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@tiotasram@kolektiva.social
2026-02-05 20:21:44

Just finished "Dawnrunner" written by Ram V, illustrated by Evan Cagle, with colors by Dave Stewart & Francesco Segala and lettering by Aditya Bidikar. It's a graphic novel that's heavily Evangelion-inspired, and while the artwork is *fantastic*, I felt that the story was kinda meh. The overall plot setup and big points were predictable, which I don't mind, but several of the details got lost or didn't bind into a coherent message, and the final philosophical conclusion doesn't stand up to the setting or even really make much sense. These days I'm finding myself with much less patience for sci-fi stuff that doesn't tackle social problems, presenting a society where they're driving forces but then not bothering to even try to ponder how they might get resolved. The art is as mentioned excellent though, so I won't say I disliked it overall...
#AmReading #ReadingNow

@AimeeMaroux@mastodon.social
2026-02-01 02:32:56
Content warning:

#WordWeavers January 29 — Have you ever written a pet into one of your stories?
Several of the Greek gods have pets in Greek #mythology, so yes! Dionysos has pet panthers, for example, Demeter has dragons, and Zeus has fucking Pegasos to carry his thunderbolts, though I have not actually…

Two security professionals who were arrested in 2019 after performing an authorized security assessment of a county courthouse in Iowa
will receive $600,000 to settle a lawsuit they brought alleging wrongful arrest and defamation.
The case was brought by
Gary DeMercurio and Justin Wynn,
two penetration testers who at the time were employed by
Colorado-based security firm
Coalfire Labs.
The men had written authorization from the Iowa Judicial Branch …

@Xavier@infosec.exchange
2026-02-19 22:50:16

As I complete more and more projects with #Claude #Ollama and other #AI tools, I've been pondering a world of bespoke software. Like I'm writing a mobile game for my family to keep score playing Pu…

@tiotasram@kolektiva.social
2025-12-12 13:41:30

Been starting a habit of writing down story/game ideas as I have them even though most of them will never seriously get started, let alone finished. It's been fun since writing things down gives me a chance to think them through a bit more than just pondering them in my head. Anyways, here's a #GameDesign idea:
"Grand" - is a "reverse metroidvania" in which as a grandparent, you slowly lose movement options as the story progresses, requiring more and more convoluted routes through the map to reach the same areas. You do still explore "new" areas in memory mode (and unlock movement options like a bike in your memories) before traversing the areas again in the diegetic present. The story follows your quest to protect a grandchild from the machinations of a Kafkaesque state, first trying to track them down within the system and then trying to get them released. Each "boss" is "fought" through an abstracted conversation system where memories, keepsakes, and various kinds of emotional/logical appeals wear down your opponent's nihilism and/or fear until they're willing to help you. Normal "enemies" are just people on the street who might bump into you and drain some of your stamina as you pass by if you don't issue a properly-timed "excuse me" or the like.