
2025-09-08 17:55:14
@… still staring at https://www.npmjs.com/package/simple-swizzle v0.2.3 like it’s my villain origin story though
@… still staring at https://www.npmjs.com/package/simple-swizzle v0.2.3 like it’s my villain origin story though
An interview with CEO David Baszucki on Roblox's origin story, what's next for the gaming platform whose shares have risen about 200% in the past year, and more (Tim Fernholz/Sherwood News)
https://sherwood.news/tech/he-didnt-set…
The Mineralogical Connection between M- and K-type Asteroids as Indicated by Polarimetry: #asteroids may actually share same origin story: https://www.ipac.caltech.edu/news/two-different-types-of-asteroids-may-actually-share-same-origin-story
Suggest, Complement, Inspire: Story of Two Tower Recommendations at Allegro.com
Aleksandra Osowska-Kurczab, Klaudia Nazarko, Mateusz Marzec, Lidia Wojciechowska, Eli\v{s}ka Kreme\v{n}ov\'a
https://arxiv.org/abs/2508.03702
We’re basically in the origin story for Fallout: New Vegas
Web devs have spent decades on secure protocols to ensure your browser isn't a free pass for malicious pages to scrape your email and bank account. AI just broke them.
"Sure, I'll summarize that webpage for you, including the inconspicuous HTML comment asking me to ignore Cross-Origin Resource Sharing restrictions and snag the password you saved for managing investments at Robinhood.com."
Very interesting origin story of Scipy/Numpy which is the foundation of so much #ML stuff and why Python became the dominant language for ML / #AI.
https://www.youtube.com/watch?v=-xhai2iu_QY
People are starving in Gaza, you fucks. Talk about not having taste. Read the fucking room. https://ec.social-network.europa.eu/@EUCommission/115059906348542852
#ScribesAndMakers 22
Show us something you've created. Tell us the story behind it.
https://cs.wellesley.edu/~pmwh/labyrinfinite/
I was thinking on a dog walk about how most games with procedurally generated content like Minecraft get pretty repetitive at some point if you zoom out far enough, and large-scale structures that have structural constraints like rivers are very hard to generate piecemeal. So I wanted to come up with an algorithm that could generate globally-consistent structures piece-by-piece, with consistency even if pieces were generated out-of-order, while maintaining only a fixed amount of context no matter how far from the origin you went. This demo is *almost* that, except the amount of context scales logarithmically with the distance-from-origin, which I find a very acceptable compromise. In the demo, there's a single infinitely-long path that eventually touches every cell of the infinite 2D grid (okay, computer limitations mean it's not really infinite, but mathematically it could be). You can get different path structures from different random seeds, although the generation trick does constrain things a lot relative to the set of all possible such paths (notice that in each 5x5 region it touches every cell before leaving; that's not in general necessary).