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@arXiv_csGR_bot@mastoxiv.page
2026-02-03 08:20:05

OFERA: Blendshape-driven 3D Gaussian Control for Occluded Facial Expression to Realistic Avatars in VR
Seokhwan Yang, Boram Yoon, Seoyoung Kang, Hail Song, Woontack Woo
arxiv.org/abs/2602.01748 arxiv.org/pdf/2602.01748 arxiv.org/html/2602.01748
arXiv:2602.01748v1 Announce Type: new
Abstract: We propose OFERA, a novel framework for real-time expression control of photorealistic Gaussian head avatars for VR headset users. Existing approaches attempt to recover occluded facial expressions using additional sensors or internal cameras, but sensor-based methods increase device weight and discomfort, while camera-based methods raise privacy concerns and suffer from limited access to raw data. To overcome these limitations, we leverage the blendshape signals provided by commercial VR headsets as expression inputs. Our framework consists of three key components: (1) Blendshape Distribution Alignment (BDA), which applies linear regression to align the headset-provided blendshape distribution to a canonical input space; (2) an Expression Parameter Mapper (EPM) that maps the aligned blendshape signals into an expression parameter space for controlling Gaussian head avatars; and (3) a Mapper-integrated Avatar (MiA) that incorporates EPM into the avatar learning process to ensure distributional consistency. Furthermore, OFERA establishes an end-to-end pipeline that senses and maps expressions, updates Gaussian avatars, and renders them in real-time within VR environments. We show that EPM outperforms existing mapping methods on quantitative metrics, and we demonstrate through a user study that the full OFERA framework enhances expression fidelity while preserving avatar realism. By enabling real-time and photorealistic avatar expression control, OFERA significantly improves telepresence in VR communication. A project page is available at ysshwan147.github.io/projects/.
toXiv_bot_toot

@heiseonline@social.heise.de
2025-12-09 14:04:00

„Turtles“ in VR angespielt: Nostalgischer Ritt auf der Lizenzwelle
„Empire City“ ist das erste VR-Spiel rund um die „Teenage Mutant Ninja Turtles“ und erscheint 2026 für Meta Quest 3, SteamVR und Pico-Headsets.

@Techmeme@techhub.social
2025-12-17 17:40:53

Meta say it has frozen its third-party Horizon OS headset program, announced in 2024 with Asus and Lenovo as the first partners to build headsets (Ben Lang/Road to VR)
roadtovr.com/meta-horizon-os-t

@luana@wetdry.world
2025-12-08 12:28:39

So you know how keyboards in VR are a pain in the ass?
Maybe Tacoma’s method for text input is actually a good option for VR, sign language. I don’t really know sign language and I know they differ between languages, but for hand tracking headsets gestures seem like a way better text input than most VR keyboards out there

@Techmeme@techhub.social
2026-01-16 04:06:10

Meta will discontinue Workrooms, its VR space for workers, on February 16; Quest headsets and Horizon services will not be sold to businesses as of February 20 (Sean Hollister/The Verge)
theverge.com/tech/863209/meta-

@Techmeme@techhub.social
2026-01-12 20:42:56

Sources: Meta plans to lay off ~10% of its 15,000-person Reality Labs division, disproportionately affecting those working on VR headsets and Horizon Worlds (New York Times)
nytimes.com/2026/01/12/technol