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@tiotasram@kolektiva.social
2025-08-12 09:01:39

Long post, game design
Crungle is a game designed to be a simple test of general reasoning skills that's difficult to play by rote memory, since there are many possible rule sets, but it should be easy to play if one can understand and extrapolate from rules. The game is not necessarily fair, with the first player often having an advantage or a forced win. The game is entirely deterministic, although a variant determines the rule set randomly.
This is version 0.1, and has not yet been tested at all.
Crungle is a competitive game for two players, each of whom controls a single piece on a 3x3 grid. The cells of the grid are numbered from 1 to 9, starting at the top left and proceeding across each row and then down to the next row, so the top three cells are 1, 2, and 3 from left to right, then the next three are 4, 5, and 6 and the final row is cells 7, 8, and 9.
The two players decide who shall play as purple and who shall play as orange. Purple goes first, starting the rules phase by picking one goal rule from the table of goal rules. Next, orange picks a goal rule. These two goal rules determine the two winning conditions. Then each player, starting with orange, alternate picking a movement rule until four movement rules have been selected. During this process, at most one indirect movement rule may be selected. Finally, purple picks a starting location for orange (1-9), with 5 (the center) not allowed. Then orange picks the starting location for purple, which may not be adjacent to orange's starting position.
Alternatively, the goal rules, movement rules, and starting positions may be determined randomly, or a pre-determined ruleset may be selected.
If the ruleset makes it impossible to win, the players should agree to a draw. Either player could instead "bet" their opponent. If the opponent agrees to the bet, the opponent must demonstrate a series of moves by both players that would result in a win for either player. If they can do this, they win, but if they submit an invalid demonstration or cannot submit a demonstration, the player who "bet" wins.
Now that starting positions, movement rules, and goals have been decided, the play phase proceeds with each player taking a turn, starting with purple, until one player wins by satisfying one of the two goals, or until the players agree to a draw. Note that it's possible for both players to occupy the same space.
During each player's turn, that player identifies one of the four movement rules to use and names the square they move to using that rule, then they move their piece into that square and their turn ends. Neither player may use the same movement rule twice in a row (but it's okay to use the same rule your opponent just did unless another rule disallows that). If the movement rule a player picks moves their opponent's piece, they need to state where their opponent's piece ends up. Pieces that would move off the board instead stay in place; it's okay to select a rule that causes your piece to stay in place because of this rule. However, if a rule says "pick a square" or "move to a square" with some additional criteria, but there are no squares that meet those criteria, then that rule may not be used, and a player who picks that rule must pick a different one instead.
Any player who incorrectly states a destination for either their piece or their opponent's piece, picks an invalid square, or chooses an invalid rule has made a violation, as long as their opponent objects before selecting their next move. A player who makes at least three violations immediately forfeits and their opponent wins by default. However, if a player violates a rule but their opponent does not object before picking their next move, the stated destination(s) of the invalid move still stand, and the violation does not count. If a player objects to a valid move, their objection is ignored, and if they do this at least three times, they forfeit and their opponent wins by default.
Goal rules (each player picks one; either player can win using either chosen rule):
End your turn in the same space as your opponent three turns in a row.
End at least one turn in each of the 9 cells.
End five consecutive turns in the three cells in any single row, ending at least one turn on each of the three.
End five consecutive turns in the three cells in any single column, ending at least one turn on each of the three.
Within the span of 8 consecutive turns, end at least one turn in each of cells 1, 3, 7, and 9 (the four corners of the grid).
Within the span of 8 consecutive turns at least one turn in each of cells 2, 4, 6, and 8 (the central cells on each side).
Within the span of 8 consecutive turns, end at least one turn in the cell directly above your opponent, and end at least one turn in the cell directly below your opponent (in either order).
Within the span of 8 consecutive turns at least one turn in the cell directly to the left of your opponent, and end at least one turn in the cell directly to the right of your opponent (in either order).
End 12 turns in a row without ending any of them in cell 5.
End 8 turns in a row in 8 different cells.
Movement rules (each player picks two; either player may move using any of the four):
Move to any cell on the board that's diagonally adjacent to your current position.
Move to any cell on the board that's orthogonally adjacent to your current position.
Move up one cell. Also move your opponent up one cell.
Move down one cell. Also move your opponent down one cell.
Move left one cell. Also move your opponent left one cell.
Move right one cell. Also move your opponent right one cell.
Move up one cell. Move your opponent down one cell.
Move down one cell. Move your opponent up one cell.
Move left one cell. Move your opponent right one cell.
Move right one cell. Move your opponent left one cell.
Move any pieces that aren't in square 5 clockwise around the edge of the board 1 step (for example, from 1 to 2 or 3 to 6 or 9 to 8).
Move any pieces that aren't in square 5 counter-clockwise around the edge of the board 1 step (for example, from 1 to 4 or 6 to 3 or 7 to 8).
Move to any square reachable from your current position by a knight's move in chess (in other words, a square that's in an adjacent column and two rows up or down, or that's in an adjacent row and two columns left or right).
Stay in the same place.
Swap places with your opponent's piece.
Move back to the position that you started at on your previous turn.
If you are on an odd-numbered square, move to any other odd-numbered square. Otherwise, move to any even-numbered square.
Move to any square in the same column as your current position.
Move to any square in the same row as your current position.
Move to any square in the same column as your opponent's position.
Move to any square in the same row as your opponent's position.
Pick a square that's neither in the same row as your piece nor in the same row as your opponent's piece. Move to that square.
Pick a square that's neither in the same column as your piece nor in the same column as your opponent's piece. Move to that square.
Move to one of the squares orthogonally adjacent to your opponent's piece.
Move to one of the squares diagonally adjacent to your opponent's piece.
Move to the square opposite your current position across the middle square, or stay in place if you're in the middle square.
Pick any square that's closer to your opponent's piece than the square you're in now, measured using straight-line distance between square centers (this includes the square your opponent is in). Move to that square.
Pick any square that's further from your opponent's piece than the square you're in now, measured using straight-line distance between square centers. Move to that square.
If you are on a corner square (1, 3, 7, or 9) move to any other corner square. Otherwise, move to square 5.
If you are on an edge square (2, 4, 6, or 8) move to any other edge square. Otherwise, move to square 5.
Indirect movement rules (may be chosen instead of a direct movement rule; at most one per game):
Move using one of the other three movement rules selected in your game, and in addition, your opponent may not use that rule on their next turn (nor may they select it via an indirect rule like this one).
Select two of the other three movement rules, declare them, and then move as if you had used one and then the other, applying any additional effects of both rules in order.
Move using one of the other three movement rules selected in your game, but if the move would cause your piece to move off the board, instead of staying in place move to square 5 (in the middle).
Pick one of the other three movement rules selected in your game and apply it, but move your opponent's piece instead of your own piece. If that movement rule says to move "your opponent's piece," instead apply that movement to your own piece. References to "your position" and "your opponent's position" are swapped when applying the chosen rule, as are references to "your turn" and "your opponent's turn" and do on.
#Game #GameDesign

