2026-09-26 14:46:32
Listening to new devlog from Tom Francis and he mentioned two big categories he includes in all his games:
Obvious pleasures - actions that inherently feel good. Smashing enemies through windows, breaking open crates, doing a knockdown attack.
Brain food - something to figure out and keep thinking about. Puzzle mechanics, build crafting, optimization problems, inventory Tetris.
Thinking I should look for really small versions of these in games I play.


