This https://arxiv.org/abs/2504.15265 has been replaced.
initial toot: https://mastoxiv.page/@arXiv_qu…
On the construction of a gradient method of quadratic optimization, optimal from the point of view of minimizing the distance to the exact solution
N. V. Pletnev
https://arxiv.org/abs/2506.04866
Dass die Kantone und der Bund danach lechzen, unsere Daten zu ausländischen Cloudprovidern zu schicken, das ist ja schon länger ein Thema, nicht nur bei DNIP.
https://dnip.ch/2025/05/21/der-microso
This https://arxiv.org/abs/2505.15724 has been replaced.
initial toot: https://mastoxiv.page/@arXiv_hept…
teaching a transformer net to approximate ray-tracing
input is a sequence of triangle data (limited to 4k triangles), and a sequence of 8x8 radiance pixels representing the camera (limited to 512x512 resolution)
output is a sequence of 8x8 pixels of the rendered scene. training was ~10 days. generation is ~100ms (NVIDIA A100)
the results are pretty good. scaling will be a challenge (since transformers are quadratic in sequence length)
Learned Controllers for Agile Quadrotors in Pursuit-Evasion Games
Alejandro Sanchez Roncero, Olov Andersson, Petter Ogren
https://arxiv.org/abs/2506.02849 …
This https://arxiv.org/abs/2403.05349 has been replaced.
initial toot: https://mastoxiv.page/@arXiv_mat…
This https://arxiv.org/abs/2409.08740 has been replaced.
initial toot: https://mastoxiv.page/@arXiv_mat…
This https://arxiv.org/abs/2506.02635 has been replaced.
initial toot: https://mastoxiv.page/@arXiv_mat…
A Hybrid Perspective on Suboptimal Mixed-Integer Quadratic Programming
Luke Fina, Christopher Petersen
https://arxiv.org/abs/2507.02772 https://