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@tiotasram@kolektiva.social
2025-07-22 00:03:45

Overly academic/distanced ethical discussions
Had a weird interaction with @/brainwane@social.coop just now. I misinterpreted one of their posts quoting someone else and I think the combination of that plus an interaction pattern where I'd assume their stance on something and respond critically to that ended up with me getting blocked. I don't have hard feelings exactly, and this post is only partly about this particular person, but I noticed something interesting by the end of the conversation that had been bothering me. They repeatedly criticized me for assuming what their position was, but never actually stated their position. They didn't say: "I'm bothered you assumed my position was X, it's actually Y." They just said "I'm bothered you assumed my position was X, please don't assume my position!" I get that it's annoying to have people respond to a straw man version of your argument, but when I in response asked some direct questions about what their position was, they gave some non-answers and then blocked me. It's entirely possible it's a coincidence, and they just happened to run out of patience on that iteration, but it makes me take their critique of my interactions a bit less seriously. I suspect that they just didn't want to hear what I was saying, while at the same time they wanted to feel as if they were someone who values public critique and open discussion of tricky issues (if anyone reading this post also followed our interaction and has a different opinion of my behavior, I'd be glad to hear it; it's possible In effectively being an asshole here and it would be useful to hear that if so).
In any case, the fact that at the end of the entire discussion, I'm realizing I still don't actually know their position on whether they think the AI use case in question is worthwhile feels odd. They praised the system on several occasions, albeit noting some drawbacks while doing so. They said that the system was possibly changing their anti-AI stance, but then got mad at me for assuming this meant that they thought this use-case was justified. Maybe they just haven't made up their mind yet but didn't want to say that?
Interestingly, in one of their own blog posts that got linked in the discussion, they discuss a different AI system, and despite listing a bunch of concrete harms, conclude that it's okay to use it. That's fine; I don't think *every* use of AI is wrong on balance, but what bothered me was that their post dismissed a number of real ethical issues by saying essentially "I haven't seen calls for a boycott over this issue, so it's not a reason to stop use." That's an extremely socially conformist version of ethics that doesn't sit well with me. The discussion also ended up linking this post: chelseatroy.com/2024/08/28/doe which bothered me in a related way. In it, Troy describes classroom teaching techniques for introducing and helping students explore the ethics of AI, and they seem mostly great. They avoid prescribing any particular correct stance, which is important when teaching given the power relationship, and they help students understand the limitations of their perspectives regarding global impacts, which is great. But the overall conclusion of the post is that "nobody is qualified to really judge global impacts, so we should focus on ways to improve outcomes instead of trying to judge them." This bothers me because we actually do have a responsibility to make decisive ethical judgments despite limitations of our perspectives. If we never commit to any ethical judgment against a technology because we think our perspective is too limited to know the true impacts (which I'll concede it invariably is) then we'll have to accept every technology without objection, limiting ourselves to trying to improve their impacts without opposing them. Given who currently controls most of the resources that go into exploration for new technologies, this stance is too permissive. Perhaps if our objection to a technology was absolute and instantly effective, I'd buy the argument that objecting without a deep global view of the long-term risks is dangerous. As things stand, I think that objecting to the development/use of certain technologies in certain contexts is necessary, and although there's a lot of uncertainly, I expect strongly enough that the overall outcomes of objection will be positive that I think it's a good thing to do.
The deeper point here I guess is that this kind of "things are too complicated, let's have a nuanced discussion where we don't come to any conclusions because we see a lot of unknowns along with definite harms" really bothers me.

Inyo County, on the eastern side of the Sierra Nevada, has two hospitals.
In a matter of weeks it may be down to one, local and state officials say.
Southern Inyo Healthcare District -- a 37-bed hospital in Lone Pine -- had eight days of cash on hand as of Sept.12, chief executive Dr. Kevin Flanigan told CalMatters.
Local officials have sent a letter asking Gov. Gavin Newsom for an emergency $3 million to stabilize its finances through the end of the year,
but absent s…

@roelgrif@mstdn.social
2025-06-22 00:01:55

Het werden geen twee weken.
Trump heeft daadwerkelijk de lont in het kruitvat aangestoken.
#WWIII?

