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@seedling@dice.camp
2025-05-23 20:37:36

seedlinggames.com/blogging/dis
I wrote a blog post defining "grounded fantasy". At least how I see it - I'm sure it's the sort of thing everyone could come up with their own definition of.

@seedling@dice.camp
2025-05-17 03:07:16

More collages of public domain art
I started making some filler assets (grass etc) and found some cool carts as well. Haven't uploaded them yet but I will once I have enough

a wagon in a field by a bridge leading to a castle, a hill and a town
A cart on a hill near a large castle and a smaller castle on a hill
@seedling@dice.camp
2025-06-06 15:53:16

Sent my May (?) newsletter
buttondown.com/seedling/archiv

@seedling@dice.camp
2025-05-13 06:40:07

has anyone been to Kubla Con? How is it?
#trrpg

@seedling@dice.camp
2025-05-11 00:07:13

I am extremely late to the conclave themed blog posting trend but here it is.
It's mostly a bunch of miscellaneous thoughts about how to be a bit less cliche about fantasy religions and also some specific things I've done, mostly with Cairn.
seedlinggames.com/blogging/w…

@seedling@dice.camp
2025-06-07 06:14:05

I had this idea for a Cairn lifepath generator where there are three stages of life and you roll 1d6 for your stats at each stage, and also get appropriate items.
It has not been playtested, it's barely been proofread, but I've been having a lot of fun generating guys
perchance.org/lt8m69fg35
#ttrpg #CairnRpg

Based on Cairn.

You have 2 HP.

Your childhood: You grew up in relative luxury, the child of minor nobility. You have a gold holy symbol on a cord (petty).
Add 2 to STR, 3 to DEX, 5 to WIL, and an extra 2 gp.

After, you were trained in matters of religion.
Add 3 to STR, 2 to DEX, 6 to WIL.
Start with a staff ( d6) and a holy symbol which the undead avoid.

You never became a priest because you were accused of heresy
Add 2 to STR, 5 to DEX, 5 to WIL
You might know facts about cults you encount…
You have 5 HP.

Your childhood: You were orphaned (or so they believe). You were found with a religious amulet (petty). Add 2 to STR, 4 to DEX and 4 to DEX.

As you grew up, you you started working in the mines.
Add 5 to STR, 5 to DEX, 3 to WIL
Start with a pickaxe ( d8) and helmet (1 ).

After several years, after a friend died in a cave-in, you knew you had to leave that life behind.
You have a cart and a strong but stubborn donkey.
Add 1 to STR, 2 to DEX, 5 to WIL.
You have 6 HP.

Your childhood: You grew up doing hard but honest work in the fields. You have a roughly carved wooden religious amulet (petty).
Add 3 to STR, 5 to DEX, 5 to WIL.

As you grew older, you learned from the village herbalist.
Add 3 to STR, 3 to DEX, 4 to WIL.
Start with a poisoned sickle ( d6, target is impaired if blood is drawn), 3 uses of a medicine restoring d4 STR, and knowledge of the effects of common herbs.

You left town after you traveled too deep in the woods and found y…
@PwnieFan@infosec.exchange
2025-06-01 15:42:45

I like that there's a word for when a plant carries its seed up out of the earth when it germinates (epigeous) vs when the seed stays in the ground (hypogeus). Literally, epi- (above) the ge- (earth) vs hypo- (below).

A bean seedling with its seed still attached to the leaves