
2025-05-10 13:08:05
I havent seen any regular or junior designer roles in ages.... it surely is my bad sources.... right?.... right???
#gamedesign #gamedev #gamedevjob
I havent seen any regular or junior designer roles in ages.... it surely is my bad sources.... right?.... right???
#gamedesign #gamedev #gamedevjob
Make Tiny Games. by Juniper Dev
#videogames
My next upskilling goal... shader coding.
#GameDev
Done some more work with the VR animation engine today.
Seems to now be working that I can lay in the path that the character will walk, and then puppet their limbs as they walk it.
Done more work to standardize how all the slapdash episode structure is so now there's also a #wip #starshipsd #gamedev
Ended up using a probability game mechanic again today and thought I might explain it here in case other #GameDev folks might find it useful. The basic problem it solves is when you want a percentage probability to be influenced by both beneficial and detrimental stats/effects, and you want these to balance against each other without the system easily tipping too far in either direction. Think about crit chance for example, and how many games have either lopsided systems where it's easy to max out at 100% or really opaque systems to try to balance things somehow. The system I'm about to describe has a nice intuitive explanation, but also permits positive & negative modifiers to balance out naturally (though it may not work well for every situation).
Oh hey, it's #ScreenshotSaturday , here's the latest mockup from the video game adaptation of Battle of Tarot I'm working on with some lovely people.
Everything is still a work-in-progress and not final at all, but trying to get the visual style nailed down.
#GameDev
Diving into Godot for some personal projects, and getting my 3D pipeline sorted out and man... the Blender to Godot pipeline is so nice. Just being able to straight up save .blend files complete with modifiers and the like and have it work so seamlessly in Godot is just... (chef's kiss)
#Godot #GameDev
Some Battle of Tarot animation tests with Spine. This is our character based off of The Magician tarot archetype.
#BattleOfTarot #GameDev