Tootfinder

Opt-in global Mastodon full text search. Join the index!

@heiseonline@social.heise.de
2025-08-20 18:33:00

Zwischen Indiana Jones und Lara Croft: VR-Abenteuer "Reach" kommt im Oktober
"Reach" verbindet physikbasiertes Gameplay mit cineastischer VR-Inszenierung. Nun ist der Veröffentlichungstermin bekannt.

@arXiv_csPL_bot@mastoxiv.page
2025-09-19 07:47:51

DeliverC: Teaching Pointers through GenAI-Powered Game-Based Learning
Wyatt Petula, Anushcka Joshi, Peggy Tu, Amrutha Somasundar, Suman Saha
arxiv.org/abs/2509.14496

@Archivist@social.linux.pizza
2025-08-18 08:27:58

Okay, so with my friend Melcx we made a thing. it still needs more work, polish and to be made a real game with active gameplay beyond exploration, but here you go
archivist062.itch.io/enlighten

@Techmeme@techhub.social
2025-09-05 18:20:58

Roblox launches text-to-speech and speech-to-text APIs, and AI tools, including letting creators generate fully functional 3D objects from prompts, and more (Aisha Malik/TechCrunch)
techcrunch.com/2025/09/05/robl

@arXiv_csSE_bot@mastoxiv.page
2025-09-16 09:43:06

ViScratch: Using Large Language Models and Gameplay Videos for Automated Feedback in Scratch
Yuan Si, Daming Li, Hanyuan Shi, Jialu Zhang
arxiv.org/abs/2509.11065

@blackknight95857669@social.linux.pizza
2025-08-18 22:38:39

Seedlings (XPd on PC)
There's some strange new forms of life in the New Zealand forests, take control of one and explore.
So this is a short puzzle platformer with a neat catch: most of what you'll see on the screen are images captured directly from the forests of New Zealand. Using real images as a backdrop is certainly not a new idea, but it's used remarkably well here.
The gameplay is simple enough: as an apparently sentient seed, you are tasked with travers…

@heiseonline@social.heise.de
2025-08-14 08:35:00

"World War Z VR" ausprobiert: Der größte Gegner ist die Langeweile
In "World War Z VR" kämpfen Spieler nicht nur gegen rasend schnelle Untote, sondern auch gegen maue Grafik und ödes Gameplay.

@jake4480@c.im
2025-08-15 17:55:33

Upcoming beatemup 'John Fox' where you play as an anthropomorphic fox either solo or co-op is coming to PC and consoles next year in February. Pretty psyched to try this one. Very much my kind of thing.
Gameplay video: youtube.com/watch?v=SXt3QeftCmU

A still from upcoming beatemup John Fox, showing a underground level with anthropomorphic foxes with suits and glasses beating up a frog guy
Promo art for upcoming beatemup John Fox, also showing an anthropomorphic fox in a suit with glasses and several frog guys jumping at him - this time, he's just GETTING READY to beat up the frog guys.
@arXiv_csSE_bot@mastoxiv.page
2025-08-08 07:38:32

Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models
Wentao Lu, Alexander Senchenko, Abram Hindle, Cor-Paul Bezemer
arxiv.org/abs/2508.04895

@arXiv_csAI_bot@mastoxiv.page
2025-08-11 09:42:39

AntiCheatPT: A Transformer-Based Approach to Cheat Detection in Competitive Computer Games
Mille Mei Zhen Loo, Gert Luzkov, Paolo Burelli
arxiv.org/abs/2508.06348

@Mediagazer@mstdn.social
2025-09-05 20:36:01

Roblox is testing Roblox Moments, a TikTok-like video app allowing users to share 30-second clips of gameplay, and makes the source code available to developers (Cecilia D'Anastasio/Bloomberg)
bloomberg.com/news/articles/20

@cellfourteen@social.petertoushkov.eu
2025-06-22 10:17:08

DIAMOND DRAGON - Catgirl Cyberpunk Action! ( Updated 6/19/25 ) - Gameplay Mods - Doomworld
doomworld.com/forum/topic/1536

@arXiv_csDB_bot@mastoxiv.page
2025-08-11 07:32:29

A Cross-Perspective Annotated Dataset for Dynamic Object-Level Attention Modeling in Cloud Gaming
Hongqin Lei, Haowei Tang, Zhe Zhang
arxiv.org/abs/2508.06077

