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@heiseonline@social.heise.de
2026-02-06 17:00:15

Noch ein paar der zuletzt hier besonders häufig geteilten #News:
IT-Angriff betrifft IT der Beweisstückstelle der Polizei

@heiseonline@social.heise.de
2026-02-05 16:45:15

Einige der zuletzt hier besonders häufig geteilten #News:
IT-Angriff betrifft IT der Beweisstückstelle der Polizei

@heiseonline@social.heise.de
2026-02-06 10:27:09

Wenn Cybercrime zeigt, dass wirklich niemand verschont bleibt. 🫠 Ein Ransomware-Angriff auf die Werkstatt Bremen hat auch Auswirkungen auf die IT-Systeme der polizeilichen Beweisstückstelle.
Zum Artikel: heise.de/-11165825?wt_mc=sm.re

Im Bild sieht man eine Hand an einer Tastatur. Im Bild steht: "Tatwerkzeuge sicher, Computer nicht
IT-Angriff trifft Beweisstückstelle der Polizei in Bremen" darunter steht: "Nach einem Ransomware-Angriff auf die Werkstatt Bremen ist auch die IT der polizeilichen Beweisstückstelle betroffen. Die Staatsanwaltschaft hat Ermittlungen aufgenommen."
@der_raddler@dresden.network
2026-01-21 04:58:38

Brauchte die Karte, weil ich von der Stadt noch nie gehört habe. Wenigstens stimmte die Richtung.
#ciddle 2026-01-21 (123)
1. ❌ ⬆️ 21km
2. ✅
ciddle.winklerweb.net

@usul@piaille.fr
2025-11-16 08:17:25

En route pour le #cdl2025

Rue piétonne a Toulouse bordée d'immeubles de style haussmannien 
Le sol, route, comme trottoir est constitué de pavés réguliers.
@davej@dice.camp
2025-12-31 15:08:07

In the last, guttering hours of the year, it’s tradition to look back on the last 12 months’ #TTRPG activity and reflect. You can read last year’s summary at dice.camp/@davej/1137476646998

A pie chart, showing the breakdown of games I played in 2025 by percentage of total hours:

Call of Cthulhu 7e: 16.5%
Old School Essentials: 12.7%
Traveller: 12.5%
Dungeon Crawl Classics: 12.1%
Shadowdark: 6.2%
The One Ring: 6.1%
Dungeons & Dragons 5e: 3.8%
Monster of the Week: 3.7%
Pendrqgon: 3.7%
Dolmenwood 3.5%
Realms of Peril: 2.9%
23 others: 16.4%
A column chart showing how many hours I played TTRPGs in each of the last several years (rounded to the nearest half-hour):

2020: 271 hours
2021: 540.5 hours
2022: 946.5 hours
2023: 578 hours
2024: 559.5 hours
2025: 742 hours
A column graph showing the number of new and previously played TTRPG systems I played in each of the last several years:

2020: 14 new systems / 5 previously played
2021: 24 new systems / 11 previously played
2022: 41 new systems / 20 previously played
2023: 31 new systems / 17 previously played
2024: 14 new systems / 15 previously played
2025: 14 new systems / 21 previously played
@simon_brooke@mastodon.scot
2025-12-14 14:06:37

Today was hardly the ideal day to be grodgelling in the dirt like one of Jinian Footseer's gobblemoles, but then today was not the ideal day for the cattle to demolish the garden gatepost. Fortunately, I did have a replacement steel gatepost ready to go in.
#crofting
#TheJoyOfCrofting

Me, covered in filth, with a spade and a pinch bar, beside a deep dark hole, with the collapsed gate and the culprits behind me. It is a wet day.
@paulbusch@mstdn.ca
2025-12-04 12:41:13

Good Morning #Canada
Most of us - who are not CEOs, or CFOs, or CTOs, or C-somethings - know that #AI makes the user experience shittier and we'd prefer it wasn't installed on our phone, tablets, applications or toasters. But when it gets installed on children's toys, that becomes a whole new level of evil perpetrated on us by the tech bros. Numerous media outlets reported in the past month about the dangers of letting your kids access AI via a cute and cuddly toy, most focused on a teddy bear that used Chat GPT to explain fetishes and role playing to unsuspecting children. I don't think Santa's Elves were involved in the quality control process. Stick with something low tech, like Play-Doh or LEGO.
#CanadaIsAwesome ##BeSafeOutThere
cbc.ca/radio/thecurrent/ai-toy