@arXiv_astrophSR_bot@mastoxiv.page
2025-07-22 08:02:50

The impact of stellar rotations and binaries on the shape of upper main sequence near turn off in open cluster NGC\,6067
Jayanand Maurya, Yu Zhang, Sebastian Kamann, Hubiao Niu, Yves Fr\'emat, Kaixiang Lang, Y. C. Joshi, M. R. Samal, Peter De Cat, Ali Esamdin
arxiv.org/abs/2507.14433

@leftsidestory@mstdn.social
2025-09-20 00:30:01

On The Road - To Xi’An/ Quiescence ➰
在路上 - 去西安/ 静止 ➰
📷 Pentax MX
🎞️Kodak Double-X 5222
#filmphotography #Photography #blackandwhite

Kodak Double-X 5222 (FF)

English Alt Text:
A black-and-white photo of a serene scene featuring a traditional East Asian bridge and building. The bridge has ornate railings and decorative lamp posts. The building behind it has a tiered roof with upturned eaves, typical of classical Chinese or Japanese architecture. Below, a body of water reflects the structures above. Rocks and a paved area are visible in the foreground. The composition evokes a sense of peace and timelessness, possibly part of…
Kodak Double-X 5222 (FF)

English Alt Text:
A black-and-white image showing a modern elevated train station in the background, with a curved roof and surrounding electrical infrastructure. The station sits atop a concrete retaining wall. In the foreground, a road curves to the left, where two white SUVs are parked near a tall streetlight. Trees and fencing line the area near the station. The composition contrasts urban architecture with everyday vehicles, creating a layered cityscape that feels…
Kodak Double-X 5222 (FF)

English Alt Text:
A monochrome image of an outdoor pedestrian walkway, flanked by metal railings and fencing. A gate-like structure with vertical bars and mesh fencing stands in the center, possibly marking an entrance or exit. Behind the gate, trees and greenery suggest proximity to a park. Two small figures sit or crouch near the railing in the background. Overhead, a large structure—likely a bridge or overpass—casts shadows across the walkway. The concrete ground is…
Kodak Double-X 5222 (FF)

