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@curiouscat@fosstodon.org
2026-07-08 13:26:50

"Systems are created, sustained, and improved by insightful and interactive work on the system, not by using carrots and sticks. Measurable goals do not improve systems; accountability does not improve systems. Improving systems improves systems."
Peter Scholtes, The Leader's Handbook, page 321.
#leadership

image with text: "Systems are created, sustained, and improved by insightful and interactive work on the system, not by using carrots and sticks. Measurable goals do not improve systems; accountability does not improve systems. Improving systems improves systems." by Peter Scholtes
@tiotasram@kolektiva.social
2026-07-12 16:28:07

Since it was relevant to a discussion I just had on here and is something most people probably haven't thought about much (unless you've taken one of a handful of philosophy classes), I thought I'd try to lay out a key piece of Descartes' Meditations (#philosophy

@brichapman@mastodon.social
2026-07-17 14:00:15

Creation and destruction often come hand in hand.
On my free Substack, I write about holding tension without falling apart—and building something beautiful in the midst of unraveling. substack.com/@bricchapman

@mgorny@social.treehouse.systems
2026-07-27 06:09:28

I'm trying to keep an open mind.
When someone I used to respect starts using LLMs, I'm thinking: okay, their moral compass is bad, but at least they're putting an effort to review that stuff and they're trying to improve other projects.
When that person writes a pro-AI blog post, complaining that people aren't respecting them anymore, I'm still trying to stay neutral.
But honestly, when said person starts ranting that Codeberg dared ban vibecoded shit, I can't but despise them at this point.
#NoAI #NoLLM

@brichapman@mastodon.social
2026-08-14 14:00:11

You don’t need to have all the answers. You just need to stay open.
This free newsletter is a place for slow thought, not hot takes—for people who care deeply and are tired of burning out. substack.com/@bricchapman

@curiouscat@fosstodon.org
2026-09-09 16:05:45

A system is never the sum of its parts its the product of their interaction.
#management #systems_thinking

image with text: A system is never the sum of its parts its the product of their interaction. - Russell Ackoff
@mgorny@social.treehouse.systems
2026-09-10 15:37:02

Whenever I listen to "Shapka" by Russkaja, I'm thinking of @… (note that this toot makes sense only with the current profile picture).
"""
Shapka is rising me up to the skies
Shapka is good to me when I cry
Shapka is taking me oh so high
Shapka ushanka you make me fly
"""

@brichapman@mastodon.social
2026-07-09 14:00:12

🛰️ I'm on Bluesky!
You can follow me at:
@brichapman.com
bsky.app/profile/brichapman.com

@brichapman@mastodon.social
2026-08-09 14:00:11

🛰️ I'm on Bluesky!
You can follow me at:
@brichapman.com
bsky.app/profile/brichapman.com

@tiotasram@kolektiva.social
2026-08-12 22:05:28

I'm not big on the whole Christian "natural/artificial" binary, or the settler-colonialist concept of "wilderness" which erases indigenous stewardship in a bid to claim mid territory (see, e.g., tribes forced out of what are now national parks in the US). But I do enjoy getting out of urban/suburban environments and into places where the human impact on the land is minimal and/or synergistic with non-human flourishing.
I was thinking about why I enjoy this so much today while out on a stroller hike with my younger child, and came to the conclusion that it may be less about being in a "natural" space and more about being in a space whose flourishing is not tied to the capitalist necropolitical "growth" spiral.
Like, there's the baseline intrinsic beauty of flowers, trees, flowing water, etc. Then there's the pleasure of considering how these things fit together into an ecosystem and mutually support each other (and also compete/predate, etc.). But on top of all that, there's the sense that these things are part of a self-sustaining pattern that's capable of continuing without outside inputs and without creating external waste over vast, geologic timescales. The things I see when I look around in a city aren't like that. 100 or 1000 or 10000 years from now they'll be ruins, not necessarily because of human extinction or anything like that, but because the resource flows that create them are inseparable from a fundamentally unsustainable economy built around a paradoxical assumption of infinite exponential growth.
There *are* of course some human-built or -stewarded things in the world that are sustainably maintained, and ruins can have their own kind of beauty. But to me part of the joy of being on a hiking trail is to look around and see beautiful systems that will persist regardless of (most) human political outcomes that I spend a lot of energy worrying about.
Even in the extreme cases of climate change these things will eventually come back, albeit in an altered form. I don't want to ignore the incredibly destructive impact of humans on the environment, of course, but still, it's comforting to me to think about how the problems and brokenness of currently-dominant human cultures might change and scar but will not actually destroy the many systems on this planet that just don't depend on humans for their propagation.

@inthehands@hachyderm.io
2026-06-25 03:00:35

RE: discuss.systems/@dev/116807460
The whole presentation is worth the click-through:
1. Honestly, the metaphorically mangled goose slides in the post make more sense than a lot of the rest of the presentation — which is •really• saying something.
2. That deck is a magnificent example of why I don't like sharing slides as a means of sharing the content of a talk.
3. If we •do• attempt to infer the content from the presentation's sloptastic slides alone, it’s a remarkable window into the investor thinking that’s driving the AI bubble: “Exponential money is hiding just around the corner! Get in on the ground floor! Buy now! Buy now and rocket to infinity and beyond!!”

