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@seedling@dice.camp
2025-06-07 06:14:05

I had this idea for a Cairn lifepath generator where there are three stages of life and you roll 1d6 for your stats at each stage, and also get appropriate items.
It has not been playtested, it's barely been proofread, but I've been having a lot of fun generating guys
perchance.org/lt8m69fg35
#ttrpg #CairnRpg

Based on Cairn.

You have 2 HP.

Your childhood: You grew up in relative luxury, the child of minor nobility. You have a gold holy symbol on a cord (petty).
Add 2 to STR, 3 to DEX, 5 to WIL, and an extra 2 gp.

After, you were trained in matters of religion.
Add 3 to STR, 2 to DEX, 6 to WIL.
Start with a staff ( d6) and a holy symbol which the undead avoid.

You never became a priest because you were accused of heresy
Add 2 to STR, 5 to DEX, 5 to WIL
You might know facts about cults you encount…
You have 5 HP.

Your childhood: You were orphaned (or so they believe). You were found with a religious amulet (petty). Add 2 to STR, 4 to DEX and 4 to DEX.

As you grew up, you you started working in the mines.
Add 5 to STR, 5 to DEX, 3 to WIL
Start with a pickaxe ( d8) and helmet (1 ).

After several years, after a friend died in a cave-in, you knew you had to leave that life behind.
You have a cart and a strong but stubborn donkey.
Add 1 to STR, 2 to DEX, 5 to WIL.
You have 6 HP.

Your childhood: You grew up doing hard but honest work in the fields. You have a roughly carved wooden religious amulet (petty).
Add 3 to STR, 5 to DEX, 5 to WIL.

As you grew older, you learned from the village herbalist.
Add 3 to STR, 3 to DEX, 4 to WIL.
Start with a poisoned sickle ( d6, target is impaired if blood is drawn), 3 uses of a medicine restoring d4 STR, and knowledge of the effects of common herbs.

You left town after you traveled too deep in the woods and found y…