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@GroupNebula563@mastodon.social
2025-10-11 04:21:24

one of the admins of a discord server i'm in added a "scatman john" bot that posts a random scatman john lyric every day and i would like to also have this on fedi
side note: i managed to figure out how to get a link to invite the bot myself so if you wanna do that here you go disc…

@tiotasram@kolektiva.social
2025-10-30 09:09:31

Okay, here's the promised follow-up with more authors I respect who didn't make it onto this list. I won't do deep dives but I'll list at least one work per author:
YA novelists:
- Randi Pink ("Girls Like Us")
- Louisa Onomé ("Twice as Perfect")
- Emery Lee ("Meet Cute Diary")
- Robin Benway ("Far from the Tree")
- Angela Velez ("Lulu and Milagro's Search for Clarity")
Children's book authors:
- Jacqueline Davies ("Bubbles Up")
- Freya Hartas ("Slow Down in the Park")
Novelists:
- Rimma Onoseta ("How You Grow Wings")
Graphic novelists:
- Linda Medley ("Castle Waiting")
- 🖋️Magsalene Visaggio 🖌️Paulina Ganucheau ("Girlmode")
- Ursula Vernon ("Digger")
- SJ Sindu ("Tall Water" w/ Dion MBD)
- Hope Larson ("Be That Way"; "Salt Magic" w/ Rebecca Mock)
- Lily Williams Karen Schneemann ("Go With the Flow")
- Maia Kobabe ("Gender Queer")
- Kay O'Neill ("Tea Dragon Society")
- Marjane Satrapi ("Persepolis")
Mangaka:
- Kaoru Mori ("Young Bride's Stories")
- Ryoko Kui ("Delicious in Dungeon")
- Natsuki Takaya ("Fruits Basket")
Anime writers/directors and/or Japanese light/fantasy/SF novelists:
- Nahoko Uehashi ("Moribito")
- Sayo Yamamoto ("Michiko & Hatchin"; "Yuri!!! On Ice")
- Mari Okada ("Ano Hana: The Flower we Saw That Day"; "Toradora!")
Game designers/programmers:
(Upon review I was pretty remiss in skipping over a few of these people, some of whom I wasn't aware of but most of whom I just didn't remember when writing my short list. Subconscious misogyny in action. Short & Thorson probably would have squeezed out some of the YA authors I included, although I have no real regrets.)
- Junko Kawano ("Suikoden")
- Elizabeth LaPensée ("When Rivers Were Trails")
- Momo Pixel ("Hair Nah")
- Zoë Quinn ("Depression Quest"; narrative designer on "Solar Ash")
- Kellee Santiago ("Cloud"; "Flower")
- Tanya X. Short ("Moon Hunters")
- Kim Swift ("Portal")
- Maddy Thorson ("Celeste")
- Andi McClure @… ("Jumpman")
Note: I haven't included composers or artists here, but there's a deep bench.
Games journalists/steamers:
- Tanya DePass @… (#/INeedDiverseGames; twitch streams)
- Anita Sarkeesian (Feminist Frequency)
Game/play scholars:
- Mary Flanagan ("Critical Play")
- Tracy Fullerton ("Game Design Workshop")
- Brenda Laurel ("Toward the Design of a Computer-Based Interactive Fantasy System")
- Janet Murray ("Hamlet on the Holodeck"l
- Susana Tosca ("A Pragmatics of Links")
- Jichen Zhu ("Agency Play: Dimensions of Agency for Interactive Narrative Design")
- Magy Seif El Nasr ("Design patterns to guide player movement in 3D games")
- Kate Compton ("Causal Creators"; also "Spore")
P.S. upon consideration I've decided not to include any authors who are men in this coda.
There are definitely others who probably deserve to be here that I'm forgetting...
#GsmeDesign #Authors

@unchartedworlds@scicomm.xyz
2025-10-04 11:07:59
Content warning: web access design, state of play

Excellent article from @…, including both an overview and illustrative examples.
As an occasional web-tinkerer, I couldn't fully understand the web design details like a professional would. But from the parallels with event organising, I can tell that the overall vibe is spot-on: don't treat access as an afterthought which can be tacked on later, build it in from day 1.
"If you don't know enough about disabled users to understand their needs: find out. Knowing enough about accessibility to know when to seek out specialist guidance, and to understand it when you get it, should be a core competency for standards engineers. ...
"Getting this right requires a bit more work up-front, but – just as it is with front-end development – ultimately saves potential years of clean-up work (or having to scrap projects after years of effort), as well as avoiding harming disabled users."
#access #design #standards #WebStandards #accessibility #a11y #disability #UX