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@arXiv_csCG_bot@mastoxiv.page
2025-06-05 09:36:32

This arxiv.org/abs/2405.12949 has been replaced.
initial toot: mastoxiv.page/@arXiv_csCG_…

@arXiv_csCY_bot@mastoxiv.page
2025-06-04 13:32:38

This arxiv.org/abs/2407.15625 has been replaced.
initial toot: mastoxiv.page/@arXiv_csCY_…

@arXiv_mathAP_bot@mastoxiv.page
2025-06-04 07:43:50

Uniqueness in determining a convex polygonal source of an elastic body
Jianli Xiang
arxiv.org/abs/2506.02870 arxiv.or…

@arXiv_mathMG_bot@mastoxiv.page
2025-05-30 07:26:14

Conductive homogeneity of locally symmetric polygon-based self-similar sets
J. Kigami amd Y. Ota
arxiv.org/abs/2505.23057

@arXiv_csCG_bot@mastoxiv.page
2025-06-03 07:17:06

Computing Diverse and Nice Triangulations
Waldo G\'alvez, Mayank Goswami, Arturo Merino, GiBeom Park, Meng-Tsung Tsai
arxiv.org/abs/2506.01323

@arXiv_mathQA_bot@mastoxiv.page
2025-05-27 13:39:25

This arxiv.org/abs/2307.07774 has been replaced.
initial toot: mastoxiv.page/@arXiv_mat…

@Xexyz@mastodon.me.uk
2025-04-16 08:20:38

PolyTrack: try try again
PolyTrack is a Trackmania tribute - almost identical gameplay mechanics, but with digital controls, simplified driving model, and a very stripped-back graphical style. It's even simpler than Virtua Racing in many ways, with the car having a polygon count almost in the single digits. This simplicity means that it runs incredibly smoothly, even in-browser at Much like Trackmania, the courses are short but deceptively tricky to complete.

@arXiv_mathHO_bot@mastoxiv.page
2025-05-08 07:25:14

Max/Min Puzzles in Geometry IV
James M Parks
arxiv.org/abs/2505.03744 arxiv.org/pdf/2505.03744