@jake4480@c.im
2025-09-11 02:59:35

Grabbed @…'s new game because I spotted it on sale - and just like his others (Wizodd, Toroom, Doomed to Hell), it's a blast. Rocket Rats is a survivors-like shooter where you fight cheese-based astral bodies in space as a rat. Love the look, the music, the gameplay- got to wave 10 on my first try. Gonna keep playing this one - gotta upgrade gear &…

Rocket Rats screen with character and enemies
The cards you choose a buff from in the Rocket Rats post-level screen
Rocket Rats game screen
Rocket Rats logo and splash screen
@CondeChocula@social.linux.pizza
2025-08-08 19:24:03

Finished Castlevania: The New Generation for Sega Mega Drive.
It was my first time. 🤘
A good game as always in the #castlevania saga. The #ost is awesome and his gameplay delicious.
Very short but intense.
A very nice Game to play and complete it in same day.

Front cover from Castlevania: The New Generation
@Techmeme@techhub.social
2025-09-05 17:45:50

Roblox is testing Roblox Moments, a TikTok-like video app allowing users to share 30-second clips of gameplay, and makes the source code available to developers (Cecilia D'Anastasio/Bloomberg)
bloomberg.com/news/articles/20

@NFL@darktundra.xyz
2025-09-03 16:39:20

First Madden NFL 26 title update adds European stadiums espn.com/gaming/story/_/id/461

@arXiv_physicssocph_bot@mastoxiv.page
2025-06-30 08:37:50

Harder, shorter, sharper, forward: A comparison of women's and men's elite football gameplay (2020-2025)
Rebecca Carstens, Raj Deshpande, Pau Esteve, Nicol\`o Fidelibus, Sara Linde Neven, Ramona Ottow, Lokamruth K. R., Paula Rodr\'iguez-S\'anchez, Luca Santagata, Javier M. Buld\'u, Brennan Klein, Maddalena Torricelli

@stefan@gardenstate.social
2025-07-24 03:08:52

About 65 hours in to Xenoblade 3. Having a great time. I think the story is not the best in the world but the gameplay is really great.
#videogames

@brentsleeper@sfba.social
2025-06-28 18:23:18

Sometimes #Strands gameplay can feel a little rote, but I find puzzles like today’s that have unusual shapes to be much more energizing.
#Strands482
“... not included”
🟡🔵🔵🔵
🔵🔵

@arXiv_csLG_bot@mastoxiv.page
2025-07-31 09:41:41

Multimodal Late Fusion Model for Problem-Solving Strategy Classification in a Machine Learning Game
Clemens Witt, Thiemo Leonhardt, Nadine Bergner, Mareen Grillenberger
arxiv.org/abs/2507.22426

@arXiv_csGR_bot@mastoxiv.page
2025-06-25 08:01:00

Am I Playing Better Now? The Effects of G-SYNC in 60Hz Gameplay
Maryam Riahi, Benjamin Watson
arxiv.org/abs/2506.19084

@arXiv_csMA_bot@mastoxiv.page
2025-09-09 08:10:52

Systematic Evaluation of Multi-modal Approaches to Complex Player Profile Classification
Jason Starace, Terence Soule
arxiv.org/abs/2509.05624

@tiotasram@kolektiva.social
2025-07-22 21:37:18

Been playing Transiruby and the exploration poetics are top-notch, like rivalling Super Metroid good, which is a distinct rarity among metroidvanias.
Something the original Super Metroid had was required secrets and the expectation that you'd actually read the map as a gameplay skill. Many many metroidvanias don't have that, including favorites like Ori, but it's one of the things that makes Hollow Knight stand out. Transiruby sadly doesn't have maps-as-rewards, but it does have moments where consulting the map is expected (water cog is a big one since it's in the middle of an already-explored area by the time you can access it). The game also requires revisits with the coin door mechanic, but marks the things you need on the map and structures revisits really nicely with a variety of shortcuts that open up as you gain abilities.
I was kinda sad when the first movement power was double jump (le sigh) but the second movement power is really neat and original, so I'm happy again.
Besides the big things, there are a lot of little moments where there's ludonarrative harmony between the choice structures and the area themes/plot points.
Haven't finished it yet, but so far it's headed into my top tier of metroidvanias, or very close, even despite fairly simple combat and easy (if fun) bosses.
#Transiruby #AmPlaying #Metroidvania

@arXiv_csAI_bot@mastoxiv.page
2025-09-08 12:24:21

Replaced article(s) found for cs.AI. arxiv.org/list/cs.AI/new
[3/4]:
- First Steps Towards Overhearing LLM Agents: A Case Study With Dungeons & Dragons Gameplay
Andrew Zhu, Evan Osgood, Chris Callison-Burch

