
2025-08-20 18:33:00
DeliverC: Teaching Pointers through GenAI-Powered Game-Based Learning
Wyatt Petula, Anushcka Joshi, Peggy Tu, Amrutha Somasundar, Suman Saha
https://arxiv.org/abs/2509.14496 htt…
Okay, so with my friend Melcx we made a thing. it still needs more work, polish and to be made a real game with active gameplay beyond exploration, but here you go
https://archivist062.itch.io/enlighten
Roblox launches text-to-speech and speech-to-text APIs, and AI tools, including letting creators generate fully functional 3D objects from prompts, and more (Aisha Malik/TechCrunch)
https://techcrunch.com/2025/09/05/robl
ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch
Yuan Si, Daming Li, Hanyuan Shi, Jialu Zhang
https://arxiv.org/abs/2509.11065 https:…
Seedlings (XPd on PC)
There's some strange new forms of life in the New Zealand forests, take control of one and explore.
So this is a short puzzle platformer with a neat catch: most of what you'll see on the screen are images captured directly from the forests of New Zealand. Using real images as a backdrop is certainly not a new idea, but it's used remarkably well here.
The gameplay is simple enough: as an apparently sentient seed, you are tasked with travers…
Upcoming beatemup 'John Fox' where you play as an anthropomorphic fox either solo or co-op is coming to PC and consoles next year in February. Pretty psyched to try this one. Very much my kind of thing.
Gameplay video: https://www.youtube.com/watch?v=SXt3QeftCmU
Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models
Wentao Lu, Alexander Senchenko, Abram Hindle, Cor-Paul Bezemer
https://arxiv.org/abs/2508.04895 h…
AntiCheatPT: A Transformer-Based Approach to Cheat Detection in Competitive Computer Games
Mille Mei Zhen Loo, Gert Luzkov, Paolo Burelli
https://arxiv.org/abs/2508.06348 https:…
Roblox is testing Roblox Moments, a TikTok-like video app allowing users to share 30-second clips of gameplay, and makes the source code available to developers (Cecilia D'Anastasio/Bloomberg)
https://www.bloomberg.com/news/articles/20
DIAMOND DRAGON - Catgirl Cyberpunk Action! ( Updated 6/19/25 ) - Gameplay Mods - Doomworld
https://www.doomworld.com/forum/topic/153613-diamond-dragon-catgirl-cyberpunk-action-updated-61925/
A Cross-Perspective Annotated Dataset for Dynamic Object-Level Attention Modeling in Cloud Gaming
Hongqin Lei, Haowei Tang, Zhe Zhang
https://arxiv.org/abs/2508.06077 https://…
Grabbed @…'s new game because I spotted it on sale - and just like his others (Wizodd, Toroom, Doomed to Hell), it's a blast. Rocket Rats is a survivors-like shooter where you fight cheese-based astral bodies in space as a rat. Love the look, the music, the gameplay- got to wave 10 on my first try. Gonna keep playing this one - gotta upgrade gear &…
Finished Castlevania: The New Generation for Sega Mega Drive.
It was my first time. 🤘
A good game as always in the #castlevania saga. The #ost is awesome and his gameplay delicious.
Very short but intense.
A very nice Game to play and complete it in same day.
Roblox is testing Roblox Moments, a TikTok-like video app allowing users to share 30-second clips of gameplay, and makes the source code available to developers (Cecilia D'Anastasio/Bloomberg)
https://www.bloomberg.com/news/articles/20
Harder, shorter, sharper, forward: A comparison of women's and men's elite football gameplay (2020-2025)
Rebecca Carstens, Raj Deshpande, Pau Esteve, Nicol\`o Fidelibus, Sara Linde Neven, Ramona Ottow, Lokamruth K. R., Paula Rodr\'iguez-S\'anchez, Luca Santagata, Javier M. Buld\'u, Brennan Klein, Maddalena Torricelli
https://
About 65 hours in to Xenoblade 3. Having a great time. I think the story is not the best in the world but the gameplay is really great.
#videogames
Sometimes #Strands gameplay can feel a little rote, but I find puzzles like today’s that have unusual shapes to be much more energizing.
#Strands482
“... not included”
🟡🔵🔵🔵
🔵🔵
Multimodal Late Fusion Model for Problem-Solving Strategy Classification in a Machine Learning Game
Clemens Witt, Thiemo Leonhardt, Nadine Bergner, Mareen Grillenberger
https://arxiv.org/abs/2507.22426
Am I Playing Better Now? The Effects of G-SYNC in 60Hz Gameplay
Maryam Riahi, Benjamin Watson
https://arxiv.org/abs/2506.19084 https://
Systematic Evaluation of Multi-modal Approaches to Complex Player Profile Classification
Jason Starace, Terence Soule
https://arxiv.org/abs/2509.05624 https://
Been playing Transiruby and the exploration poetics are top-notch, like rivalling Super Metroid good, which is a distinct rarity among metroidvanias.
