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@benb@osintua.eu
2025-07-17 15:24:09

'I'd talk to the Devil himself' — Belarus' opposition torn on whether to reengage with dictator Lukashenko to save political prisoners: benborges.xyz/2025/07/17/id-ta

@Mediagazer@mstdn.social
2025-07-17 02:45:53

Leaked all-hands: Mathias Döpfner said Axel Springer employees must use AI, opposed disclosing to readers whether AI was used in the reporting process, and more (Oliver Darcy/Status)
status.news/p/axel-springer-ma

@mlawton@mstdn.social
2025-07-16 20:13:37

There is blood in the water and it could be a feeding frenzy for Italy. Norway's defense isn't closing out quickly and the goalkeeping looks a little shaky. Offsides, but that spilled save could have been much worse.
Norway needs to stabilize and find some intensity. They looked a bit woozy.
#NORITA #EURO2025

@tiotasram@kolektiva.social
2025-08-12 09:01:39

Long post, game design
Crungle is a game designed to be a simple test of general reasoning skills that's difficult to play by rote memory, since there are many possible rule sets, but it should be easy to play if one can understand and extrapolate from rules. The game is not necessarily fair, with the first player often having an advantage or a forced win. The game is entirely deterministic, although a variant determines the rule set randomly.
This is version 0.1, and has not yet been tested at all.
Crungle is a competitive game for two players, each of whom controls a single piece on a 3x3 grid. The cells of the grid are numbered from 1 to 9, starting at the top left and proceeding across each row and then down to the next row, so the top three cells are 1, 2, and 3 from left to right, then the next three are 4, 5, and 6 and the final row is cells 7, 8, and 9.
The two players decide who shall play as purple and who shall play as orange. Purple goes first, starting the rules phase by picking one goal rule from the table of goal rules. Next, orange picks a goal rule. These two goal rules determine the two winning conditions. Then each player, starting with orange, alternate picking a movement rule until four movement rules have been selected. During this process, at most one indirect movement rule may be selected. Finally, purple picks a starting location for orange (1-9), with 5 (the center) not allowed. Then orange picks the starting location for purple, which may not be adjacent to orange's starting position.
Alternatively, the goal rules, movement rules, and starting positions may be determined randomly, or a pre-determined ruleset may be selected.
If the ruleset makes it impossible to win, the players should agree to a draw. Either player could instead "bet" their opponent. If the opponent agrees to the bet, the opponent must demonstrate a series of moves by both players that would result in a win for either player. If they can do this, they win, but if they submit an invalid demonstration or cannot submit a demonstration, the player who "bet" wins.
Now that starting positions, movement rules, and goals have been decided, the play phase proceeds with each player taking a turn, starting with purple, until one player wins by satisfying one of the two goals, or until the players agree to a draw. Note that it's possible for both players to occupy the same space.
During each player's turn, that player identifies one of the four movement rules to use and names the square they move to using that rule, then they move their piece into that square and their turn ends. Neither player may use the same movement rule twice in a row (but it's okay to use the same rule your opponent just did unless another rule disallows that). If the movement rule a player picks moves their opponent's piece, they need to state where their opponent's piece ends up. Pieces that would move off the board instead stay in place; it's okay to select a rule that causes your piece to stay in place because of this rule. However, if a rule says "pick a square" or "move to a square" with some additional criteria, but there are no squares that meet those criteria, then that rule may not be used, and a player who picks that rule must pick a different one instead.
Any player who incorrectly states a destination for either their piece or their opponent's piece, picks an invalid square, or chooses an invalid rule has made a violation, as long as their opponent objects before selecting their next move. A player who makes at least three violations immediately forfeits and their opponent wins by default. However, if a player violates a rule but their opponent does not object before picking their next move, the stated destination(s) of the invalid move still stand, and the violation does not count. If a player objects to a valid move, their objection is ignored, and if they do this at least three times, they forfeit and their opponent wins by default.
Goal rules (each player picks one; either player can win using either chosen rule):
