2024-04-25 09:24:59
Hey #gamedev folks, are you interested in sharing your #game #development knowledge in a multi-day event? Sure you are! There's still time to submit a talk to the
Brackeys makes first video in 3 years. #gamedev
so today I made my very first unique code snippets.....
and why the hell didnt I do that sooner?!?!
#Coding #Programming #GameDev
Hey #gamedev folks, are you interested in sharing your #game #development knowledge in a multi-day event? Sure you are! There's still time to submit a talk to the
An abandoned waterpark liminal space game would probably work well. The reflections off the water, the cheery kid's fibreglass facades in darkness, and winding passages.
Not sure you could do it without supporting going down a slide and some good water spray shader tech.
Credit to Rob Zacny for mentioning this connection when discussing the recent liminal game Pools.
#gamedev
There's comparisons to be made between the old Unity rendering and the new Godot rendering.
Much of the difference is just that I improved the things a little as I moved from from the old engine to the new one.
Like when you copy your friend's homework and fix his mistakes so you score better.
Much of it is accidental, from me not really having that much of a clue what I'm doing.
The alien faces have better emotional expression now because it's the rewrite-version, not because it's the Godot version.
But the particle-effects are more quantized because of the engine. It can do better I'm sure but I just used someone else's plug-in in Unity. Here I felt I had to build it myself more instead of just giving someone a fiver.
Godot needs an asset market, or I need to know where that is.
#godot #unity #gameDev
Yeah... time to unionise the game industry folks.
Don't let the suits & shareholders destroy our careers & creativity.
#JoinAUnion #GameDevUnion #GameDev
Serious question for #gamedev. How do projects/developers keep working on games for years? Where does your regular income come from to sustain a prolonged effort to build a game?
How to program in Godot - GDScript Tutorial - Brackeys #gamedev
I've been doing a lot of reading over the past week about 3d physics engines for #GameDev, and how to make them perform on modern multicore hardware; and I'm increasingly wondering why people are not trying pure #functional physics engines, which *should* parallelise much more cleanly. The on…
Better Mountain Generators That Aren't Perlin Noise or Erosion #gamedev
Uploaded my #JetBrainsRider Pong #godotengine game. It's really my first game, and I probably would do a few things differently, but it's pretty good for a first attempt (in my opinion).
If you're interested, check it out!
Yesterday I was mainly dropping bricks.
#Clojure
#GameDev
https://www.youtube.com/watch?v=IozYBk18w4
Yesterday I was mainly dropping bricks.
#Clojure
#GameDev
https://www.youtube.com/watch?v=IozYBk18w4
Brackeys does it again with an amazing tutorial hitting all the basics.
How to make a Video Game - Godot Beginner Tutorial #gamedev
Does anyone have a good guide on learning to think and use Vectors in #videogames and #gamedev?
Sometimes I feel like a lot of tutorials are just breezing by numbers and math that I can't visualize or understand.
Lerp smoothing is broken by Freya Holmér. #gamedev
This livestream will live on in the halls of Valhalla for eternity… or as long as YouTube is around.
Come join this #JetBrainsRider #Unity livestream and see how to improve your #gamedev work…
Need thousands of names for a game world or work of fiction? I have a little something for you!
#GameDev
#OpenWorld
#Clojure
👋 #GameDev folks, if you're interested in sharing your best #Unity, #UnrealEngine, or #GodotEngine
Comparison between my simulated drainage for the Isle of Man and the actual on the ground river courses. This is getting pretty good. It isn't yet perfect, but promising!
This is work towards being able to create a complete naturalistic environment from either just a heightmap, or a combination of a heightmap, a rainfall map, and soil permeability map.
#GameDev
OK, then, new GitHub repository, simulated-genetics, looking at the problem of generating thousands of character models for games, while ensuring that characters who are supposed to be related to one another have similar appearance.
This is very, very pre-alpha, but far enough along to be interesting.
#GameDev
More #godotengine goodness is coming in the next release of #JetBrainsRider.
The support for #GDScript is going to be awesome.
Right, so, visualisations of Galloway
1. About 5,000 years after the ice has melted, with widespread forest;
2. About 5,000 years after that, after 200 generations of human settlement.
This is pure simulation, not actual data; but the land it shows as flooded is either still lochs and wetlands, or land we know has historically been drained. The areas of settlement are plausible, and map onto historical settlements.
Right, so, visualisations of Galloway
1. About 5,000 years after the ice has melted, with widespread forest;
2. About 5,000 years after that, after 200 generations of human settlement.
This is pure simulation, not actual data; but the land it shows as flooded is either still lochs and wetlands, or land we know has historically been drained. The areas of settlement are plausible, and map onto historical settlements.