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@pre@boing.world
2025-05-27 19:06:58
Content warning: re: Doctor Who - Wish World
:tardis:

A wish granting god baby, granting Conrad's wishes in service of the Rani, turns London into a misogynist utopia and The Doctor into a good husband and insurance worker.
Hard to say why misogynists are so keen on the American 50s. Perhaps because it was before blacks had the vote and women could do banking.
And if anyone doubts this ridiculous tale, their table stops working and their family might call the doubt police, so they soon learn not to. All very oppressive and subversive.
Ruby manages to doubt anyway. And all the disabled people who simply never enter into Conrad's mind. Nice touch that. Great scene in the tent city filled with the dispossessed. They don't seem to have actually done anything so far but maybe they'll get more useful in part two.
Conrad is on TV telling a story about a man named Doctor Who.
Giant dinosaur skeletons walk the city, stepping over sky scrapers, and a bone palace towers above the city. Because I guess Conrad wishes for it to be so in order to give the Rani somewhere to live.
The palace is beautiful and Gothic.
But doubt is seeping in. Rogue is back, on the TV in hell, telling the Doctor that tables don't work like that. So he investigates. Gets himself reported to the doubt police who take him and Belinda to the bone palace.
The Rani's split from Miss Flood gives the pair of them a good chemistry. Queen and her maid of honour. Seems like Mrs Flood is likely to be the Rani's downfall. She doesn't like being told to make a sandwich.
A lot of exposition going on, but they at least put a hat on it: "Isn't just exposition, I need you to doubt"
So that's the reason for the strange wishes: To make the doctor have doubts so severe that the reality collapses, and Rani can rescue Omega. Omega is the dude in a Mask from the first 3 doctors episode, who gave the timelords time travel and got trapped in the underworld in the process. Timelords forgot him and never mounted a rescue, but presumably Rani is now hoping he'll bring back Galifrey.
And with London collapsing into the underworld and the doctor falling from the sky, we get the episode break and have to wait until next week.
That's not a cliff hanger, that an already-falling-from-the-cliff hanger.
Poppy really is his daughter he's shouting as he falls. And you know what that means?
๐Ÿคจ๐Ÿค”
Back in Space Babies, the worst episode of the Nchuti seasons, that space baby asked if he was her parents and he said he wished that he was their parents.
That wish has been granted somehow?
Is this space baby Susan's mother? They have very different skin tones, but that doesn't matter much in a regenerating species.
Never have found out much about The Doctor's child. When he traveled with his granddaughter everyone assumed he'd met his own kid, the grandchild's parent.
But that doesn't have to be true for a time traveler. Maybe he met the granddaughter before he met his own kid, and maybe his own kid was just wished into his family line 60 years later (or billions of years in his timeline I guess).
Pretty fun episode but not sure it makes much sense. Why doesn't the Rani just wish for Omega to be back instead of all this doubt and underworld bollocks?
Last one next week. Super long episode. Hope it's all cleared up. Good chance we'll meet Susan again I think. And maybe see Omega's mask once more.
:tardis: :tardis: :tardis: :tardis: :tardis:

@tiotasram@kolektiva.social
2025-05-15 17:02:17

The full formula for the probability of "success" is:
p = {
1/(2^(-n 1)) if n is negative, or
1 - (1/(2^(n 1))) if n is zero or positive
}
(Both branches have the same value when n is 0, so the behavior is smooth around the origin.)
How can we tweak this?
First, we can introduce fixed success and/or failure chances unaffected by level, with this formula only taking effect if those don't apply. For example, you could do 10% failure, 80% by formula, and 10% success to keep things from being too sure either way even when levels are very high or low. On the other hand, this flattening makes the benefit of extra advantage levels even less exciting.
Second, we could allow for gradations of success/failure, and treat the coin pools I used to explain that math like dice pools a bit. An in-between could require linearly more success flips to achieve the next higher grade of success at each grade. For example, simple success on a crit role might mean dealing 1.5x damage, but if you succeed on 2 of your flips, you get 9/4 damage, or on 4 flips 27/8, or on 7 flips 81/16. In this world, stacking crit levels might be a viable build, and just giving up on armor would be super dangerous. In the particular case I was using this for just now, I can't easily do gradations of success (that's the reason I turned to probabilities in the first place) but I think I'd favor this approach when feasible.
The main innovation here over simple dice pools is how to handle situations where the number of dice should be negative. I'm almost certain it's not a truly novel innovation though, and some RPG fan can point out which system already does this (please actually do this, I'm an RPG nerd too at heart).
I'll leave this with one more tweak we could do: what if the number 2 in the probability equation were 3, or 2/3? I think this has a similar effect to just scaling all the modifiers a bit, but the algebra escapes me in this moment and I'm a bit lazy. In any case, reducing the base of the probability exponent should let you get a few more gradations near 50%, which is probably a good thing, since the default goes from 25% straight to 50% and then to 75% with no integer stops in between.