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@Xexyz@mastodon.me.uk
2025-04-07 16:25:46

Prince of Persia: completed!
Having completed level 10, I was expecting the difficulty to ramp up towards the end of the game. In fact, level 11 wasn't that difficult, provided you didn't take it too slowly. The first part of the level required a run along a long collapsing pathway in order to reach the end platform before it was too late; you had to run along this to avoid stepping on traps which closed the door to progress.

@Xexyz@mastodon.me.uk
2025-03-24 17:55:11

Prince of Prussia: completed!
No, I've not got to the end of Prince of Persia as yet - I know what I have to do to complete level 9, but I keep making stupid mistakes right at the end - but this is a small puzzle-type platformer which riffs on Prince of Persia but adds in Nazi guards and a shiv. The movement, graphical background, and obstacles are derived from the original Persia game, although there are no buttons or moving gates; instead the puzzle is working out…

@Xexyz@mastodon.me.uk
2025-03-28 14:30:30

Prince of Persia: big guards on spikes
With sufficient blocking of the guards' attacks, and aggressive hits towards them, it's possible to get most guards to back up over the edge of a pit, landing on spikes, or getting cut in half by the blades. Doing so take time, but it's very satisfying. Serves them right for attacking me. I've completed level 11 now, and am back up in the palace after my return to the dungeons.

@Xexyz@mastodon.me.uk
2025-03-17 14:17:38

Prince of Persia: time limit panic
For Christmas I was given the new Prince of Persia game, the Lost Crown, and (despite this diary's protestations) I have played a fair bit of it. It's a very stylish exploratory platformer, similar to Metroid Fusion in many ways including themed areas and dynamic paths, but with much more flair over the combat and traversal. The systems and collectables are a little overwhelming at times, and the need to find save positions doesn't…