2025-11-24 06:41:20
🇺🇦 #NowPlaying on KEXP's #Expansions
Rare0000:
🎵 Clutch
#Rare0000
https://10-60-hz.bandcamp.com/track/clutch
https://open.spotify.com/track/5RcAQBIGUkPSQkMxg83xaE
🇺🇦 #NowPlaying on KEXP's #Expansions
Rare0000:
🎵 Clutch
#Rare0000
https://10-60-hz.bandcamp.com/track/clutch
https://open.spotify.com/track/5RcAQBIGUkPSQkMxg83xaE
Mal weiter an der Netzfrequenzauswertung gebastelt. Kann jetzt sogar mal Diagramme bei Sollwertabweichungen.
#Netzfrequenz
Neu auf der #Wunschliste: https://www.amazon.de/hz/wishlist/ls/3HYT6TVV6PW2H?ref_=wl_share
Trinkflasche für die Bühne,
11,18 €, Bis zu 3 Stück machen Sinn.…
Continuing in the process of measuring the speed of my turntable in the oddest way; here is the FFT before and after oiling & replacing it's belt. Hmm, it's clearly a bit fast before and a bit slow after; it's not got any speed adjustment mechanism, it's a belt on an AC driven motor.
This FFT and plot was done using #labplot using the waveforms gathered by
Is there a name for a number representation system where you store an exponent for an entire dataset, then a mantissa for each value?
So you might have e.g. units=Hz, scale factor=1e6, values=A....Z (measured in MHz)
Ich rüste meinen Schnittplatz auf. Kommt unter den Schreibtisch, weil ich die Töne, die da rauskommen, ohnehin nicht hören will. Nicht, dass knackige Bässe nicht geil sein können. Aber bei Interviews und den meisten Atmos ist auf Frequenzen unter 100 Hz meist nur noch akustischer Müll zu hören, die mit ihren Oberwellen den wichtigen Sprachbereich (Grundton der Stimme) verschmutzen. Also: wenn diese Membran künftig vibriert, werde ich handeln.
Cool projection/tracking system Panasonic!
https://docs.connect.panasonic.com/projector/products/swr10/
(via @……
Nvidia brings its G-Sync Pulsar tech to four monitors, which reduces motion blur by using a "rolling scan" scheme that briefly pulses the monitors' backlight (Kyle Orland/Ars Technica)
https://arstechnica.com/gaming/2026/01
Two things:
1. Gran Turismo 7 on PS5 Pro with 120 Hz output on, PSSR off, and a wired controller (set to communicate over USB in system settings) is a sublime input latency best case scenario
2. Seems I played ~800 hours of GT7 without knowing how to brake properly 🥴 (too much E-brake, for one)
Entlang der A7 bei #Eselsburg entsteht derzeit ein neuer #Solarpark von E.ON auf fünf Hektar Fläche.
Die Inbetriebnahme ist bis Ende 2025 geplant. Mit bis zu 5,9 Millionen Kilowattstunden jährlich kann er rund 2.350 Personen mit
when he casually demonstrates counting in binary by tapping his fingers at several Hz (8m45s)
https://youtu.be/S-2adBkW7Xo
and later on when he’s toggling in the program, i can tell he’s using his musician skills
As promised: quick demo of ngscopeclient running CDR eye pattern on >800 Msps (2x 50M points @ 8.2 Hz) of live streaming waveform data on an RTX 2080 Ti.
https://www.youtube.com/watch?v=r6uPpITsyhQ
Cannot believe how responsive Gran Turismo 7 feels to play with a DualSense controller connected via USB cable and 120 Hz mode enabled with VRR. At least for my reflexes and TV, it allows for much tighter maneuvering. #PlayStation5 #GranTurismo7
I'm going to have to screen record this, I can't believe I got it working this well.
2x 50M point differential Ethernet waveform into subtract filter, CDR, and eye pattern.
Refreshing at 8.3 Hz. With just a little bit more optimization or faster hardware this will be real time.
Then I can start working on getting protocol decodes to run at full rate too.
Experimental credit based flow control in TS.NET plus ngscopeclient for reduced buffer bloat and much better performance over LANs.
This is 2x 50M points (100M points per trigger) updating at around 8.3-8.5 Hz over 10/40GbE.
The TS.NET side of this isn't merged and there's still some bugs to chase but it's looking *really* good.
There's still room to tune - shallow memory throughput is definitely suboptimal due to latency issues I need to chase - but with deep memory ngscopeclient ThunderScope is getting some pretty impressive performance.
2 channels @ 50M point memory depth (100M points per trigger) streaming at 7.5 WFM/s over LAN from across the building through a router. 40Gbase-SR4 from client to core switch and from core switch to router, then back to core switch, then 10Gbase-SR to the machine host…