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@mgorny@social.treehouse.systems
2026-03-20 19:00:07

I am old enough to have played #Doom in my childhood, but young enough not to have played it thorough back then. Since then, I've played through the remake of the first episode on Doom 3 engine, Classic Doom, and played a bit via Doomsday.
Finally, I've started replaying them all. I've decided to go with crispy-doom, which gives makes them quite accurate, with minimal improvements. And I'm playing on gamepad, which turns out just the right choice for an old game with partial autoaim.
So far I've finished Ultimate Doom and #Heretic: Shadow of the Serpent Riders. And I have to say that these games are much better than I remembered.
Doom is just great, though I have to say that the fourth episode (the one added in Ultimate Doom) is a bit uneven; it's still great, but it's start with a very hard first map and then seems to become progressively easier.
But Heretic is even better. And I have to say that all five episodes (two being expansions) are great.
#games

@mgorny@social.treehouse.systems
2026-04-02 18:52:45

id Software: Let's make a pioneering 2.5D shooter. (#Doom)
Raven Software: Oh, cool engine. But what if we added the ability to look up and down, and sometimes fly? Oh, and let's add inventory. And maybe some randomized ambient sounds. And interactive environments. (#Heretic)
Also Raven Software: You know what? Let's also add character classes. And make the gameplay more nonlinear, with going back and forth between maps. And let's add jumping. And let's add some hacks to enable doors and walls to move horizontally, and add scripting. And monsters spawning randomly. (#Hexen)
EDIT: Oh, and animated backgrounds, and thunderstorms, and falling leaves!
#games