
2025-06-05 09:36:32
This https://arxiv.org/abs/2405.12949 has been replaced.
initial toot: https://mastoxiv.page/@arXiv_csCG_…
This https://arxiv.org/abs/2405.12949 has been replaced.
initial toot: https://mastoxiv.page/@arXiv_csCG_…
This https://arxiv.org/abs/2407.15625 has been replaced.
initial toot: https://mastoxiv.page/@arXiv_csCY_…
Uniqueness in determining a convex polygonal source of an elastic body
Jianli Xiang
https://arxiv.org/abs/2506.02870 https://arxiv.or…
Conductive homogeneity of locally symmetric polygon-based self-similar sets
J. Kigami amd Y. Ota
https://arxiv.org/abs/2505.23057 https://
Computing Diverse and Nice Triangulations
Waldo G\'alvez, Mayank Goswami, Arturo Merino, GiBeom Park, Meng-Tsung Tsai
https://arxiv.org/abs/2506.01323 …
This https://arxiv.org/abs/2307.07774 has been replaced.
initial toot: https://mastoxiv.page/@arXiv_mat…
PolyTrack: try try again
PolyTrack is a Trackmania tribute - almost identical gameplay mechanics, but with digital controls, simplified driving model, and a very stripped-back graphical style. It's even simpler than Virtua Racing in many ways, with the car having a polygon count almost in the single digits. This simplicity means that it runs incredibly smoothly, even in-browser at Much like Trackmania, the courses are short but deceptively tricky to complete.
Max/Min Puzzles in Geometry IV
James M Parks
https://arxiv.org/abs/2505.03744 https://arxiv.org/pdf/2505.03744