Donald J. Trump @realDonaldTrump 
We have completed our very successful attack on the three Nuclear sites in Iran, including Fordow, Natanz, and Esfahan. All planes are now outside of Iran air space. A full payload of BOMBS was dropped on the primary site, Fordow. All planes are safely on their way home. Congratulations to our great American Warriors. There is not another military in the World that could have done this. NOW IS THE TIME FOR PEACE! Thank you for your attention to this matter. 
48…
@kubikpixel@chaos.social
2025-07-21 10:30:59

»Weak password allowed hackers to sink a 158-year-old company:
One password is believed to have been all it took for a ransomware gang to destroy a 158-year-old company and put 700 people out of work.«
When do superiors in companies take care of implementing IT safely in real terms? This seems to be too expensive. Structured password managers are a hassle but worth it.
🔓

@jorgecandeias@mastodon.social
2025-08-21 16:46:17

Good stuff, but I hope this includes the capacity to change the default behaviour on a per-post basis.
social.growyourown.services/@F

@Mediagazer@mstdn.social
2025-07-22 17:40:41

Joe Budden Network CEO Ian Schwartzman says the podcast network is on pace to generate $20M in 2025, after Joe Budden accidentally showed his Patreon earnings (Jessica Testa/New York Times)
nytimes.com/2025/07/22/busines

In July, agents with Immigration and Customs Enforcement, known as ICE,
approached a group of children playing baseball in Manhattan’s Riverside Park.
The agents began asking the kids where they’re from and who their parents are,
their coach, Youman Wilder, toldthe local ABC News affiliate.
Wilder, the founder of the Harlem Baseball Hitting Academy, decided to intervene.
“I told my kids to walk to the back of the [batting] cages, right here,
and I said they’…

