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@simon_brooke@mastodon.scot
2024-04-25 09:24:59

More on recent blog entries: my thoughts on choosing the right game engine *for me*. It may not be the right choice for you...
#Clojure
#GameDev

@khalidabuhakmeh@mastodon.social
2024-06-06 17:03:01

Hey #gamedev folks, are you interested in sharing your #game #development knowledge in a multi-day event? Sure you are! There's still time to submit a talk to the

@stefan@gardenstate.social
2024-04-21 23:06:09

Brackeys makes first video in 3 years. #gamedev

@DominikDammer@mastodon.gamedev.place
2024-05-30 15:07:43

so today I made my very first unique code snippets.....
and why the hell didnt I do that sooner?!?!
#Coding #Programming #GameDev

@simon_brooke@mastodon.scot
2024-05-24 09:06:30

Right, I've managed to compile UnrealEngine for #Debian Stable, which feels like an achievement. If only I could do the same for a reasonably modern version of Shotwell!
#GameDev

@khalidabuhakmeh@mastodon.social
2024-06-06 17:03:01

Hey #gamedev folks, are you interested in sharing your #game #development knowledge in a multi-day event? Sure you are! There's still time to submit a talk to the

@idbrii@mastodon.gamedev.place
2024-05-08 07:47:31

An abandoned waterpark liminal space game would probably work well. The reflections off the water, the cheery kid's fibreglass facades in darkness, and winding passages.
Not sure you could do it without supporting going down a slide and some good water spray shader tech.
Credit to Rob Zacny for mentioning this connection when discussing the recent liminal game Pools.
#gamedev

Photo of a waterpark at night showing sunbathing recliner chairs and some inactive spray park structures.

Credit: https://www.reddit.com/r/LiminalSpace/comments/1bfsu03/the_waterpark/
@pre@boing.world
2024-06-14 21:29:55

There's comparisons to be made between the old Unity rendering and the new Godot rendering.
Much of the difference is just that I improved the things a little as I moved from from the old engine to the new one.
Like when you copy your friend's homework and fix his mistakes so you score better.
Much of it is accidental, from me not really having that much of a clue what I'm doing.
The alien faces have better emotional expression now because it's the rewrite-version, not because it's the Godot version.
But the particle-effects are more quantized because of the engine. It can do better I'm sure but I just used someone else's plug-in in Unity. Here I felt I had to build it myself more instead of just giving someone a fiver.
Godot needs an asset market, or I need to know where that is.
#godot #unity #gameDev

@denmanrooke@social.coop
2024-05-07 17:22:26

Yeah... time to unionise the game industry folks.
Don't let the suits & shareholders destroy our careers & creativity.
#JoinAUnion #GameDevUnion #GameDev

Article from today 7 May 2024 with title 'Microsoft closes Redfall developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and more in devastating cuts at Bethesda'
Article from 25 April 2024 (10 days ago) with the title 'Microsoft beats expectations as quarterly profits rise 20% to nearly $22B'
@swashberry@social.linux.pizza
2024-04-07 17:44:28

Just want to throw a random #gamedev question out there:
How many of y'all are working on or developing for #Apple devices and #macOS /

@khalidabuhakmeh@mastodon.social
2024-04-15 16:32:31

Serious question for #gamedev. How do projects/developers keep working on games for years? Where does your regular income come from to sustain a prolonged effort to build a game?

@stefan@gardenstate.social
2024-05-13 02:15:27

How to program in Godot - GDScript Tutorial - Brackeys #gamedev

@simon_brooke@mastodon.scot
2024-06-13 21:05:42

I've been doing a lot of reading over the past week about 3d physics engines for #GameDev, and how to make them perform on modern multicore hardware; and I'm increasingly wondering why people are not trying pure #functional physics engines, which *should* parallelise much more cleanly. The on…

@simon_brooke@mastodon.scot
2024-06-13 08:00:45

jMonkeyEngine 3.7.0-beta1.2 is out this morning; I've published a test release of `jme-clj`, built against this release, here.
#Clojure #GameDev

@stefan@gardenstate.social
2024-04-04 12:00:46

Better Mountain Generators That Aren't Perlin Noise or Erosion #gamedev

@khalidabuhakmeh@mastodon.social
2024-04-18 14:13:08

Uploaded my #JetBrainsRider Pong #godotengine game. It's really my first game, and I probably would do a few things differently, but it's pretty good for a first attempt (in my opinion).
If you're interested, check it out!

