2026-03-25 22:17:06
Turns out #Godot mouse events on control nodes are already received with the coordinated relative to the control node in question, no need to compensate for offsets to the current element.
Turns out #Godot mouse events on control nodes are already received with the coordinated relative to the control node in question, no need to compensate for offsets to the current element.
I forgot how fucking easy is to make something in #godot :blobaww: