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@muz4now@mastodon.world
2025-06-14 22:29:09

passwords for positive change
#inspiration #BeBetter
muz4now.com/2014/passwords-pos

@muz4now@mastodon.world
2025-07-14 20:32:15

Writer Andrew Aydin on being persistent with your vision
#creativity #vision

@tiotasram@kolektiva.social
2025-05-15 17:02:17

The full formula for the probability of "success" is:
p = {
1/(2^(-n 1)) if n is negative, or
1 - (1/(2^(n 1))) if n is zero or positive
}
(Both branches have the same value when n is 0, so the behavior is smooth around the origin.)
How can we tweak this?
First, we can introduce fixed success and/or failure chances unaffected by level, with this formula only taking effect if those don't apply. For example, you could do 10% failure, 80% by formula, and 10% success to keep things from being too sure either way even when levels are very high or low. On the other hand, this flattening makes the benefit of extra advantage levels even less exciting.
Second, we could allow for gradations of success/failure, and treat the coin pools I used to explain that math like dice pools a bit. An in-between could require linearly more success flips to achieve the next higher grade of success at each grade. For example, simple success on a crit role might mean dealing 1.5x damage, but if you succeed on 2 of your flips, you get 9/4 damage, or on 4 flips 27/8, or on 7 flips 81/16. In this world, stacking crit levels might be a viable build, and just giving up on armor would be super dangerous. In the particular case I was using this for just now, I can't easily do gradations of success (that's the reason I turned to probabilities in the first place) but I think I'd favor this approach when feasible.
The main innovation here over simple dice pools is how to handle situations where the number of dice should be negative. I'm almost certain it's not a truly novel innovation though, and some RPG fan can point out which system already does this (please actually do this, I'm an RPG nerd too at heart).
I'll leave this with one more tweak we could do: what if the number 2 in the probability equation were 3, or 2/3? I think this has a similar effect to just scaling all the modifiers a bit, but the algebra escapes me in this moment and I'm a bit lazy. In any case, reducing the base of the probability exponent should let you get a few more gradations near 50%, which is probably a good thing, since the default goes from 25% straight to 50% and then to 75% with no integer stops in between.

@samueljohn@mastodon.world
2025-06-10 17:04:16

Some positive news! #noAFD

@deprogrammaticaipsum@mas.to
2025-05-05 17:53:45

"The good news is, those same software workers can still influence the state of the world in a positive light. In the pages of this magazine, now celebrating its fifth year of existence, we have tried to highlight the various ways they can do this:
By promoting a healthy dialogue between management and software engineers.
By showing empathy with one another and with mankind.
By unionizing and fighting against atrocious work conditions."

@inthehands@hachyderm.io
2025-07-08 15:37:39

Oh, the arguments we had! There was a marketing person — quite a good one, and a good person too — who just couldn’t see it, who fought the dev team tooth and nail on this. She finally relented when @… wrote a brief positive plug for our app, and made her realize that the landscape had changed and her J2ME-world design instincts just didn’t work in this new iPhone market.
(I’m not sure that company ever really made the shift. They struggled with and eventually dropped their general consumer app, and concentrated quite successfully on some pro markets where features ruled all.)
4/

@arXiv_csDB_bot@mastoxiv.page
2025-06-05 07:16:48

TransClean: Finding False Positives in Multi-Source Entity Matching under Real-World Conditions via Transitive Consistency
Fernando de Meer Pardo, Branka Hadji Misheva, Martin Braschler, Kurt Stockinger
arxiv.org/abs/2506.04006

“It is likely that Ukraine will suffer the greatest military and political damage in this situation,
apart from Iran itself, of course.
A new war in the Middle East will not only distract the world’s attention from the [conflict in Ukraine]
but will also, apparently, contribute to the final reorientation of the US towards providing military assistance to Israel.”
But while these may offer short-term gains, the long-term picture is far more precarious for Russia, anal…

@arXiv_qbioNC_bot@mastoxiv.page
2025-06-27 08:25:19

Modulating task outcome value to mitigate real-world procrastination via noninvasive brain stimulation
Zhiyi Chen, Zhilin Ren, Wei Li, ZhenZhen Huo, ZhuangZheng Wang, Ye Liu, Bowen Hu, Wanting Chen, Ting Xu, Artemiy Leonov, Chenyan Zhang, Bernhard Hommel, Tingyong Feng
arxiv.org/abs/2506.21000

@arXiv_physicssocph_bot@mastoxiv.page
2025-05-29 10:30:47

This arxiv.org/abs/2501.05590 has been replaced.
initial toot: mastoxiv.page/@arX…

@arXiv_csSI_bot@mastoxiv.page
2025-06-03 16:14:23

This arxiv.org/abs/2411.04564 has been replaced.
initial toot: mastoxiv.page/@arXiv_csSI_…

@arXiv_astrophEP_bot@mastoxiv.page
2025-06-03 16:29:45

This arxiv.org/abs/2404.06343 has been replaced.
initial toot: mastoxiv.page/@arXiv_…

@arXiv_csCC_bot@mastoxiv.page
2025-06-24 08:02:39

New Hardness Results for Low-Rank Matrix Completion
Dror Chawin, Ishay Haviv
arxiv.org/abs/2506.18440 arxiv.org/pdf/2…