@simon_brooke@mastodon.scot
2024-06-11 10:08:34

Yesterday I was mainly dropping bricks.
#Clojure
#GameDev
youtube.com/watch?v=IozYBk18w4

@simon_brooke@mastodon.scot
2024-06-11 10:08:34

Yesterday I was mainly dropping bricks.
#Clojure
#GameDev
youtube.com/watch?v=IozYBk18w4

@stefan@gardenstate.social
2024-05-04 14:31:13

Brackeys does it again with an amazing tutorial hitting all the basics.
How to make a Video Game - Godot Beginner Tutorial #gamedev

@khalidabuhakmeh@mastodon.social
2024-05-03 18:28:16

Does anyone have a good guide on learning to think and use Vectors in #videogames and #gamedev?
Sometimes I feel like a lot of tutorials are just breezing by numbers and math that I can't visualize or understand.

@stefan@gardenstate.social
2024-06-03 14:55:59

Lerp smoothing is broken by Freya Holmér. #gamedev

@khalidabuhakmeh@mastodon.social
2024-06-04 13:00:41

This livestream will live on in the halls of Valhalla for eternity… or as long as YouTube is around.
Come join this #JetBrainsRider #Unity livestream and see how to improve your #gamedev work…

@simon_brooke@mastodon.scot
2024-04-05 10:44:06

Need thousands of names for a game world or work of fiction? I have a little something for you!
#GameDev
#OpenWorld
#Clojure

@khalidabuhakmeh@mastodon.social
2024-05-14 14:03:41

👋 #GameDev folks, if you're interested in sharing your best #Unity, #UnrealEngine, or #GodotEngine

@simon_brooke@mastodon.scot
2024-04-06 22:45:29

Comparison between my simulated drainage for the Isle of Man and the actual on the ground river courses. This is getting pretty good. It isn't yet perfect, but promising!
This is work towards being able to create a complete naturalistic environment from either just a heightmap, or a combination of a heightmap, a rainfall map, and soil permeability map.
#GameDev

Map of the Isle of Man showing rivers.
Map of the Isle of Man showing the output of a rainfall/drainage simulation run. The rivers I've predicted are very much in the right places.
@stefan@gardenstate.social
2024-03-29 12:53:16

People are freaking out about websites being harder for phone to run then games but no one is spouting the best and coolest solution: build websites in game engines!
#webdev #gamedev

@simon_brooke@mastodon.scot
2024-05-02 13:27:28

OK, then, new GitHub repository, simulated-genetics, looking at the problem of generating thousands of character models for games, while ensuring that characters who are supposed to be related to one another have similar appearance.
This is very, very pre-alpha, but far enough along to be interesting.
#GameDev

@khalidabuhakmeh@mastodon.social
2024-06-05 12:37:37

More #godotengine goodness is coming in the next release of #JetBrainsRider.
The support for #GDScript is going to be awesome.

@simon_brooke@mastodon.scot
2024-04-07 14:44:31

Right, so, visualisations of Galloway
1. About 5,000 years after the ice has melted, with widespread forest;
2. About 5,000 years after that, after 200 generations of human settlement.
This is pure simulation, not actual data; but the land it shows as flooded is either still lochs and wetlands, or land we know has historically been drained. The areas of settlement are plausible, and map onto historical settlements.

Visualisation of Galloway just before the start of human settlement. Valleys largely climax forest, hills largely boreal forest. Only the highest hilltops are moorland.

A great deal of flooded land, but it's in the right places.
Visualisation of Galloway at the height of the iron age. Substantial areas of settlement, but not on the lowest land. Still substantial wetlands. Lowland forests largely gone, upland forests remain.
@simon_brooke@mastodon.scot
2024-04-07 14:44:31

Right, so, visualisations of Galloway
1. About 5,000 years after the ice has melted, with widespread forest;
2. About 5,000 years after that, after 200 generations of human settlement.
This is pure simulation, not actual data; but the land it shows as flooded is either still lochs and wetlands, or land we know has historically been drained. The areas of settlement are plausible, and map onto historical settlements.

Visualisation of Galloway just before the start of human settlement. Valleys largely climax forest, hills largely boreal forest. Only the highest hilltops are moorland.

A great deal of flooded land, but it's in the right places.
Visualisation of Galloway at the height of the iron age. Substantial areas of settlement, but not on the lowest land. Still substantial wetlands. Lowland forests largely gone, upland forests remain.