21564
arXiv:2607.21564v1 Announce Type: new
Abstract: Radio Frequency Fingerprint Identification (RFFI) enables transmitter identification at the physical layer by learning device-specific impairments from received signals, yet the literature is inconsistent about where in the receiver chain those samples should be collected. Since distinct transformations are applied to the signal by the different receiver operations, i.e., carrier recovery, gain normalization, pulse shaping, and timing recovery, they can either tighten within-transmitter variability or suppress the features RFFI requires for classification. We present a systematic real-world evaluation of open-set, reconstruction-error RFFI using data collected at five probe points along a standard BPSK receiver chain. Our results show that RFFI is strongly probe-dependent: timing recovery and, to a lesser extent, carrier recovery enable low false-acceptance operation with limited in-distribution-out-of-distribution overlap, whereas other stages often require a false-acceptance ratio above 0.1 to achieve a true-acceptance ratio of 0.9. To test the validity of our findings across model selection, we benchmark several LLM-designed autoencoders using a controlled pipeline that holds preprocessing and MSE scoring fixed. These architectures confirm that RFFI is probe-dependent. Moreover, they do not outperform the baseline at the chosen operating point and typically increase training time. Overall, probe selection dominates reconstruction-based open-set RFFI performance, more than the autoencoder complexity.
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DNQ: Deep Nash Q-Network for Partially Observable n-Player Games
Qintong Xie, Edward Koh, Xavier Cadet, Peter Chin
https://arxiv.org/abs/2606.06480 https://arxiv.org/pdf/2606.06480 https://arxiv.org/html/2606.06480
arXiv:2606.06480v1 Announce Type: new
Abstract: Many real-world competitive systems require multiple decision-makers to act simultaneously under shared constraints, limited information, and repeated interaction, as in auctions, resource allocation, and security competition. We study multi-turn simultaneous bidding as a controlled testbed for such problems and propose DNQ, a solver-in-the-loop equilibrium supervision framework for training bidding agents. DNQ alternates between trajectory collection, critic-based payoff estimation, equilibrium computation, and policy imitation. At each visited state, a shared critic predicts either pairwise payoff matrices or an exact N-player payoff tensor, an external solver computes equilibrium strategies, and the agents are trained by minimizing the KL divergence between their masked policies and the solver-derived equilibrium targets. We focus on a scalable pairwise formulation that greatly reduces equilibrium-solving cost and training time compared with the exact formulation, while the shared critic amortizes payoff learning across agents and states. Experiments compare the pairwise and exact variants using critic loss, policy entropy, bidding resource usage, and training cost, showing that the pairwise method scales to larger numbers of agents, whereas the exact method becomes computationally impractical as the joint game grows. These results illustrate the trade-off between strategic fidelity and scalability in repeated competitive environments.
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