@tiotasram@kolektiva.social
2025-08-12 09:01:39

Long post, game design
Crungle is a game designed to be a simple test of general reasoning skills that's difficult to play by rote memory, since there are many possible rule sets, but it should be easy to play if one can understand and extrapolate from rules. The game is not necessarily fair, with the first player often having an advantage or a forced win. The game is entirely deterministic, although a variant determines the rule set randomly.
This is version 0.1, and has not yet been tested at all.
Crungle is a competitive game for two players, each of whom controls a single piece on a 3x3 grid. The cells of the grid are numbered from 1 to 9, starting at the top left and proceeding across each row and then down to the next row, so the top three cells are 1, 2, and 3 from left to right, then the next three are 4, 5, and 6 and the final row is cells 7, 8, and 9.
The two players decide who shall play as purple and who shall play as orange. Purple goes first, starting the rules phase by picking one goal rule from the table of goal rules. Next, orange picks a goal rule. These two goal rules determine the two winning conditions. Then each player, starting with orange, alternate picking a movement rule until four movement rules have been selected. During this process, at most one indirect movement rule may be selected. Finally, purple picks a starting location for orange (1-9), with 5 (the center) not allowed. Then orange picks the starting location for purple, which may not be adjacent to orange's starting position.
Alternatively, the goal rules, movement rules, and starting positions may be determined randomly, or a pre-determined ruleset may be selected.
If the ruleset makes it impossible to win, the players should agree to a draw. Either player could instead "bet" their opponent. If the opponent agrees to the bet, the opponent must demonstrate a series of moves by both players that would result in a win for either player. If they can do this, they win, but if they submit an invalid demonstration or cannot submit a demonstration, the player who "bet" wins.
Now that starting positions, movement rules, and goals have been decided, the play phase proceeds with each player taking a turn, starting with purple, until one player wins by satisfying one of the two goals, or until the players agree to a draw. Note that it's possible for both players to occupy the same space.
During each player's turn, that player identifies one of the four movement rules to use and names the square they move to using that rule, then they move their piece into that square and their turn ends. Neither player may use the same movement rule twice in a row (but it's okay to use the same rule your opponent just did unless another rule disallows that). If the movement rule a player picks moves their opponent's piece, they need to state where their opponent's piece ends up. Pieces that would move off the board instead stay in place; it's okay to select a rule that causes your piece to stay in place because of this rule. However, if a rule says "pick a square" or "move to a square" with some additional criteria, but there are no squares that meet those criteria, then that rule may not be used, and a player who picks that rule must pick a different one instead.
Any player who incorrectly states a destination for either their piece or their opponent's piece, picks an invalid square, or chooses an invalid rule has made a violation, as long as their opponent objects before selecting their next move. A player who makes at least three violations immediately forfeits and their opponent wins by default. However, if a player violates a rule but their opponent does not object before picking their next move, the stated destination(s) of the invalid move still stand, and the violation does not count. If a player objects to a valid move, their objection is ignored, and if they do this at least three times, they forfeit and their opponent wins by default.
Goal rules (each player picks one; either player can win using either chosen rule):
End your turn in the same space as your opponent three turns in a row.
End at least one turn in each of the 9 cells.
End five consecutive turns in the three cells in any single row, ending at least one turn on each of the three.
End five consecutive turns in the three cells in any single column, ending at least one turn on each of the three.
Within the span of 8 consecutive turns, end at least one turn in each of cells 1, 3, 7, and 9 (the four corners of the grid).
Within the span of 8 consecutive turns at least one turn in each of cells 2, 4, 6, and 8 (the central cells on each side).
Within the span of 8 consecutive turns, end at least one turn in the cell directly above your opponent, and end at least one turn in the cell directly below your opponent (in either order).
Within the span of 8 consecutive turns at least one turn in the cell directly to the left of your opponent, and end at least one turn in the cell directly to the right of your opponent (in either order).
End 12 turns in a row without ending any of them in cell 5.
End 8 turns in a row in 8 different cells.
Movement rules (each player picks two; either player may move using any of the four):
Move to any cell on the board that's diagonally adjacent to your current position.
Move to any cell on the board that's orthogonally adjacent to your current position.
Move up one cell. Also move your opponent up one cell.
Move down one cell. Also move your opponent down one cell.
Move left one cell. Also move your opponent left one cell.
Move right one cell. Also move your opponent right one cell.
Move up one cell. Move your opponent down one cell.
Move down one cell. Move your opponent up one cell.
Move left one cell. Move your opponent right one cell.
Move right one cell. Move your opponent left one cell.
Move any pieces that aren't in square 5 clockwise around the edge of the board 1 step (for example, from 1 to 2 or 3 to 6 or 9 to 8).
Move any pieces that aren't in square 5 counter-clockwise around the edge of the board 1 step (for example, from 1 to 4 or 6 to 3 or 7 to 8).
Move to any square reachable from your current position by a knight's move in chess (in other words, a square that's in an adjacent column and two rows up or down, or that's in an adjacent row and two columns left or right).
Stay in the same place.
Swap places with your opponent's piece.
Move back to the position that you started at on your previous turn.
If you are on an odd-numbered square, move to any other odd-numbered square. Otherwise, move to any even-numbered square.
Move to any square in the same column as your current position.
Move to any square in the same row as your current position.
Move to any square in the same column as your opponent's position.
Move to any square in the same row as your opponent's position.
Pick a square that's neither in the same row as your piece nor in the same row as your opponent's piece. Move to that square.
Pick a square that's neither in the same column as your piece nor in the same column as your opponent's piece. Move to that square.
Move to one of the squares orthogonally adjacent to your opponent's piece.
Move to one of the squares diagonally adjacent to your opponent's piece.
Move to the square opposite your current position across the middle square, or stay in place if you're in the middle square.
Pick any square that's closer to your opponent's piece than the square you're in now, measured using straight-line distance between square centers (this includes the square your opponent is in). Move to that square.
Pick any square that's further from your opponent's piece than the square you're in now, measured using straight-line distance between square centers. Move to that square.
If you are on a corner square (1, 3, 7, or 9) move to any other corner square. Otherwise, move to square 5.
If you are on an edge square (2, 4, 6, or 8) move to any other edge square. Otherwise, move to square 5.
Indirect movement rules (may be chosen instead of a direct movement rule; at most one per game):
Move using one of the other three movement rules selected in your game, and in addition, your opponent may not use that rule on their next turn (nor may they select it via an indirect rule like this one).
Select two of the other three movement rules, declare them, and then move as if you had used one and then the other, applying any additional effects of both rules in order.
Move using one of the other three movement rules selected in your game, but if the move would cause your piece to move off the board, instead of staying in place move to square 5 (in the middle).
Pick one of the other three movement rules selected in your game and apply it, but move your opponent's piece instead of your own piece. If that movement rule says to move "your opponent's piece," instead apply that movement to your own piece. References to "your position" and "your opponent's position" are swapped when applying the chosen rule, as are references to "your turn" and "your opponent's turn" and do on.
#Game #GameDesign

“Between enabling Israel in Gaza and all of its operations across the Middle East,
and now these strikes in Iran,
we are setting the foundation for the next generation’s ‘War on Terror,’”
said Wes Bryant, who served until earlier this year as the senior analyst and adviser on precision warfare, targeting, and civilian harm mitigation at the Pentagon’s Civilian Protection Center of Excellence.
He questioned the Trump administration’s abrupt shift from negotiating with I…

A shadow has fallen over Silicon Valley.
The community still overwhelmingly leans left -- But with few exceptions, its leaders are responding to Donald Trump by either keeping quiet or actively courting the government.
One indelible image of this capture is from Trump’s second inauguration,
where a decisive quorum of tech’s elite, after dutifully kicking in million-dollar checks, occupied front-row seats.
“Everyone in the business world fears repercussions, because …