End your turn in the same space as your opponent three turns in a row.
End at least one turn in each of the 9 cells.
End five consecutive turns in the three cells in any single row, ending at least one turn on each of the three.
End five consecutive turns in the three cells in any single column, ending at least one turn on each of the three.
Within the span of 8 consecutive turns, end at least one turn in each of cells 1, 3, 7, and 9 (the four corners of the grid).
Within the span of 8 consecutive turns at least one turn in each of cells 2, 4, 6, and 8 (the central cells on each side).
Within the span of 8 consecutive turns, end at least one turn in the cell directly above your opponent, and end at least one turn in the cell directly below your opponent (in either order).
Within the span of 8 consecutive turns at least one turn in the cell directly to the left of your opponent, and end at least one turn in the cell directly to the right of your opponent (in either order).
End 12 turns in a row without ending any of them in cell 5.
End 8 turns in a row in 8 different cells.
Movement rules (each player picks two; either player may move using any of the four):
Move to any cell on the board that's diagonally adjacent to your current position.
Move to any cell on the board that's orthogonally adjacent to your current position.
Move up one cell. Also move your opponent up one cell.
Move down one cell. Also move your opponent down one cell.
Move left one cell. Also move your opponent left one cell.
Move right one cell. Also move your opponent right one cell.
Move up one cell. Move your opponent down one cell.
Move down one cell. Move your opponent up one cell.
Move left one cell. Move your opponent right one cell.
Move right one cell. Move your opponent left one cell.
Move any pieces that aren't in square 5 clockwise around the edge of the board 1 step (for example, from 1 to 2 or 3 to 6 or 9 to 8).
Move any pieces that aren't in square 5 counter-clockwise around the edge of the board 1 step (for example, from 1 to 4 or 6 to 3 or 7 to 8).
Move to any square reachable from your current position by a knight's move in chess (in other words, a square that's in an adjacent column and two rows up or down, or that's in an adjacent row and two columns left or right).
Stay in the same place.
Swap places with your opponent's piece.
Move back to the position that you started at on your previous turn.
If you are on an odd-numbered square, move to any other odd-numbered square. Otherwise, move to any even-numbered square.
Move to any square in the same column as your current position.
Move to any square in the same row as your current position.
Move to any square in the same column as your opponent's position.
Move to any square in the same row as your opponent's position.
Pick a square that's neither in the same row as your piece nor in the same row as your opponent's piece. Move to that square.
Pick a square that's neither in the same column as your piece nor in the same column as your opponent's piece. Move to that square.
Move to one of the squares orthogonally adjacent to your opponent's piece.
Move to one of the squares diagonally adjacent to your opponent's piece.
Move to the square opposite your current position across the middle square, or stay in place if you're in the middle square.
Pick any square that's closer to your opponent's piece than the square you're in now, measured using straight-line distance between square centers (this includes the square your opponent is in). Move to that square.
Pick any square that's further from your opponent's piece than the square you're in now, measured using straight-line distance between square centers. Move to that square.
If you are on a corner square (1, 3, 7, or 9) move to any other corner square. Otherwise, move to square 5.
If you are on an edge square (2, 4, 6, or 8) move to any other edge square. Otherwise, move to square 5.
Indirect movement rules (may be chosen instead of a direct movement rule; at most one per game):
Move using one of the other three movement rules selected in your game, and in addition, your opponent may not use that rule on their next turn (nor may they select it via an indirect rule like this one).
Select two of the other three movement rules, declare them, and then move as if you had used one and then the other, applying any additional effects of both rules in order.
Move using one of the other three movement rules selected in your game, but if the move would cause your piece to move off the board, instead of staying in place move to square 5 (in the middle).
Pick one of the other three movement rules selected in your game and apply it, but move your opponent's piece instead of your own piece. If that movement rule says to move "your opponent's piece," instead apply that movement to your own piece. References to "your position" and "your opponent's position" are swapped when applying the chosen rule, as are references to "your turn" and "your opponent's turn" and do on.
#Game #GameDesign