@thomasfuchs@hachyderm.io
2026-06-26 13:33:12

The current debates about climate change really remind me of how systems thinking ("cybernetics") isn't a part of normal school curriculums in most places—when it very definitely should be.
This German PC game from 35 years ago is teaching this, with a side of ecology and how it improves quality of life.
I remember playing it in school (maybe we had progressive teacher? I don't remember) in the early 1990s, and it's definitely worked on me to consider how things influence each other.
(I've put the game up here if you want to play it in your browser: archive.org/details/oekolopoly, it has a built-in in-depth tutorial but obviously it's in German)

@tiotasram@kolektiva.social
2026-09-15 07:31:34
Content warning: Short story; cozy-ish science fiction?

Wish inspiration hadn't struck right at 1 a.m. when I have to teach tomorrow, but we'll see if I can get back to sleep now that I'm done with a draft of this story. Glad to have my first entry in my "incredulous young historians of the future" series actually written instead of just imagined. There are surely some typos ahead...
#SciFi #Writing #Technology #ShortStory
"The Age of Progress", a short story by Tiota Sram.
"Your assignment", said the teacher, "is to describe why the progressive vision of technology that gives us the name 'Age of Progress' today failed, and why it was actually a pessimistic view of technology. Your study guides have links to a few sources, but as usual you should synthesize information from at least two knowledge systems, and one of those shouldn't be family-based."
"Ugh", said Ye'xik, "this is gonna be tricky. Wasn't the whole problem with the Age of Progress that they were too optimistic about technology?"
"Well, they did talk a lot about the end of the world and extinction, and I did almost happen, right?" said Finan.
"Yeah, that's gotta count as pessimism, doesn't it?" Gedi chimed in.
"Well..." said Hallavia, with their usual deliberate tone, "I think it's not that simple, or at least it doesn't have to be."
The four of them were walking outside to have lunch, pondering the new assignment from this cycle's history and culture teacher. A brief silence fell as they pondered the Age of Progress.
"Maybe we should look at it through another history system?" offered Finan. "I mean, we've been learning about knowledge systems and lenses, and the 'Ages' lens of just one perspective with its own distortions, right?"
"My mab is working with my omeh on an oral history right now", said Gedi, "maybe I can use that as my second knowledge system? I'll see what they have to say about it!"
"We shouldn't all use the same knowledge systems though", said Ye'xik. "I think there's a bit of a thesis/antithesis thing going on here too? Like we were learning in ideas class?"
"Wait, I missed ideas last week", said Gedi, what's an antithesis?"
"It's just an opposite, really", said Ye'xik. "You take the thesis statement and construct any statement that contradicts it. The two form a pair, and then you can try to find a synthesis that combines both ideas."
"I didn't really get that part", Finan interrupted, "like, if they're contradictory, how could they be expressed together? Wouldn't you need to pick one that's true?... wait I guess maybe if you mixed different knowledge systems? But then would they really be contradictory?"
The group fell silent for a moment in thought.
Hallavi spoke up: "Incommensurate isn't the same as contradictory, I think. That's what it would be if you had two truths from different knowledge systems that didn't fit. Plus... not all knowledge systems have a concept of truth, or of contradiction?"
The group pondered this for a bit more.
"I think maybe there's lots of ways to be contradictory, even in a very logic-hungry knowledge system", said Gedi. "Then if your thesis and antithesis contradict in one way, you could find another sort out 'axis' in which they don't, and state your synthesis from there?"
"Oh, that makes sense", said Ye'xik.
"Anyways what were you saying about the Age of Progress, Ye'xik?" said Gedi.
"Wait", interrupted Hallavi, "Did that mashes sense to you, Finan?"
Finan had been silent, looking down at their feet, but replied "Oh yeah, thanks for checking Hallavi! I think I got the part about synthesis now, thanks Gedi. I was just thinking about optimism and pessimism more. Is that where you were going with this, Ye'xik?"
"Haha, yeah Finan, you got it", said Ye'xik. "Since optimism and pessimism can be opposites, does the teacher actually want us to form a synthesis of them?"
"Oh..." muttered Gedi, "that's a good idea."
"I think..." began Hallavi, pausing to collect their thoughts, "I think the teacher would have told us that, though. Obviously it's not a wrong way to approach this assignment because it incorporates pessimism, but teachers usually aren't too tricky. I think it's okay to be literal about the pessimism thing. And I think I have an idea..."
When Hallavi remained silent for a moment, Ye'xik opened their mouth to speak, but then looked at Hallavi and closed it again. Finan and Gedi were looking at Hallavi too. They pushed through the doors out to the meadow, and settled in their usual place to sit, pulling lunches out of their bags. Hallavi finally spoke up while the others were chewing: "The Age of Progress lasted from the Enlightenment to the Dim Times, and they believed that technology would always get better, no matter what. That's the progressive vision of technology our teacher was talking about. They thought it could solve any problem, and they wouldn't have to worry about weapons or extinctions or the climate or pollution or any of that stuff, because technology would eventually come up with a solution. They looked at the technology that solved problems like diseases or overcame engineering challenges and extrapolated too broadly, basically. That's the idea they had?"
The other three were all nodding their heads, knowing Hallavi needed room to think and put words together.
Hallavi continued: "So it seems like it's optimistic, because they thought it could do anything. But they were thinking about technology like I just talked about it: like an 'it' that could 'do'. That's not what we've been learning in our technology class. Invention is a social phenomenon, and technologies have both material and social bases, not to mention communities of practice and knowledge maintenance. So I think the idea of technological progress divorced from social participation is pessimistic, because it mythologizes technology in a way that makes it seem uncontrollable."
"Huh" said Gedi and Finan while at the same time Ye'xik said "mhmm".
Hallavi looked up shyly at the rest of them, but they were all looking back with admiration.
"I think you're right, Hallavi", said Ye'xik. "Or at least, that's probably what the teacher wanted us to puzzle out. Good thing they asked us to include two knowledge systems so we can each have our own perspectives to contribute, otherwise you'd go first and our presentations would all just be 'What Hallavi said'".
Hallavi blushed but Finan laughed "Hah! You're right and that Ye'xik."
Gedi was looking at their sandwich with some intensity. They looked at Hallavi then back at their sandwich. "It's like they thought they were strapped to an out-of-control rocket, when you put it that way", they said. "It must have been scary, really, to believe that technology was almost an entity, changing in an inevitable way. That word 'inevitable' really takes all the human agency out of it, doesn't it. And even though they kept saying that technology would inevitably solve problems, look at what the technologies they invented actually did!"
Finan shuddered. He added, "Really, it was their dominators who were saying it was inevitable wasn't it? Back then it wasn't like today where historians travel and sample all kinds of ideas, so the primary sources we're reading are almost all from dominators, right?"
Ye'xik responded "Yeah, I keep forgetting to account for that. It was such a weird and horrible time, it's kinda hard to believe everything we read and hear sometimes."
Gedi picked up the thread again "That makes it worse, right? All those dominators saying the stuff they're doing is inevitable, and lying to everyone's faces about it being progress and wonderful stuff, meanwhile two thirds of it is the most awful stuff there's ever been, I mean they could have literally killed everyone and ruined the whole planet, and they almost did."
"They did actually crush a lot of cultures beyond recognition so the survivors had to rebuild with only weak ties to their old traditions", said Hallavi with a quiet intensity.
They all were silent for a moment, pondering the horrors of a bygone age.
Finan broke the silence: "That's a terrible kind of pessimism, to believe that technologcal 'progress' is inevitable, at a time when most people are dominators somewhere in a hierarchy and the ones on top constantly talk about how technologies like medicines will 'save' the world while mostly inventing new technologies of violence. Everyone must have understood what they really meant based on the technologies they were actually developing and investing into. I think I still don't understand how the Age of Progress and the Dim Times could even happen".
"Yeah, and the pessimism is only part of our assignment", signed Ye'xik. "We still have to describe why the progressive vision failed, although I think maybe you just did a lot of that, Finan".
A gloom descended briefly, until Gedi said "Well, this assignment is supposed to take a week or two, right? Thanks to Hallavi we've already cracked the crux, I think, so we don't need to ruminate too much right this moment about ancient history, and we know things turned out okay in the end. Let's finish lunch and go climb a tree!"

