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@inthehands@hachyderm.io
2026-01-13 00:26:57

Just scraped a bunch of ICE off the walk to the rear door, and it was immensely satisfying — both physically and metaphorically

@pavelasamsonov@mastodon.social
2026-01-13 19:52:56

Finally, comments on a recipe that are actually good advice.

Pasta With Chickpeas
and a Negroni

By Sam Sifton

Comments

lan 6 years ago
This was amazingly satisfying. | followed instructions exactly except: | didn't have an onion, so |
omitted. We are out of olive oil but | will get some tomorrow. Also omitted tomato paste, tomatoes,
cinnamon, cream, pasta and chickpeas, parsley, red pepper flakes. Did have the gin, Campari, and
vermouth though! Definitely will make again and again.
Is this helpful? 791
Denise Quarles 5 years ago
Th…
@mgorny@social.treehouse.systems
2026-02-12 19:42:01

There is something oddly satisfying about grinding demons with a chainsaw. Cacodemons too.
#Doom

@sauer_lauwarm@mastodon.social
2025-12-13 11:46:31

Yum! (Wie immer weniger Öl und Zucker) #nommention
cooking.nytimes.com/recipes/10

@NFL@darktundra.xyz
2026-01-13 10:41:45

For battered magician Aaron Rodgers, this latest act ended without one final trick nytimes.com/athletic/6965435/2

@iam_jfnklstrm@social.linux.pizza
2026-02-10 13:29:25

I really prefer #onlyoffice before #libreoffice - I feel it's quicker and has a more satisfying gui - is there something wrong with me? alt. why is LibreOffice such a standard in the #FOSS

@memeorandum@universeodon.com
2026-02-02 14:45:40

The Tightrope for Defense Contractors: Satisfying Investors and President Trump (Drew FitzGerald/Wall Street Journal)
wsj.com/politics/national-secu
memeorandum.com/260202/p29#a26

@mikeymikey@hachyderm.io
2026-01-05 05:52:40

For fans of #Steam games where you can build -really- broken mechanics like Balatro or Slay the Spire (#deckbuilders, #roguelikes, etc. - "Make the numbers go UP!"), LOOTPLOT has been *extremely* satisfying for me
It's like: "what if Incredible Machine, but Ballionaire" - you randomly get access to a bunch of items that each have their own mechanics and trigger/play off each other, which you build out on a grid - but the grid itself can be manipulated by the items. Some of the interactions are absolutely wild.
Plays a little rough on CrossOver - I think the dynamic scaling plays havoc with texture calculation - but is still enjoyable all the same. (It's written in LÖVE - I really hope the author releases a macOS build!)
The sale price of $3.49 is crazy good for the enjoyment value I've gotten out of it
store.steampowered.com/app/305

@kurtsh@mastodon.social
2025-12-04 06:27:46

This was actually more fun than I thought it'd be. I really liked the first "Nobody" but was concerned about the sequel, but it was super satisfying!
▶️ Nobody 2 | Official Trailer
youtube.com/watch?v=-5X2pt95cI<…

@stefan@gardenstate.social
2026-01-03 18:55:28

always wild to see folks keep saying "this protest will not end a war so I won't do it".
I'm not going to pretend I go to enough protests but small incremental change is rarely fun, satisfying, or immediately evident.