@arXiv_eessSP_bot@mastoxiv.page
2025-06-17 10:56:02

A Smooshed BMOCZ Zero Constellation for CFO Estimation Without Channel Coding
Anthony Joseph Perre, Parker Huggins, Alphan Sahin
arxiv.org/abs/2506.12599

@arXiv_astrophHE_bot@mastoxiv.page
2025-07-17 09:35:20

On the Fast-radio-burst-associated X-ray Bursts: Inverse Compton Scattering of Radio Photons by an Extreme Pair Flow During Magnetosphere Activities
Yue Wu, Yuan-Pei Yang, Fa-Yin Wang, Zi-Gao Dai
arxiv.org/abs/2507.12405

@arXiv_csAR_bot@mastoxiv.page
2025-07-14 07:32:21

Fast and Efficient Merge of Sorted Input Lists in Hardware Using List Offset Merge Sorters
Robert B. Kent, Marios S. Pattichis
arxiv.org/abs/2507.08658

@memeorandum@universeodon.com
2025-06-13 01:21:08

Justice Department Files Lawsuit to Stop New York's Unlawful "Protect Our Courts Act" from Obstructing Immigration Enforcement (US Department of Justice)
justice.gov/opa/pr/justice-dep
memeorandum.com/250612/p152#a2

@arXiv_eessSP_bot@mastoxiv.page
2025-07-16 09:19:31

Dual RIS-Assisted Monostatic L-Band Radar Target Detection in NLoS Scenarios
Salman Liaquat, Ijaz Haider Naqvi, Nor Muzlifah Mahyuddin
arxiv.org/abs/2507.11036

@tiotasram@kolektiva.social
2025-07-06 12:45:11

So I've found my answer after maybe ~30 minutes of effort. First stop was the first search result on Startpage (millennialhawk.com/does-poop-h), which has some evidence of maybe-AI authorship but which is better than a lot of slop. It actually has real links & cites research, so I'll start by looking at the sources.
It claims near the top that poop contains 4.91 kcal per gram (note: 1 kcal = 1 Calorie = 1000 calories, which fact I could find/do trust despite the slop in that search). Now obviously, without a range or mention of an average, this isn't the whole picture, but maybe it's an average to start from? However, the citation link is to a study (pubmed.ncbi.nlm.nih.gov/322359) which only included 27 people with impaired glucose tolerance and obesity. Might have the cited stat, but it's definitely not a broadly representative one if this is the source. The public abstract does not include the stat cited, and I don't want to pay for the article. I happen to be affiliated with a university library, so I could see if I have access that way, but it's a pain to do and not worth it for this study that I know is too specific. Also most people wouldn't have access that way.
Side note: this doing-the-research protect has the nice benefit of letting you see lots of cool stuff you wouldn't have otherwise. The abstract of this study is pretty cool and I learned a bit about gut microbiome changes from just reading the abstract.
My next move was to look among citations in this article to see if I could find something about calorie content of poop specifically. Luckily the article page had indicators for which citations were free to access. I ended up reading/skimming 2 more articles (a few more interesting facts about gut microbiomes were learned) before finding this article whose introduction has what I'm looking for: pmc.ncbi.nlm.nih.gov/articles/
Here's the relevant paragraph:
"""
The alteration of the energy-balance equation, which is defined by the equilibrium of energy intake and energy expenditure (1–5), leads to weight gain. One less-extensively-studied component of the energy-balance equation is energy loss in stools and urine. Previous studies of healthy adults showed that ≈5% of ingested calories were lost in stools and urine (6). Individuals who consume high-fiber diets exhibit a higher fecal energy loss than individuals who consume low-fiber diets with an equivalent energy content (7, 8). Webb and Annis (9) studied stool energy loss in 4 lean and 4 obese individuals and showed a tendency to lower the fecal energy excretion in obese compared with lean study participants.
"""
And there's a good-enough answer if we do some math, along with links to more in-depth reading if we want them. A Mayo clinic calorie calculator suggests about 2250 Calories per day for me to maintain my weight, I think there's probably a lot of variation in that number, but 5% of that would be very roughly 100 Calories lost in poop per day, so maybe an extremely rough estimate for a range of humans might be 50-200 Calories per day. Interestingly, one of the AI slop pages I found asserted (without citation) 100-200 Calories per day, which kinda checks out. I had no way to trust that number though, and as we saw with the provenance of the 4.91 kcal/gram, it might not be good provenance.
To double-check, I visited this link from the paragraph above: sciencedirect.com/science/arti
It's only a 6-person study, but just the abstract has numbers: ~250 kcal/day pooped on a low-fiber diet vs. ~400 kcal/day pooped on a high-fiber diet. That's with intakes of ~2100 and ~2350 kcal respectively, which is close to the number from which I estimated 100 kcal above, so maybe the first estimate from just the 5% number was a bit low.
Glad those numbers were in the abstract, since the full text is paywalled... It's possible this study was also done on some atypical patient group...
Just to come full circle, let's look at that 4.91 kcal/gram number again. A search suggests 14-16 ounces of poop per day is typical, with at least two sources around 14 ounces, or ~400 grams. (AI slop was strong here too, with one including a completely made up table of "studies" that was summarized as 100-200 grams/day). If we believe 400 grams/day of poop, then 4.91 kcal/gram would be almost 2000 kcal/day, which is very clearly ludicrous! So that number was likely some unrelated statistic regurgitated by the AI. I found that number in at least 3 of the slop pages I waded through in my initial search.