Something the original Super Metroid had was required secrets and the expectation that you'd actually read the map as a gameplay skill. Many many metroidvanias don't have that, including favorites like Ori, but it's one of the things that makes Hollow Knight stand out. Transiruby sadly doesn't have maps-as-rewards, but it does have moments where consulting the map is expected (water cog is a big one since it's in the middle of an already-explored area by the time you can access it). The game also requires revisits with the coin door mechanic, but marks the things you need on the map and structures revisits really nicely with a variety of shortcuts that open up as you gain abilities.
I was kinda sad when the first movement power was double jump (le sigh) but the second movement power is really neat and original, so I'm happy again.
Besides the big things, there are a lot of little moments where there's ludonarrative harmony between the choice structures and the area themes/plot points.
Haven't finished it yet, but so far it's headed into my top tier of metroidvanias, or very close, even despite fairly simple combat and easy (if fun) bosses.
#Transiruby #AmPlaying #Metroidvania
Replaced article(s) found for cs.AI. https://arxiv.org/list/cs.AI/new
[3/4]:
- First Steps Towards Overhearing LLM Agents: A Case Study With Dungeons & Dragons Gameplay
Andrew Zhu, Evan Osgood, Chris Callison-Burch
Voy a hacer un poco de streaming de Metal Gear Solid Delta y a las 20 h haré streaming del State of Play con gameplay del 007 First Light. El streaming empieza ya aquí: www.twitch.tv/rocquitojuegos
Sources: Nintendo repeatedly pushed back Switch 2 launch plans after game designers asked for more time, believing a focus on gameplay trumped advanced hardware (Bloomberg)
https://www.bloomberg.com/features/2025-nintendo-switch2/
Talking-to-Build: How LLM-Assisted Interface Shapes Player Performance and Experience in Minecraft
Xin Sun, Lei Wang, Yue Li, Jie Li, Massimo Poesio, Julian Frommel, Koen Hinriks, Jiahuan Pei
https://arxiv.org/abs/2507.20300
Experimental Evidence for the Propagation and Preservation of Machine Discoveries in Human Populations
Levin Brinkmann, Thomas F. Eisenmann, Anne-Marie Nussberger, Maxim Derex, Sara Bonati, Valerii Chirkov, Iyad Rahwan
https://arxiv.org/abs/2506.17741
'NeuroPriest' is a roguelite that's played as a Notepad plugin on 64 bit Windows (tested on Windows 10 and 11).
Grab it here to try it out (there's install instructions here, too - to add the font, theme, and plugin itself): https://github.com/thelowsunoverthemoon/Neur…
How the video game industry, which has used AI since the 1980s, is embracing AI-enhanced gameplay, worrying some developers as major studios cut employees (Zachary Small/New York Times)
https://www.nytimes.com/2025/07/28/arts/video-games-artificial-intelligen…
Replaced article(s) found for cs.AI. https://arxiv.org/list/cs.AI/new
[4/5]:
- SoccerDiffusion: Toward Learning End-to-End Humanoid Robot Soccer from Gameplay Recordings
Florian Vahl, J\"orn Griepenburg, Jan Gutsche, Jasper G\"uldenstein, Jianwei Zhang
BiFuzz: A Two-Stage Fuzzing Tool for Open-World Video Games
Yusaku Kato, Norihiro Yoshida, Erina Makihara, Katsuro Inoue
https://arxiv.org/abs/2508.02144 https://
A Therapeutic Role-Playing VR Game for Children with Intellectual Disabilities
Santiago Berrezueta-Guzman, WenChun Chen, Stefan Wagner
https://arxiv.org/abs/2507.19114 https://
Dynamic Strategy Adaptation in Multi-Agent Environments with Large Language Models
Shaurya Mallampati, Rashed Shelim, Walid Saad, Naren Ramakrishnan
https://arxiv.org/abs/2507.02002
Human-AI Collaborative Bot Detection in MMORPGs
Jaeman Son, Hyunsoo Kim
https://arxiv.org/abs/2508.20578 https://arxiv.org/pdf/2508.20578
Designing Doable and Locally-adapted Action Cards for an Interactive Tabletop Game To Support Bottom-Up Flood Resilience
Linda Hirsch, James Fey, Katherine Isbister
https://arxiv.org/abs/2508.16480
An Empirical Study of GenAI Adoption in Open-Source Game Development: Tools, Tasks, and Developer Challenges
Xiang Echo Chen, Wenhan Zhu, Guoshuai Albert Shi, Michael W. Godfrey
https://arxiv.org/abs/2507.18029