2026-05-12 13:03:19
Do you like geography? Trivia? Then this game is for you. I don’t normally play these kind of daily quick hit games, but this one is cool. #games
Do you like geography? Trivia? Then this game is for you. I don’t normally play these kind of daily quick hit games, but this one is cool. #games
Enjoying the #Solis Demo. This is a cool way to show the game is now published ... graffiti on the side of a train ;)
Also, I like the hand-drawn art style & general vibe! #IndieGame #GameMarketing
#gameIdea: a game world with where the player is assigned different goals that give them a very different perspective on the world and what should be done in there.
the game mechanics do not change, just the interpretation by the goal tracker. but the player shapes the world around them.
Still very much WIP but I'm linking my Sokoban Fan Game here for anyone who might be interested. Few dozen levels; just a few mechanics. Designed in part to be fun for my then-4-year-old, with varying success. PuzzleScript is great.
#Game #GameDesign #PuzzleScript
🕹️ The Very First Video Game Was Just a Box in the Corner of a Bar
#games
Politie zet herkenbare foto's van tientallen nepagenten en andere fraudeurs online, werkt dat? 'Wel even confronterend' | #EenVandaag
#gameover
game where you play the VAR ref.
#gameDev #videoGames
Playing Terra Nil right now, and it's funny because from the promo stuff I thought I wouldn't like it much, yet I'm enjoying myself a lot. There's definitely a game design lesson to be leaned here.
I was absolutely correct in my assessment that the game feels like it's actively trying to make suspension of disbelief as hard as possible with its completely ridiculous mechanics that make absolutely zero sense. "That's... Not how that works at all!" Is basically playing on repeat in my brain.
Furthermore, the entire technosolutionist tenor of the game rubs me very much the wrong way. This compounds with the physics- and biology-defying (or perhaps -spiting) fictional layer in cases like the convenient magical radiation-absorbing buildings so that you can reverse radiation contamination with a few simple clicks to be extremely bad politics actually...
But... The mechanics do work together quite well to make interesting puzzles with good gameplay that includes satisfying variety and challenges. The art is wonderful, and the music and audio design are spot on. The the result of each level is immensely satisfying, and the pacing is excellent.
I guess the lesson I'm taking away from this is that really solid fundamentals can triumph over an absolute cacophony of ludonarrative dissonance. That doesn't mean that in every decision between ludonarrative harmony (or just straight up believability) and neat mechanics you should compromise towards mechanics, but it reinforces the idea that if you make the mechanics enjoyable in the abstract, players (or at least, players like me) will be willing to compromise a *lot* on whether it actually makes any sense for things to work that way.
I'm still bothered by the "use technology to fix everything" politics, which prevents this game from being one I'll enthusiastically recommend, but despite myself I am having a lot of fun with it.
#GameDesign #SolarPunk
⚰️ The Death of Character in Game Console Interfaces
#games
Past me: taking enhanced old game ports, installing all the enhanced textures, sound packs, etc.
Modern me: playing reasonably accurate old game ports, not even wanting a good MIDI synthesizer.
#games #nostalgia
Digital 'Handheld Heritage' bundle on sale on itch right now- 30 homebrew Game Boy games for $30USD!
#GameBoy
I am old enough to have played #Doom in my childhood, but young enough not to have played it thorough back then. Since then, I've played through the remake of the first episode on Doom 3 engine, Classic Doom, and played a bit via Doomsday.
Finally, I've started replaying them all. I've decided to go with crispy-doom, which gives makes them quite accurate, with minimal improvements. And I'm playing on gamepad, which turns out just the right choice for an old game with partial autoaim.
So far I've finished Ultimate Doom and #Heretic: Shadow of the Serpent Riders. And I have to say that these games are much better than I remembered.
Doom is just great, though I have to say that the fourth episode (the one added in Ultimate Doom) is a bit uneven; it's still great, but it's start with a very hard first map and then seems to become progressively easier.
But Heretic is even better. And I have to say that all five episodes (two being expansions) are great.
#games
Is that a JoJ- Souls reference?
#games #Dishonored2 #DeathOfTheOutsider
Anyone know of good articles on solipsism in games, especially with regards to game engine design and level design? Feels so obvious someone must have written on this before but Google scholar is not coming up with a lot.
(boosts appreciated)
#AcademicChatter #GameDesign #GameStudies