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@thomasrenkert@hcommons.social
2025-09-12 05:29:13

We're at this very telling stage in the history of humanity where the highest honors are reserved for
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📣 Fascist podcasters
#haseverybodylosttheirmind

@heiseonline@social.heise.de
2025-09-10 18:34:00

Messe-Fazit: Veranstalter sehen neues IFA-Konzept bestätigt
Mit einem leichten Zuschauerplus ist am Dienstag die IFA 2026 zu Ende gegangen. Der Messechef ist zufrieden und sieht sein Konzept bestätigt.

@NFL@darktundra.xyz
2025-08-11 12:30:41

Texans' DeMeco Ryans: 'John Metchie showed up' along 'tight' wide receiver competition nfl.com/news/texans-demeco-rya

@leftsidestory@mstdn.social
2025-09-12 00:30:00

On The Road - To Xi’An/ Silhouette 👤
在路上 - 去西安/ 轮廓 👤
📷 Pentax MX
🎞️Lucky SHD 400
#filmphotography #Photography #blackandwhite

Lucky Lucky SHD 400 (FF)

English Alt Text:
A black-and-white photo features a single streetlight pole with two lamps extending outward, set against a dramatic, cloud-filled sky. The clouds are thick and textured, suggesting stormy weather. The composition is minimalistic, focusing on the contrast between the solitary pole and the moody sky.

中文替代文字:
这张黑白照片中,一根路灯杆矗立在画面中央,顶部两盏灯向两侧伸展。背景是密布的厚重云层,暗示可能有暴风雨。画面构图极简,强调孤独的路灯与阴沉天空之间的对比。
Lucky Lucky SHD 400 (FF)

English Alt Text:
A black-and-white photo shows a row of curved streetlights lining the edge of an elevated highway. The perspective is from below, emphasizing the repetition and symmetry of the lights against a cloudy sky. On the left, buildings peek into the frame, and at the bottom, part of a vehicle roof is visible. The mood is quiet and minimalistic, highlighting urban infrastructure.

中文替代文字:
这是一张黑白照片,拍摄的是高架公路边缘一排弯曲的路灯。画面从下方仰视,突出了路灯的重复和对称美感。左侧有部分建筑物,底部可见一辆车的车顶。整体…
Lucky Lucky SHD 400 (FF)

English Alt Text:
A black-and-white photo shows a traditional Chinese building with ornate, tiered roofs in the background. In front, a busy street is filled with cars, buses, motorcycles, and pedestrians. Streetlights and traffic signals add to the urban atmosphere. The image contrasts heritage architecture with modern city life.

中文替代文字:
这是一张黑白照片,背景是一座具有多层飞檐的中国传统建筑。前方街道车流密集,包括汽车、公交车、摩托车和行人。街灯和交通信号灯增强了城市氛围。画面呈现传统建筑与现代生活的对比。
Lucky Lucky SHD 400 (FF)

English Alt Text:
A black-and-white image captures a busy street passing through a large stone wall with battlements and flags. Two arched gateways allow cars and motorcycles to pass. The scene blends ancient architecture with modern urban life.

中文替代文字:
这张黑白照片展示了一条繁忙街道穿过一座带有城垛和旗帜的巨大石墙。墙上有两个拱形门洞,车辆和摩托车穿行其中。画面融合了古代建筑与现代城市生活。
@netzschleuder@social.skewed.de
2025-09-12 05:00:06

hiv_transmission: HIV transmission network (1988-2001)
A set of networks of HIV transmissions between people through sexual, needle-sharing, or social connections, based on combining 8 datasets collected from 1988 to 2001. Metadata includes test results of several diseases, as well as demographic variables such as age, ethnicity, and gender. Networks come in two flavors: egodyads and altdyads. Egodyads are the network among study-participants and their direct partners. Altdyads are the…

hiv_transmission: HIV transmission network (1988-2001). 35229 nodes, 85890 edges. https://networks.skewed.de/net/hiv_transmission
@tiotasram@kolektiva.social
2025-08-12 09:01:39

