2024-04-17 17:46:59
Today I learned you can use #kotlin with #godotengine https://godot-kotl.in/.
Yes, please. Sign me up.…
Today I learned you can use #kotlin with #godotengine https://godot-kotl.in/.
Yes, please. Sign me up.…
Uploaded my #JetBrainsRider Pong #godotengine game. It's really my first game, and I probably would do a few things differently, but it's pretty good for a first attempt (in my opinion).
If you're interested, check it out!
Well, it turns out that the #godot 360 panorama #vr renderer I wrote still wasn't right.
It does a final image-warp to map from the perspective projection it renders into an equirectangular projection for playback, and the function was doing the opposite of the intended job.
I only thought it was working because it also had an eye-switching bug which fixed the eyes-rendering-wrong bug in the earlier code so really seemed to make things look better.
Only really became apparent as I got to rendering things other than test graphics.
That's fixed now, by reversing the mapping function.
Is it right now? Yes? Maybe. I dunno. I don't really understand the maths let alone why I had to reverse it.
Like the Doctor says, you can just #reverseThePolarityOfTheNeutronFlow, give it a try.
https://github.com/revpriest/godotPanoRenderer/commit/1c09ad2114035b10bfd0a6c35528afff54f55d47
I created a neat pause menu in #godot with BBCode and a RichTextLabel.
Unit testing support in #JetBrainsRider for a #godotengine game is slick. Rather than fiddling with magic numbers, you can write tests using #GDUnit4 and get a better feedback loop.
You…
Wanted to split my settings menu in multiple categories, ended up rewriting Godot's TabContainer as a tool script. 😂 Technically it's using buttons, not tabs, but only because I really wanted VERTICAL TABS! Should I release this as an add-on? 🤔
(PS: It took 8 takes before I managed to *not* use shortcuts while recording... 😅)
#Godot
The #godotengine additions in #JetBrainsRider have been really good. Check them out in the latest release. It makes writing and debugging your #csharp
The #JetBrainsRider integration with #GodotEngine is pretty awesome when writing your games in #csharp. There's a little Godot icon that lets you launch the Godot editor.
Hey, it's still #screenshotsaturday so here's the week's progress! Coded up some space heaters and a temperature sensor, and they change their output when the hero interacts with them! #gamedev
If you need to flip a sprite in #godotengine, you can set the Scale x, y, or both values to negative. This will also flip any children, including collision nodes.
Hey, it's still #screenshotsaturday so here's the week's progress! Coded up some space heaters and a temperature sensor, and they change their output when the hero interacts with them! #gamedev
If you need to flip a sprite in #godotengine, you can set the Scale x, y, or both values to negative. This will also flip any children, including collision nodes.
Learning about ParallaxBackground in #godotengine. I made this little Cyberpunk runner sample to show the parallax effect in the background.
🕹️ I wrote a #godotengine tutorial to help you build a pong game using the latest version of #godot and #dotnet #csharp
The Mirror is the #opensource #Roblox & UEFN alternative built on #Godot and NestJS, allowing you to own everything - unlike #Roblox
This damn bast’d of a #pong opponent is not respecting the damn rules! 🤣 #godotengine
I made a little bouncy basketball game in #godotengine. I really need to take a Vector math course, though. 😅
I made a little bouncy basketball game in #godotengine. I really need to take a Vector math course, though. 😅
Trying to learn more about #godotengine by playing around with this dino runner game. Added a particle emitter to the dinosaur.