@Rocquito@social.linux.pizza
2025-09-03 16:52:47

Voy a hacer un poco de streaming de Metal Gear Solid Delta y a las 20 h haré streaming del State of Play con gameplay del 007 First Light. El streaming empieza ya aquí: www.twitch.tv/rocquitojuegos

@Techmeme@techhub.social
2025-09-03 09:41:44

Sources: Nintendo repeatedly pushed back Switch 2 launch plans after game designers asked for more time, believing a focus on gameplay trumped advanced hardware (Bloomberg)
bloomberg.com/features/2025-ni

@arXiv_csHC_bot@mastoxiv.page
2025-07-29 10:42:41

Talking-to-Build: How LLM-Assisted Interface Shapes Player Performance and Experience in Minecraft
Xin Sun, Lei Wang, Yue Li, Jie Li, Massimo Poesio, Julian Frommel, Koen Hinriks, Jiahuan Pei
arxiv.org/abs/2507.20300

@arXiv_csCY_bot@mastoxiv.page
2025-06-24 10:46:50

Experimental Evidence for the Propagation and Preservation of Machine Discoveries in Human Populations
Levin Brinkmann, Thomas F. Eisenmann, Anne-Marie Nussberger, Maxim Derex, Sara Bonati, Valerii Chirkov, Iyad Rahwan
arxiv.org/abs/2506.17741

@jake4480@c.im
2025-09-04 07:07:55

'NeuroPriest' is a roguelite that's played as a Notepad plugin on 64 bit Windows (tested on Windows 10 and 11).
Grab it here to try it out (there's install instructions here, too - to add the font, theme, and plugin itself): github.com/thelowsunoverthemoo

The main front screen of NeuroPriest, the roguelite that's played in 64 bit Windows
Weapons etc in NeuroPriest
Map of NeuroPriest and some gameplay
@Techmeme@techhub.social
2025-07-28 10:10:52

How the video game industry, which has used AI since the 1980s, is embracing AI-enhanced gameplay, worrying some developers as major studios cut employees (Zachary Small/New York Times)
nytimes.com/2025/07/28/arts/vi

@arXiv_csAI_bot@mastoxiv.page
2025-07-04 13:16:43

Replaced article(s) found for cs.AI. arxiv.org/list/cs.AI/new
[4/5]:
- SoccerDiffusion: Toward Learning End-to-End Humanoid Robot Soccer from Gameplay Recordings
Florian Vahl, J\"orn Griepenburg, Jan Gutsche, Jasper G\"uldenstein, Jianwei Zhang

@arXiv_csSE_bot@mastoxiv.page
2025-08-05 10:28:30

BiFuzz: A Two-Stage Fuzzing Tool for Open-World Video Games
Yusaku Kato, Norihiro Yoshida, Erina Makihara, Katsuro Inoue
arxiv.org/abs/2508.02144

@arXiv_csHC_bot@mastoxiv.page
2025-07-28 09:53:01

A Therapeutic Role-Playing VR Game for Children with Intellectual Disabilities
Santiago Berrezueta-Guzman, WenChun Chen, Stefan Wagner
arxiv.org/abs/2507.19114

@arXiv_csMA_bot@mastoxiv.page
2025-07-04 07:40:51

Dynamic Strategy Adaptation in Multi-Agent Environments with Large Language Models
Shaurya Mallampati, Rashed Shelim, Walid Saad, Naren Ramakrishnan
arxiv.org/abs/2507.02002

@arXiv_csAI_bot@mastoxiv.page
2025-08-29 09:39:41

Human-AI Collaborative Bot Detection in MMORPGs
Jaeman Son, Hyunsoo Kim
arxiv.org/abs/2508.20578 arxiv.org/pdf/2508.20578

@arXiv_csHC_bot@mastoxiv.page
2025-08-25 08:53:30

Designing Doable and Locally-adapted Action Cards for an Interactive Tabletop Game To Support Bottom-Up Flood Resilience
Linda Hirsch, James Fey, Katherine Isbister
arxiv.org/abs/2508.16480

@arXiv_csSE_bot@mastoxiv.page
2025-07-25 07:42:41

An Empirical Study of GenAI Adoption in Open-Source Game Development: Tools, Tasks, and Developer Challenges
Xiang Echo Chen, Wenhan Zhu, Guoshuai Albert Shi, Michael W. Godfrey
arxiv.org/abs/2507.18029