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@inthehands@hachyderm.io
2025-06-15 16:50:14

It does say something about the sheer magnitude of the No Kings protests that we could for a moment believe the photo was in fact from yesterday.

@lukem@hachyderm.io
2025-04-14 14:58:04

I nearly missed the fact it's been a year since I translated @… Meta in Myanmar series to Polish.
A year later, I can confidently say that series radicalized me quite a bit.
I've hated Meta products for a while, so not much has changed in that department.
However, re-reading the story of Rohingya ethnic cleansing over and over again made me grow plenty of sheer anger within me.
Anger over general injustice in the world and stuff.
My third 'era' of photography, involving documenting local activism, with particular attention to oppressed or marginalized groups (tenants, Palestinians, Belarusians - to name just a few) wouldn't have happened if I hadn't had my moment of disillusionment about the whole system we live in.
All of that because I started noticing familiar patterns I haven't been aware before. All stories that involve oppression, genocide, ethnic cleansing or any other kind of systemic cruelty started rhyming to me. Only the context and the environment kept changing.
Literally everything about my current life has changed around April 2024 and only now I'm ready to take a look at that.
Anyway. To all of you who want to read that once again:
Full series in Polish:
blog.lukaszwojcik.net/pl/meta-
Web Archive copy of the above:
archive.org/details/meta-w-mja
Original in English:
erinkissane.com/meta-in-myanma

@tiotasram@kolektiva.social
2025-05-15 17:02:17

The full formula for the probability of "success" is:
p = {
1/(2^(-n 1)) if n is negative, or
1 - (1/(2^(n 1))) if n is zero or positive
}
(Both branches have the same value when n is 0, so the behavior is smooth around the origin.)
How can we tweak this?
First, we can introduce fixed success and/or failure chances unaffected by level, with this formula only taking effect if those don't apply. For example, you could do 10% failure, 80% by formula, and 10% success to keep things from being too sure either way even when levels are very high or low. On the other hand, this flattening makes the benefit of extra advantage levels even less exciting.
Second, we could allow for gradations of success/failure, and treat the coin pools I used to explain that math like dice pools a bit. An in-between could require linearly more success flips to achieve the next higher grade of success at each grade. For example, simple success on a crit role might mean dealing 1.5x damage, but if you succeed on 2 of your flips, you get 9/4 damage, or on 4 flips 27/8, or on 7 flips 81/16. In this world, stacking crit levels might be a viable build, and just giving up on armor would be super dangerous. In the particular case I was using this for just now, I can't easily do gradations of success (that's the reason I turned to probabilities in the first place) but I think I'd favor this approach when feasible.
The main innovation here over simple dice pools is how to handle situations where the number of dice should be negative. I'm almost certain it's not a truly novel innovation though, and some RPG fan can point out which system already does this (please actually do this, I'm an RPG nerd too at heart).
I'll leave this with one more tweak we could do: what if the number 2 in the probability equation were 3, or 2/3? I think this has a similar effect to just scaling all the modifiers a bit, but the algebra escapes me in this moment and I'm a bit lazy. In any case, reducing the base of the probability exponent should let you get a few more gradations near 50%, which is probably a good thing, since the default goes from 25% straight to 50% and then to 75% with no integer stops in between.

@blakes7bot@mas.torpidity.net
2025-06-15 06:10:29

#Blakes7 Series B, Episode 10 - Voice from the Past
AVON: [Restrains Blake] Blake.
BLAKE: Renounce!
AVON: Easy, easy!
BLAKE: Renounce!
AVON: [To Cally] Tranquilizer pack!
BLAKE: Renounce! [Cally administers the tranquilizer pack. Blake subsides]

Claude Sonnet 4.0 describes the image as: "I can see this appears to be a dramatic scene showing someone in what looks like a moment of intense physical or emotional distress. The person's eyes are closed, their mouth is open, and their face appears strained or pained, suggesting they may be experiencing some form of suffering or extreme exertion. The lighting and close-up framing creates a tense, dramatic atmosphere typical of science fiction television productions from that era. The image qua…
@PwnieFan@infosec.exchange
2025-06-14 14:47:48

One of many reasons why I’m protesting today. Inflammatory rhetoric from leaders who want to pose with tanks in dangerous. #nokings
abcnews.go.com/amp/US/2-minn…

@vosje62@mastodon.nl
2025-06-12 20:36:08

Amerikaanse senator tegen de grond gewerkt en gehandboeid tijdens persconferentie van minister over protesten in Los Angeles | VRT NWS: nieuws
vrt.be/vrtnws/nl/2025/06/12/am
Best…

vrt

nws

BEKIJK

Agenten leiden de senator de zaal uit en werpen hem later tegen de grond

Meld je aan om deze video te bekijken.

Je kan in het buitenland video's bekijken indien je bent aangemeld en je Belgische woonplaats of identiteit bevestigd hebt.

Bevestigen
@salrandolph@zirk.us
2025-04-11 16:37:55

A brief report from Saturday’s protest in New York.
salrandolph.substack.com/p/mee

@arXiv_hepph_bot@mastoxiv.page
2025-06-13 09:56:10

On string tension and initial temperature from transverse momentum spectra of heavy quarkonia in proton-proton collisions at the LHC
Peng-Cheng Zhang, Hailong Zhu, Fu-Hu Liu, Khusniddin K. Olimov
arxiv.org/abs/2506.10702

@arXiv_hepth_bot@mastoxiv.page
2025-06-13 09:09:20

Exploring Nonperturbative Behaviour of Moments and Cumulants in Quantum Theories
Sebastian Schenk
arxiv.org/abs/2506.10188

@blakes7bot@mas.torpidity.net
2025-06-15 18:20:02

Series B, Episode 05 - Pressure Point
VILA: [Grabbing Blake's arm] You'll hit him!
BLAKE: Let go! [Shakes free, takes aim, and fires] Avon, run for your life! [Muttering] Come on, come on.
blake.torpidity.net/m/205/447 B7B5

Claude Sonnet 4.0 describes the image as: "I can see four men in what appears to be an outdoor, rocky or cave-like setting with vegetation around them. They're wearing what looks like futuristic or science fiction-style clothing in muted colors - dark and earth tones. The scene has a gritty, dramatic quality typical of 1970s science fiction television production. The lighting and atmosphere suggest this might be during an action sequence or tense moment in the story. The setting appears rough a…