Just back from traveling in Scotland for a couple of weeks, and this time I went without a computer - Just Lightroom Mobile on iPad. I encountered a bunch of caveats and ended up writing this guide at Framespotting for people who want to try the same - you'll want to plan and practice to make this work well! Sorry about the dorky Gemini illustration.
A great deal of useful material is not presented well. Try to learn no matter how well material is presented.
"You can blame whoever was communicating the ideas to you for failing to present it as well as they should but that won’t help you learn more."
"You can train yourself to learn more than most people when the material is presented in a less than perfect manner by learning how we commonly fail to learn and making efforts to do better yourself."
Vielleicht ist es an der Zeit, die Prinzipien von gewaltloser Aktion und Widerstand wieder mehr in den Vordergrund zu rücken.
Aldous Huxley schrieb 1937 in seinem Buch An Encyclopaedia of Pacifism:
“Non-violence does not mean doing nothing. It means making the enormous effort required to overcome evil with good."
Quelle: https://…
So how's that tunnel-shooter game coming along then Pre?
I have successfully made it run as a standalone Frame VR game.
Completely failed when trying to do so by compiling it for windows/proton. I suspect because of some of the ImGUI stuff failing.
And failed for different reasons when trying to build it for ARM/linux native on the thing. But that time definitely because of the ImGUI stuff I'd lazily included because interface options menu programming is tedious.
So instead I did the tedious thing for a week to build the godot-native UI, rip out the ImGUI stuff, and build enough settings menus to reduce graphics and physics settings.
There's a steam app Steam Devkit Client or some such name. You use that to upload the project-directory over to the Steam Frame as a Steam App.
And it works!
Feels pretty nice already really, but really quite frame-droppy at the most hectic times.
I think this is mostly the Godot physics system which is nice to use but apparently quite CPU costly compared to what I need really.
I just got the two collision cases really: Proximity, and tunnel-wall.
Godot's physics can build a platformer game in 3d and model the roughness of the friction in a bouncing ball.
But it's not particularly good for a tunnel in space where almost none of that matters and only our special-case of bouncing from the tunnel-wall needs to be done, and we can take advantage of the tunnel-segmentation to reduce physics combination explosions.
So the next thing to rip out and replace already is the everything that uses Godot's physics engine and replace it with simpler faster bouncier tunnel-physics.
#godot #gamedev #vr
So, as a social scientist, I am absolutely fascinated with the longstanding issue about AirBNB guests being requested to do the cleaning of a home that they then have to play a cleaning fee in anyway.
I want to know: has there been any sociologist or economist who's taken a look at this moment where we can, for the first time, put an actual price tag and some data on the economic cost of the maintenance of a home? The ongoing work of homemaking is one of continuous tasks throughout a day, including exactly the list that guests often get, like stripping beds to start loads of laundry with very explicit directions on the washing machine settings...that would normally be stored in the emotional and logistical load of the primary homemaker/caregiver. This is often seen as "too much work" or "not important" or "why are they so picky about the washing machine settings" and the answer, of course, is that for the first time, people who don't have to manage a home have to understand the sheer effort it takes to manage a clean and welcoming home. And now, there has been a specific price tag on it.
I hope someone goes and does this work now, because the data is likely there.
https://www.theguardian.com/australia-news/2026/oct/22/airbnb-guests-freed-from-chores-involving-significant-effort-under-new-global-rules
I understand why people check out of politics. Our social problems feel intractable. The conservatives in Congress pretend we can solve everything with personal responsibility and small government. The liberals don't always talk about the real solutions. Sadly, most politicians are followers, not leaders. We have to tell them what we need. And this book will help you do that. Find your copy at Lost Fox in downtown Saint Paul. Good vibes. Good coffee and food too. #nokings
I don't know what the objective was behind the changes in Mastodon's design but I don't think it is a good idea to hide so much behind icons when one of the most common criticisms of #Mastodon is that it is hard to use. I use it on desktop, maybe it's optimised for mobile, but I liked that everything was easily accessible on two sides of the feed. Also the "new post" window opening in front of the feed instead of being always on is annoying as fuck.
❝[This is] about who the economy is working for. In a general sense, it’s probably a safe bet at any time that the economy is largely working for people with capital. But in an economy driven by consumption, that at least ties back significantly to things people want. The simple reality here is that the AI boom is making huge amounts of money for people at the top of the economic ladder…while choking off investment in everything else.
…
We have this running debate about why people are so down on the economy when economic indicators either aren’t that bad or are really good. This is pretty clearly the answer. ❞
https://hachyderm.io/@jalefkowit/117474615137864061