Long post, game design
Crungle is a game designed to be a simple test of general reasoning skills that's difficult to play by rote memory, since there are many possible rule sets, but it should be easy to play if one can understand and extrapolate from rules. The game is not necessarily fair, with the first player often having an advantage or a forced win. The game is entirely deterministic, although a variant determines the rule set randomly.
This is version 0.1, and has not yet been tested at all.
Crungle is a competitive game for two players, each of whom controls a single piece on a 3x3 grid. The cells of the grid are numbered from 1 to 9, starting at the top left and proceeding across each row and then down to the next row, so the top three cells are 1, 2, and 3 from left to right, then the next three are 4, 5, and 6 and the final row is cells 7, 8, and 9.
The two players decide who shall play as purple and who shall play as orange. Purple goes first, starting the rules phase by picking one goal rule from the table of goal rules. Next, orange picks a goal rule. These two goal rules determine the two winning conditions. Then each player, starting with orange, alternate picking a movement rule until four movement rules have been selected. During this process, at most one indirect movement rule may be selected. Finally, purple picks a starting location for orange (1-9), with 5 (the center) not allowed. Then orange picks the starting location for purple, which may not be adjacent to orange's starting position.
Alternatively, the goal rules, movement rules, and starting positions may be determined randomly, or a pre-determined ruleset may be selected.
If the ruleset makes it impossible to win, the players should agree to a draw. Either player could instead "bet" their opponent. If the opponent agrees to the bet, the opponent must demonstrate a series of moves by both players that would result in a win for either player. If they can do this, they win, but if they submit an invalid demonstration or cannot submit a demonstration, the player who "bet" wins.
Now that starting positions, movement rules, and goals have been decided, the play phase proceeds with each player taking a turn, starting with purple, until one player wins by satisfying one of the two goals, or until the players agree to a draw. Note that it's possible for both players to occupy the same space.
During each player's turn, that player identifies one of the four movement rules to use and names the square they move to using that rule, then they move their piece into that square and their turn ends. Neither player may use the same movement rule twice in a row (but it's okay to use the same rule your opponent just did unless another rule disallows that). If the movement rule a player picks moves their opponent's piece, they need to state where their opponent's piece ends up. Pieces that would move off the board instead stay in place; it's okay to select a rule that causes your piece to stay in place because of this rule. However, if a rule says "pick a square" or "move to a square" with some additional criteria, but there are no squares that meet those criteria, then that rule may not be used, and a player who picks that rule must pick a different one instead.
Any player who incorrectly states a destination for either their piece or their opponent's piece, picks an invalid square, or chooses an invalid rule has made a violation, as long as their opponent objects before selecting their next move. A player who makes at least three violations immediately forfeits and their opponent wins by default. However, if a player violates a rule but their opponent does not object before picking their next move, the stated destination(s) of the invalid move still stand, and the violation does not count. If a player objects to a valid move, their objection is ignored, and if they do this at least three times, they forfeit and their opponent wins by default.
Goal rules (each player picks one; either player can win using either chosen rule):
End your turn in the same space as your opponent three turns in a row.
End at least one turn in each of the 9 cells.
End five consecutive turns in the three cells in any single row, ending at least one turn on each of the three.
End five consecutive turns in the three cells in any single column, ending at least one turn on each of the three.
Within the span of 8 consecutive turns, end at least one turn in each of cells 1, 3, 7, and 9 (the four corners of the grid).
Within the span of 8 consecutive turns at least one turn in each of cells 2, 4, 6, and 8 (the central cells on each side).
Within the span of 8 consecutive turns, end at least one turn in the cell directly above your opponent, and end at least one turn in the cell directly below your opponent (in either order).
Within the span of 8 consecutive turns at least one turn in the cell directly to the left of your opponent, and end at least one turn in the cell directly to the right of your opponent (in either order).
End 12 turns in a row without ending any of them in cell 5.
End 8 turns in a row in 8 different cells.
Movement rules (each player picks two; either player may move using any of the four):
Move to any cell on the board that's diagonally adjacent to your current position.
Move to any cell on the board that's orthogonally adjacent to your current position.
Move up one cell. Also move your opponent up one cell.
Move down one cell. Also move your opponent down one cell.
Move left one cell. Also move your opponent left one cell.
Move right one cell. Also move your opponent right one cell.
Move up one cell. Move your opponent down one cell.
Move down one cell. Move your opponent up one cell.
Move left one cell. Move your opponent right one cell.
Move right one cell. Move your opponent left one cell.
Move any pieces that aren't in square 5 clockwise around the edge of the board 1 step (for example, from 1 to 2 or 3 to 6 or 9 to 8).
Move any pieces that aren't in square 5 counter-clockwise around the edge of the board 1 step (for example, from 1 to 4 or 6 to 3 or 7 to 8).
Move to any square reachable from your current position by a knight's move in chess (in other words, a square that's in an adjacent column and two rows up or down, or that's in an adjacent row and two columns left or right).
Stay in the same place.
Swap places with your opponent's piece.
Move back to the position that you started at on your previous turn.
If you are on an odd-numbered square, move to any other odd-numbered square. Otherwise, move to any even-numbered square.
Move to any square in the same column as your current position.
Move to any square in the same row as your current position.
Move to any square in the same column as your opponent's position.
Move to any square in the same row as your opponent's position.
Pick a square that's neither in the same row as your piece nor in the same row as your opponent's piece. Move to that square.
Pick a square that's neither in the same column as your piece nor in the same column as your opponent's piece. Move to that square.
Move to one of the squares orthogonally adjacent to your opponent's piece.
Move to one of the squares diagonally adjacent to your opponent's piece.
Move to the square opposite your current position across the middle square, or stay in place if you're in the middle square.
Pick any square that's closer to your opponent's piece than the square you're in now, measured using straight-line distance between square centers (this includes the square your opponent is in). Move to that square.
Pick any square that's further from your opponent's piece than the square you're in now, measured using straight-line distance between square centers. Move to that square.
If you are on a corner square (1, 3, 7, or 9) move to any other corner square. Otherwise, move to square 5.
If you are on an edge square (2, 4, 6, or 8) move to any other edge square. Otherwise, move to square 5.
Indirect movement rules (may be chosen instead of a direct movement rule; at most one per game):
Move using one of the other three movement rules selected in your game, and in addition, your opponent may not use that rule on their next turn (nor may they select it via an indirect rule like this one).
Select two of the other three movement rules, declare them, and then move as if you had used one and then the other, applying any additional effects of both rules in order.
Move using one of the other three movement rules selected in your game, but if the move would cause your piece to move off the board, instead of staying in place move to square 5 (in the middle).
Pick one of the other three movement rules selected in your game and apply it, but move your opponent's piece instead of your own piece. If that movement rule says to move "your opponent's piece," instead apply that movement to your own piece. References to "your position" and "your opponent's position" are swapped when applying the chosen rule, as are references to "your turn" and "your opponent's turn" and do on.
#Game #GameDesign

