
2025-05-23 00:30:06
Urban Rhythms 🎵
城市节奏 🎵
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Urban Rhythms 🎵
城市节奏 🎵
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#WritersCoffeeClub 25th May 2025. Tell us about a non-writer who has had the most influence on your writing.
Let me assume that my teacher when I was 10 wasn't a writing person and say that their efforts to hold a poetry-Friday had an immense effect on me. We had a reason to write, and of course, we read each of the others writing. I have no idea whether our teacher wrote things …
Urban Rhythms 🎵
城市节奏 🎵
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#WritersCoffeeClub 25th May 2025. Tell us about a non-writer who has had the most influence on your writing.
Let me assume that my teacher when I was 10 wasn't a writing person and say that their efforts to hold a poetry-Friday had an immense effect on me. We had a reason to write, and of course, we read each of the others writing. I have no idea whether our teacher wrote things …
The full formula for the probability of "success" is:
p = {
1/(2^(-n 1)) if n is negative, or
1 - (1/(2^(n 1))) if n is zero or positive
}
(Both branches have the same value when n is 0, so the behavior is smooth around the origin.)
How can we tweak this?
First, we can introduce fixed success and/or failure chances unaffected by level, with this formula only taking effect if those don't apply. For example, you could do 10% failure, 80% by formula, and 10% success to keep things from being too sure either way even when levels are very high or low. On the other hand, this flattening makes the benefit of extra advantage levels even less exciting.
Second, we could allow for gradations of success/failure, and treat the coin pools I used to explain that math like dice pools a bit. An in-between could require linearly more success flips to achieve the next higher grade of success at each grade. For example, simple success on a crit role might mean dealing 1.5x damage, but if you succeed on 2 of your flips, you get 9/4 damage, or on 4 flips 27/8, or on 7 flips 81/16. In this world, stacking crit levels might be a viable build, and just giving up on armor would be super dangerous. In the particular case I was using this for just now, I can't easily do gradations of success (that's the reason I turned to probabilities in the first place) but I think I'd favor this approach when feasible.
The main innovation here over simple dice pools is how to handle situations where the number of dice should be negative. I'm almost certain it's not a truly novel innovation though, and some RPG fan can point out which system already does this (please actually do this, I'm an RPG nerd too at heart).
I'll leave this with one more tweak we could do: what if the number 2 in the probability equation were 3, or 2/3? I think this has a similar effect to just scaling all the modifiers a bit, but the algebra escapes me in this moment and I'm a bit lazy. In any case, reducing the base of the probability exponent should let you get a few more gradations near 50%, which is probably a good thing, since the default goes from 25% straight to 50% and then to 75% with no integer stops in between.
Energy Spectra of Secondary Particles Induced by Solar Energetic Proton Events and Magnetospheric Effects
A. Chilingarian
https://arxiv.org/abs/2505.16269 …
Urban Vegetation III 🌳
城市植被 III 🌳
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Urban Vegetation III 🌳
城市植被 III 🌳
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In a valiant attempt to keep the world at bay, I have been doing another playthrough of Mass Effect. This time, it was misbehaving in various ways in the Citadel DLC. I restarted after it froze, which unblocked things but now if I invited person A for a hangout, person B would show up. Odd things like that.
It gets better.
During the party, after talking upstairs to the group including Traynor, I walked into the bedroom where Traynor was also standing, stock-still, unresponsive, in her underwear, even though a responsive Traynor was still on the couch nearby.
In the morning, waking up (next to Garrus of course), unresponsive Traynor was still standing in the bedroom. I hope this is a first in ME history, a sort of threesome or at least voyeur party.
I love it when the world catches up with me XD (OK, in this case it's the UK rather than the world.)
Surely the way to stop kids looking at things that aren't appropriate for children on the internet isn't to take those things off the internet - pretty much a decade-long gov policy under both parties, though the new laws only just came into effect. It's to stop kids having unsupervised access to the open internet. Surely the only sane solution is clear... prosecute pa…
Urban Life 101 🏙️
城市生活 101 🏙️
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The ‘gollum effect' is certainly a thing. Seems to me it varies a lot by the research field and also applies to many other areas of society…
https://www.nature.com/articles/d41586-025-01588-w
@…
@… - I’ve been dragged around to art show openings here, and some other things, and the person I’m with insists people check out the last album. And quite a few people who know a lot more about visuals than me say the cover is “so beautiful”, or words to that effect, unprompted. Please know your work has Icelandic appreciators. 😄 Thanks for a top…
Natura Urbana VII 🏡
城市自然 VII 🏡
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Things that don’t Develop III 🧪
不显影的那些东西 III 🧪
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Things that don’t Develop III 🧪
不显影的那些东西 III 🧪
📷 Pentax MX
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Things that don’t Develop II🧪
不显影的那些东西 II🧪
📷 Pentax MX
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Things that don’t Develop II🧪
不显影的那些东西 II🧪
📷 Pentax MX
🎞️Lucky SHD 400
buy me ☕️ ?/请我喝杯☕️?
#filmphotography