2026-08-25 14:02:34
Asking Fedi and the #gamedev commu. Anyone aware of a good way to do camera-space occlusion culling relying only on convex half-hulls that would play nice on CPU?
#boostwelcome
Asking Fedi and the #gamedev commu. Anyone aware of a good way to do camera-space occlusion culling relying only on convex half-hulls that would play nice on CPU?
#boostwelcome
Tired: Running a AuDHD awareness workshop to better work together as a team
Wired: Running said workshop to better understand how to exploit behaviors of your team members and target audience (players) and how to more effectively gaslight them...
(Not naming names, but this happened to one my close relatives recently...)
#AuDHD
Spending a chunk of today working on a new gamedev project! I'm trying very hard to limit scope, and using nothing but placeholder assets for now, so it's actually coming together quickly. What kind of game do you think this will be? #gamedev #screenshotsaturday
Oh no!
I started making a new computer game again.
Now I shall have no time or interests or friends and just spend all my hours engrossed solving puzzles pressing buttons in the dark.
It's that tunnel shooter of my dreams, only now written also for VR, for in a spiny-chair, or for lying down flat on your back staring at the tunnel oncomming from the roof. Might work pretty well on the steamdeck with controller-rotation for steering.
I should like it frantic, explody and filled with particles, but also slow and easy and meditative so much you could maybe play in a coma or if barely physically able.
I think I have got further than I would have expected in a week or so but I will have to do other things like have a life and friends and jobs more in the coming weeks,
Using Godot and blender which are both very fine.
#godot #gameDev