@Techmeme@techhub.social
2025-09-12 11:15:46

Apple delays iPhone Air pre-orders in China, likely over eSIM regulatory issues, replacing the original schedule with "release information to be updated later" (Coco Feng/South China Morning Post)
scmp.com/tech/big-tec…

@heiseonline@social.heise.de
2025-08-11 09:51:00

KI-Assistentin "Kiana": Deutsche Bahn testet Sprachbot am Flughafen BER
Die Deutsche Bahn erprobt am Berliner Flughafen BER eine KI-gestützte Reiseberatung. "Kiana" soll Fahrgäste unterstützen – allerdings mit Einschränkungen.

@leftsidestory@mstdn.social
2025-09-11 00:30:00

On The Road - To Xi’An/Human Intervention 🚶
在路上 - 去西安/人类遗迹 🚶
📷 Pentax MX
🎞️Lucky SHD 400
#filmphotography #Photography #blackandwhite

Lucky Lucky SHD 400 (FF)

English Alt Text:
Black-and-white photo of two people walking on a narrow, straight path through a grassy field. The path leads to a large paved area with abstract markings. In the distance, a dense line of trees separates the field from a city skyline filled with high-rise buildings. The overcast sky and monochrome tones create a quiet, contemplative mood. The image contrasts nature with urban life and emphasizes motion and perspective.

中文替代文字:
这是一张黑白照片,两人正在一条穿过草地的狭窄…
Lucky Lucky SHD 400 (FF)

English Alt Text:
Black-and-white image of a circular sign in a gravel-covered open area. The sign shows two running figures crossed out with a red line, indicating running is prohibited. Below is a plaque with Chinese text: “遗址区域,请勿嬉戏打闹” Trees and a hazy skyline appear in the background. The minimalist setting emphasizes the rule and adds a contemplative tone.

中文替代文字:
黑白照片中,一个圆形标志立在碎石覆盖的空地上。标志上是两个奔跑的人形图案,被红色斜线划掉,表示禁止奔跑。下方有一块牌子,写着:“遗址区域,请勿嬉戏打闹”。背景是树木和朦胧的城市天际线。简洁的环境突出了…
Lucky Lucky SHD 400 (FF)

English Alt Text:
Black-and-white photo of a single large tree standing on gravel-covered ground. The tree casts a dark silhouette against the pale gravel and dim sky. In the background, a line of distant trees adds depth. The symmetrical composition and stark contrast evoke solitude and minimalism.

中文替代文字:
黑白照片中,一棵孤立的大树矗立在碎石地面上。树的轮廓在浅色地面和昏暗天空下显得深沉。远处还有一排树木,增加了画面的层次感。画面构图对称,黑白对比强烈,传达出孤独和极简的氛围。
Lucky Lucky SHD 400 (FF)

English Alt Text:
Black-and-white image of a large tree standing in the center of a paved area. Beneath the tree is a small kiosk with a slanted roof, signage, and a QR code. An electric scooter is parked beside it. The background includes more trees and open space, suggesting a park. The composition highlights the tree’s scale and presence, contrasting nature with human-made structures.

中文替代文字:
黑白照片中,一棵大树矗立在铺设广场中央。树下有一个小亭子,屋顶倾斜,上面有标识和二维码。旁边停着一辆电动滑板车。背景是更多的树木和开阔空间,暗示这…
@NFL@darktundra.xyz
2025-09-11 17:11:21

NFL Prop Cheat Sheet for wideouts, tight ends: Back Marvin Harrison Jr., Hunter Henry

cbssports.com/betting/news/nfl