@mgorny@social.treehouse.systems
2026-08-24 05:18:55

So I'm looking at all these tidy even orchards, and I'm thinking: wouldn't it be better to plant them on a hexagonal grid rather than square?

@mgorny@social.treehouse.systems
2026-09-04 15:39:38

So I'm getting fed up with #spam on #Gentoo #Bugzilla.
A while ago we've introduced a timed block on new accounts posting URLs. It helped for a while. But now someone actually bothered implementing a dedicated tool, and we're getting a daily create-wait-post loop. I can't think of a really good way of getting rid of this.
So far I was thinking of:
• blocking new accounts based on the predictable e-mail pattern (they're just going to switch patterns, also may hit real users)
• limiting URLs pasted to an allowlist (this is going to suck hard)
• requiring manual request for every account via IRC (this is going to be pain for us, for users, and a lot of people just won't bother)
It really feels like whatever we do, it's going just to cause pain to us, to our legitimate users, and the spammers will just slop their way around it.
And on top of that, every comment posted is fucking #slop. Totally meaningless sentences added to random bugs, in the hope that we're too stupid to see that they've just spammed us.
I hate this timeline. Can we do Butlerian Jihad now, please?

@mgorny@social.treehouse.systems
2026-08-03 05:16:10

I'm thinking of creating a small (they always start small) tool to help submitting pull requests via #AGit to the #Codeberg mirrors of #Gentoo repositories.
Guess how I'm going to call it.
(I'm sorry for spoiling it on IRC already.)
#NamingIsMyPassion