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@amster@mastodon.social
2024-02-12 18:50:14

I am trying very hard to only stay within the Unreal graph editor for all code logic (for portability reasons). But oh wow it ends up creating some pretty large graphs. And, yes, I'm constantly creating a common function library but then it means keeping a lot of tabs open.
#Unreal #ClicksNotCode

Screenshot of Unreal's graph editor with many nodes because it's a clicks-not-code interface and game logic can be complicated