English Alt Text:
A black-and-white photo of a sleek, modern train station platform. The architecture features a curved roof supported by exposed beams and large windows that allow natural light to flood the space. Glass barriers line the edge of the platform, separating passengers from the train tracks. Directional signs and floor markings indicate boarding zones and safety areas. A few people walk in the distance, adding a sense of quiet movement. The overall mood is…
@arXiv_mathCT_bot@mastoxiv.page
2025-08-22 07:41:30

The nine model category structures on the category of sets
Omar Antol\'in-Camarena, Tobias Barthel
arxiv.org/abs/2508.15731 arxiv.org/p…

@arXiv_mathCO_bot@mastoxiv.page
2025-08-21 09:05:09

Asymptotic structure. IV. A counterexample to the weak coarse Menger conjecture
Tung Nguyen, Alex Scott, Paul Seymour
arxiv.org/abs/2508.14332

@arXiv_csAI_bot@mastoxiv.page
2025-08-22 10:04:31

Futurity as Infrastructure: A Techno-Philosophical Interpretation of the AI Lifecycle
Mark Cote, Susana Aires
arxiv.org/abs/2508.15680 arxi…

@arXiv_astrophGA_bot@mastoxiv.page
2025-07-22 09:00:30

Modeling the Reverberation Response of the Broad Line Region in Active Galactic Nuclei II: Incorporating Photoionization Models
Sara Rosborough, Andrew Robinson, Triana Almeyda, Daniel Humphrey, Madison Noll
arxiv.org/abs/2507.14337

@grumpybozo@toad.social
2025-09-20 19:40:04

At least he understood the location and extent of our problem. Not great on the solution side, but we will be workshopping that... bird.makeup/users/macfarlanene

@leftsidestory@mstdn.social
2025-09-21 00:30:08

On The Road - To Xi’An/ Beings 👁️‍🗨️
在路上 - 去西安/ 灵 👁️‍🗨️
📷 Pentax MX
🎞️Kodak Double-X 5222
#filmphotography #Photography #blackandwhite

Kodak Double-X 5222 (FF)

English Alt Text:
Inside a subway car, several passengers stand and sit in a well-lit, modern carriage. Most are absorbed in their smartphones, reflecting typical urban commuter behavior. Overhead hand grips hang from the ceiling, and one wall is marked with “JC192.” In the foreground, a seated man wears wireless earbuds and looks at his phone. Another seated person is partially visible. Standing passengers hold onto grips or lean against walls. The scene captures a qu…
Kodak Double-X 5222 (FF)

English Alt Text:
In a public transportation terminal, travelers walk through a hallway with sliding glass doors. Some pull luggage, others carry shopping bags. A person in the foreground wears a face mask and cap, holding a drink and bags. Chinese signage above the doors suggests a location in a Chinese-speaking region. The image captures motion, routine, and the rhythm of travel.

中文替代文本:
在一个公共交通枢纽内,旅客穿过带有玻璃滑门的走廊。有些人拉着行李,有些人提着购物袋。前景中一人戴着口罩和帽子,手持饮料和购物袋。门上方的中文标识表明这是一个中…
Kodak Double-X 5222 (FF)

English Alt Text:
A spacious indoor terminal, possibly a train station, features a reflective floor and dim lighting. A few people walk or stand, silhouetted against bright digital screens. Chinese signs indicate ticket gates and exits numbered 1–17 and 18–34. One screen displays a movie promotion. The scene evokes a sense of movement, anticipation, and modern infrastructure.

中文替代文本:
一个宽敞的室内空间,可能是火车站,地面光滑反光,灯光昏暗。几位行人或站立者的身影映衬在明亮的电子屏幕前。中文标识显示检票口和出口编号1–17及18–34。一块屏幕展示电影…
Kodak Double-X 5222 (FF)

English Alt Text:
A busy sidewalk in a Chinese-speaking city shows pedestrians walking, sitting, and interacting. A person in a wheelchair moves along the pavement, while another sits on a cylindrical object. Scooters passes by in the background. Chinese signage decorates buildings, and bollards separate the sidewalk from the road. Trees provide shade. The image highlights accessibility, social diversity, and everyday urban life.

中文替代文本:
在一个讲中文的城市街道上,行人走动、交谈或坐着休息。一位坐轮…
@arXiv_astrophSR_bot@mastoxiv.page
2025-07-22 10:45:00

Inside the Iron Curtain: A Long Term Look at the Iron Stars XX Oph and AS 325
Steve B. Howell, Venu M. Kalari, Andy Adamson, Mark Everett
arxiv.org/abs/2507.15750