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@tiotasram@kolektiva.social
2025-08-19 05:08:29

Just finished Transiruby, along with a 9k-line journal file for it. I almost got 100, but not quite; I don't have time to go back to it before the semester starts though.
If you like exploration games, it's an excellent one, with great level design & tons of secrets. It actually makes you do significant secret-finding and map-reading in order to beat the game, not just for extras or a special ending, which is something that a lot of metroidvania games since Super Metroid don't do. My one complaint is that the map system isn't perfect, and finding obscure secrets to progress is fine when the map hints at them but much less fun when it hints incorrectly (I looked one progress item up in a speedrun video because of this).
Decently cool movement mechanics, although the combat does take a back seat and almost all of the bosses are easy (I beat the final two bosses in the third and second tries respectively). I don't think that's any better or worse than a game like Nine Sols where the final boss took me hundreds of tries though; just a different flavor. The world-building isn't as rich as the more epic metroidvanias like Hollow Knight or Lone Fungus (or again, Nine Sols) but again I'm fine with that. It's just a more casual game that has really excellent level design & exploration poetics.
#AmPlaying

@tiotasram@kolektiva.social
2025-07-22 21:37:18

Been playing Transiruby and the exploration poetics are top-notch, like rivalling Super Metroid good, which is a distinct rarity among metroidvanias.
Something the original Super Metroid had was required secrets and the expectation that you'd actually read the map as a gameplay skill. Many many metroidvanias don't have that, including favorites like Ori, but it's one of the things that makes Hollow Knight stand out. Transiruby sadly doesn't have maps-as-rewards, but it does have moments where consulting the map is expected (water cog is a big one since it's in the middle of an already-explored area by the time you can access it). The game also requires revisits with the coin door mechanic, but marks the things you need on the map and structures revisits really nicely with a variety of shortcuts that open up as you gain abilities.
I was kinda sad when the first movement power was double jump (le sigh) but the second movement power is really neat and original, so I'm happy again.
Besides the big things, there are a lot of little moments where there's ludonarrative harmony between the choice structures and the area themes/plot points.
Haven't finished it yet, but so far it's headed into my top tier of metroidvanias, or very close, even despite fairly simple combat and easy (if fun) bosses.
#Transiruby #AmPlaying #Metroidvania