Jean-Baptiste "JBQ" Quéru (@jbqueru@mastodon.gamedev.place)
As a noob about writing games, I'm facing questions about the fundamentals:
Does it make more sense to run my game logic against an absolute timer, and have the renderer run asynchronously, downstream from the game logic, or does it instead make more sense to run the game logic in sync with the renderer?
Running asynchronously is actually much simpler algorithmically, because separation of concerns, but adds a tiny bit of #latency (~8ms average if the logic runs at 60Hz).