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@arXiv_mathSG_bot@mastoxiv.page
2026-03-31 07:47:22

Legendrian and Lagrangian higher torsion
Daniel Alvarez Gavela, Kiyoshi Igusa, Michael Sullivan
arxiv.org/abs/2603.28007 arxiv.org/pdf/2603.28007 arxiv.org/html/2603.28007
arXiv:2603.28007v1 Announce Type: new
Abstract: Let $M$ be a closed manifold. We introduce a family of Legendrian isotopy invariants for Legendrians in $J^1M$, which we collectively call Legendrian higher torsion. Given a choice of a class $\mathcal{F}$ of fibre bundles over $M$, equipped with suitable unitary local systems, the Legendrian higher torsion of a Legendrian $\Lambda \subset J^1M$ is the subset of $H^*(M;\mathbf{R})$ consisting of higher Reidemeister torsion cohomology classes of fibre bundles $W$ over $M$ in the class $\mathcal{F}$ such that $\Lambda$ admits a generating function on a stabilization of $W$. For the class of tube bundles in the sense of Waldhausen we call the invariant tube torsion. In particular, we show that the tube torsion of a nearby Lagrangian $L \subset T^*M$ is well-defined when the stable Gauss map $L \to U/O$ is trivial and consists of a union of cosets of a normalized version of the Pontryagin character. We also identify a distinguished coset, invariant under Hamiltonian isotopy of $L$, which we call nearby Lagrangian torsion. We do not know whether nearby Lagrangians must have trivial tube torsion, as would follow from the nearby Lagrangian conjecture. However, we show that there exist Legendrians $\Lambda \subset J^1M$ with nontrivial tube torsion whose projection $\Lambda \to M$ is homotopic to a diffeomorphism.
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@mgorny@social.treehouse.systems
2026-04-02 18:52:45

id Software: Let's make a pioneering 2.5D shooter. (#Doom)
Raven Software: Oh, cool engine. But what if we added the ability to look up and down, and sometimes fly? Oh, and let's add inventory. And maybe some randomized ambient sounds. And interactive environments. (#Heretic)
Also Raven Software: You know what? Let's also add character classes. And make the gameplay more nonlinear, with going back and forth between maps. And let's add jumping. And let's add some hacks to enable doors and walls to move horizontally, and add scripting. And monsters spawning randomly. (#Hexen)
EDIT: Oh, and animated backgrounds, and thunderstorms, and falling leaves!
#games