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@arXiv_grqc_bot@mastoxiv.page
2025-10-13 09:19:10

Gravitational lensing of gravitational waves: universal characteristics of strongly lensed memory waveforms
Ruanjing Zhang, Zhi-Chao Zhao, Shaoqi Hou, Xi-Long Fan, Kai Liao, Zong-Hong Zhu
arxiv.org/abs/2510.09132

@azonenberg@ioc.exchange
2026-01-13 00:51:05

Calibrating and testing my shiny new PCIe card ThunderScope prototype.
It's soooo smooth. I'll never get tired of having many-megapoint waveforms refreshing at a steady 60 FPS.

Purple PCIe oscilloscope card with blue and white coaxial cables coming off the four BNC ports, plugged into a desktop PCIe riser card
@fanf@mendeddrum.org
2025-11-08 12:42:03

from my link log —
readtape: Decode the analog waveform extracted from old computer mag tapes.
github.com/LenShustek/readtape
saved 2025-11-07

@azonenberg@ioc.exchange
2026-01-11 04:09:14

Every once in a while I'm reminded that despite being a graphically heavy GPU accelerated application built entirely in Vulkan with a ton of very custom rendering, ngscopeclient doesn't contain a single vertex or fragment shader in the codebase, just whatever dummy/passthrough shader is used internally by imgui.
Everything is done in compute shaders, even drawing the waveforms (they're just a single textured pair of triangles in the final compositing pass with the ui chrome…

@clongclongmoo@social.bau-ha.us
2025-12-01 07:49:57

Saito Koji – Waveform Transmission
#alternative

@arXiv_nlinSI_bot@mastoxiv.page
2025-11-11 16:50:18

Replaced article(s) found for nlin.SI. arxiv.org/list/nlin.SI/new
[1/1]:
- On differential equations invariant under a projective transformation group: integrability and re...
Marianna Euler, Norbert Euler, Francesco Oliveri
arxiv.org/abs/2505.09800 mastoxiv.page/@arXiv_nlinSI_bo
- Exact solutions of the reverse space-time higher-order modified self-steepening nonlinear Schr\"o...
Yanan Wang, Xi-hu Wu
arxiv.org/abs/2511.03118 mastoxiv.page/@arXiv_nlinSI_bo
- Isochronous waveforms of Li\'enard equations via commutative factorization
G. Gonzalez, O. Cornejo-Perez, J. de la Cruz, H. C. Rosu
arxiv.org/abs/2404.08659 mastoxiv.page/@arXiv_mathCA_bo
toXiv_bot_toot

@@arXiv_physicsatomph_bot@mastoxiv.page@mastoxiv.page
2025-11-11 09:23:10

Rejection of wavefront aberrations in an atomic gradiometer
Louis Pagot (LTE), S\'ebastien Merlet (LTE, IACI), Leonid A Sidorenkov (LNE - SYRTE, PSL, CNRS, SU), Franck Pereira dos Santos (SYRTE, LTE)
arxiv.org/abs/2511.07013

@azonenberg@ioc.exchange
2026-01-08 14:30:03

ngscopeclient is pretty fast, but it's never fast enough.
NVTX instrumentation has been super handy for helping to understand what's going on and which shaders are bogging things down.
I really need to make the CDR PLL both faster and not have artifacts at block boundaries. That's my single biggest pain point at the moment.
I'd love to find more people to help out with this side of things eventually. But where the heck do I find an AAA game shader developer …

NSight Systems profiler showing ngscopeclient ingesting streaming waveform data from a ThunderScope, with each waveform clearly visible as a burst of activity
Profiler zoomed in to show a single filter graph execution with the subtract and clock recovery running single-threaded, then many blocks executing simultaneuously after they finish
@azonenberg@ioc.exchange
2026-01-07 23:22:14

Just an average day of oscilloscope development. If your scope isn't saturating your GPU are you even trying?
Added NVTX support to libscopehal and ngscopeclient so I can have specific filter graph blocks and processing stages show up in profiling traces. Makes things a lot more understandable.

NVIDIA NSight Systems profiler showing a trace of GPU and CPU usage over time as ngscopeclient acquires and processes a single waveform
@azonenberg@ioc.exchange
2026-01-01 07:03:03

Starting to look at some performance improvements for various scopehal filters as I begin the push for v0.2.
The benchmark dataset is P/N legs of 100baseTX Ethernet sampled at 500 Msps with a ThunderScope.
At 50M point memory depth, each waveform is 100 MB in size (2 channels * 8 bits * 500 Msps) and covers 100ms of real time.
The filter graph currently takes just shy of a second to run, meaning we're at 10% of real time. I want to improve on this.

ngscopeclient displaying an 3-level eye pattern and waveform
ngscopeclient filter graph showing a differential pair being subtracted, followed by CDR and an eye pattern