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@teledyn@mstdn.ca
2025-11-30 01:40:30

so far, so amazingly good. the Dell 5290 has a close keyboard but with a nice haptic response and despite less RAM and similar bogomips to my old ZaReason, everything media has been smooth as glass in #Debian13 - never thought I would say so, but if you are new to pondering Linux for that machine that can't do Win11, for everyday use or science lab stuff unfettered by clouds, I wouldn't go near Ubuntu, you'll be just fine in Debian.

@NFL@darktundra.xyz
2026-01-13 12:40:44

Chargers' Khalil Mack pondering NFL future heading into free agency nfl.com/news/chargers-khalil-m

@memeorandum@universeodon.com
2025-12-11 22:36:02

RFK Jr.'s Health Department Is Pondering a National Men's Health Initiative (Emily Mullin/Wired)
wired.com/story/rfk-jrs-health
memeorandum.com/251211/p128#a2

@cheryanne@aus.social
2025-11-18 00:04:03

So you think Trump is now calling for the Epstein files to be released because his minions have finally managed to delete all the really incriminating mentions of him?
#JustWondering #IdleThoughts #Ponderings

@mlawton@mstdn.social
2025-11-22 16:20:23

Does removing Konate improve the defense? This is what I’m genuinely pondering.
#LFC

@andres4ny@social.ridetrans.it
2025-11-22 19:50:50

Wow. I've dealt with various toxic personalities in software development, but a good portion of the time those toxic personalities were at least extremely knowledgeable in their (often, very limited) domain.
AI, however, seems to be enabling toxic personalities *who are completely clueless*. Impressive!
github…

quoted text: "Your approach of submitting very large relatively-low-effort PRs creates a very real risk of bringing the Pull-Request system to a halt, especially given that, in my personal experience, reviewing AI-written code is more taxing that reviewing human-written code."

response: "I do not intend to submit any more PRs of this kind. This was a proof of concept and an attempt to push AI as far as it would go. I believe that it has succeeded brilliantly! Also, *I would not call this a l…
quoted text: "we have in fact known this for years and the difficulty is to find a way to do it that maintainers agree comes at a reasonable maintenance burden)."

response: "I’m not a compiler developer by trade, although I’ve done all sorts of development over the years. I’m approaching this strictly as a user, perhaps a power user. I used to look at my needs and wants, and sulk because they were not addressed.

Damn, I can’t debug OCaml on my Mac because there’s no DWARF info.

Oh, wow…
quoted text: "I think that it is a case of different-to-the-point-of-being-incompatible software development processes (rather than a given process being fundamentally right or wrong), and I think that the uncertainty here is in part caused by our lack, on the upstream side, of a clear policy for what we expect regarding AI-assisted code contributions."

response: "That is something I’ve been pondering myself. I tried approaching several projects this way, trying to take care of things that b…
@NFL@darktundra.xyz
2025-12-23 20:45:39

NFL Week 17 fantasy football flex rankings: Top 150 playoff options for championship week nfl.com/news/nfl-week-17-fanta

@tiotasram@kolektiva.social
2025-12-12 13:41:30

Been starting a habit of writing down story/game ideas as I have them even though most of them will never seriously get started, let alone finished. It's been fun since writing things down gives me a chance to think them through a bit more than just pondering them in my head. Anyways, here's a #GameDesign idea:
"Grand" - is a "reverse metroidvania" in which as a grandparent, you slowly lose movement options as the story progresses, requiring more and more convoluted routes through the map to reach the same areas. You do still explore "new" areas in memory mode (and unlock movement options like a bike in your memories) before traversing the areas again in the diegetic present. The story follows your quest to protect a grandchild from the machinations of a Kafkaesque state, first trying to track them down within the system and then trying to get them released. Each "boss" is "fought" through an abstracted conversation system where memories, keepsakes, and various kinds of emotional/logical appeals wear down your opponent's nihilism and/or fear until they're willing to help you. Normal "enemies" are just people on the street who might bump into you and drain some of your stamina as you pass by if you don't issue a properly-timed "excuse me" or the like.

@NFL@darktundra.xyz
2025-11-18 19:45:52

NFL Week 12 fantasy flex rankings: Top 150 RB/WR/TE lineup options nfl.com/news/nfl-week-12-fanta

@NFL@darktundra.xyz
2025-12-16 21:35:49

NFL Week 16 fantasy flex rankings: Top 150 RB/WR/TE lineup options nfl.com/news/nfl-week-16-fanta