2026-02-11 20:43:07
And another nice shader speedup. Not quite the massive boost of the vector frequency/phase filters, but it's next in line after them.
I'm gonna use this random-access LFSR trick on so many filters that work with scrambled data lol.
v0.1.1 (20M point memory depth)
* PRBS31 generation: 65 ms
* PRBS31 verification: 360 ms
Latest (20M point depth)
* PRBS31 generation: 3 ms (21.6x)
* PRBS31 verification: 1.7 ms (211x)
